Process

The Process layer offers some basic image adjustment options that affect any texture layer directly below it in the Shader Tree, including image map, procedural and gradient texture layers.

Layer Properties

Layer

Enable

Toggles the effect of the layer on and off. This duplicates toggling visibility in the Shader Tree. When disabled, the layer has no effect on the shading of the scene. However, Modo saves disabled layers with the scene, and they are persistent across Modo sessions.

Invert

Inverts the colors (RGB values) for the layer to produce a negative effect.

Blend Mode

Affects the blending between different layers of the same effect type. With this, you can stack several layers for different effects.

For more about blending, see Layer Blend Modes.

Opacity

Changes the transparency of the current layer. If there are layers below this layer in the Shader Tree, reducing this value increasingly reveals the lower layers. Reducing the value always dims the effect of the layer.

Projection Type

Defines how a material us applied to a 3D surface. Types vary significantly in their effects. For a guide to each Projection Type see Projection Type Samples.

Projection Axis

The material is projected down this axis. This applies to Planar, Cylindrical, Spherical, Cubic, Box, and, Light Probe projection types.

Process Properties

Process Panel

Option

Description

Layer

Enable

Toggles the effect of the layer on and off to duplicate the functionality of toggling visibility in the Shader Tree. When disabled, the layer has no effect on the shading of the scene. However, Modo saves disabled layers with the scene, and they are persistent across Modo sessions.

Invert

Inverts the colors (RGB values) for the layer to produce a photonegative effect.

Blend Mode

Affects the blending between different layers of the same effect type. With this, you can stack several layers for different effects.

For more about blending, see the Layer Blend Modes topic.

Opacity

Changes the transparency of the current layer. Reducing this value increasingly reveals lower layers in the Shader Tree, if present, or dims the effect of the layer, itself, on the surface.

Process

Bias

This amount, when adjusting a texture layer with two colors/values, works identically to the texture layer's Bias function where high values favor secondary colors or value settings, and lower values favor primary color or value settings. When adjusting full color RGB texture layers, the Bias adjusts the color spectrum based on its luminosity amount.

Gain

Produces similar results to adjusting gamma in a texture layer having its greatest affect on the contrast of the layer. Higher values increase contrast while lower values decrease contrast.

Hue

Manipulates the hue or color the texture layer.

Saturation

Adjusts the colors' apparent saturation. A setting of -100% turns a colored texture layer to grayscale.

Value

Adjusts the brightness of the texture layer.