C_CameraIngest

C_CameraIngest takes manually solved or pre-tracked footage from third-party applications and adds CaraVR metadata to the stream to build a model of the relationship between the cameras to pass to the stitcher or as the basis for further refinement with the C_CameraSolver.

You can also use C_CameraIngest with cameras exported from C_CameraSolver, see Exporting to Preset Nodes for more information. The Axis node associated with the Camera nodes contains any global rotation applied to the rig.

1.   Read in your image sequences and camera data using Nuke's standard Read and Camera nodes.
2.   Select all the Read nodes and Camera nodes in order to ensure that the inputs are connected up correctly.

3.   Add a C_CameraIngest to the Node Graph.

CaraVR connects all your images and cameras to the C_CameraIngest node using JoinViews nodes with modified names, JoinImages and JoinCameras.

Note:  If you selected the nodes in the wrong order, you may need to manually reconnect the node inputs.

4.   Connect a Viewer to the C_CameraIngest node to display the main view.
5.   Click Camera Views > Create to add more views, if required.

The Create Camera Views dialog is displayed.

6.   Enter the number of views you want to create. For example, if the script already contains four views, entering seven in the dialog creates three new views.

Note:  Entering a number less than the current number of views deletes the extra views from the script.

The additional image and camera inputs are added to the left-hand side of the JoinImages and JoinCameras nodes, drag-and-drop them to connect the inputs as normal.

Note:  Camera nodes in Nuke don't include lens distortion controls, so C_CameraIngest includes a cameras table in the Properties panel on the Cameras tab, similar to that found in the C_CameraSolver controls.

7.   Set the Converge control to the depth at which the cameras overlap, allowing you to bring a single point of interest in the scene into focus.

Note:  The Converge control has no effect on Nodal Layouts.

8.   You can then pass the result to a C_Stitcher or C_CameraSolver for further refinement. See C_Stitcher and C_CameraSolver for more information.

Extreme Fisheye Focal Length

Nuke can't automatically convert extreme fisheye focal lengths to rectilinear. If you attempt to export some fisheye cameras from C_CameraSolver, a warning message is displayed.

In this case, you can use C_CameraIngest to pass through the focal length unchanged, allowing you to ingest extreme fisheye camera data without issues.

Note:  The Camera Ingest option described in Exporting to Preset Nodes create Camera nodes with unconverted fisheye focal lengths from C_CameraSolver.

The Focal Length control in the Properties panel, Cameras tab allows you to pass through the focal length unchanged, instead of automatically converting it to rectilinear.

Default (pass-through) is the default setting for the Focal Length control. You can then select a camera in the matrix on the Cameras tab and enter camera information to improve the result.