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Installation and Licensing

We know the installation and licensing of a new plug-ins can be a boring task that you just want to be done with as soon as possible. To help you with that, this section guides you to the point where you have the plug-ins installed and are ready to start work.

This guide tells you how to install and use the CaraVR 2.0 nodes and tools. Each node or tool is described in later chapters. Licensing CaraVR is covered in the separate Foundry Licensing Tools (FLT) User Guide, which you can download from support.foundry.com.

This guide assumes you are familiar with Nuke and the machine it is running on.

Minimum System Requirements

Nuke Version

Platform

Mac OS X/macOS

Windows (64-bit)

Linux (64-bit)

10.5v6, or above

10.9 (Mavericks)

10.10 (Yosemite)

Windows 7

Windows 8

CentOS/RHEL 5

CentOS/RHEL 6

11.0v3, or above

10.11 (El Capitan)

10.12 (Sierra)

Windows 7

Windows 10

CentOS 6

CentOS 7

11.1v1, or above

10.12 (Sierra)

10.13 (High Sierra)

Windows 7

Windows 10

CentOS 6

CentOS 7

Other operating systems may work, but have not been fully tested. See the Nuke Online Help for more information on supported GPUs and other hardware recommendations.

Supported Headsets

The following table shows the headsets supported by CaraVR and the drivers required by operating system:

Headset

Windows

Mac OS X/macOS

Linux

Oculus Rift DK2

Oculus SDK 1.3 or later

OpenHMD

OpenHMD

Oculus Rift CV1

Oculus SDK 1.3 or later

 

OpenHMD

HTC Vive

SteamVR

OpenHMD

OpenHMD