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Tips and Limitations

This section provides you with tips and information on limitations.

Tips

Render several light rigs in one export to provide a variety of options in Colorway.

When setting up shaders, stick to monochrome procedural textures, noises, and so on, to allow full color adjustment in Colorway.

When making dark materials, use a low brightness and a normal color, rather than setting a dark color. This prevents renders clipping when Colorway neutralizes the color during rendering.

When setting up your materials, try to always use the Multiply texture mixing mode, as it allows Colorway to re-apply adjustments made in the application. Other modes, especially Normal make it difficult to achieve the same results when a look is re-applied.

When using the Sky light, only enable the Luminance channel so adjustments from Colorway can be re-applied.

If you keep your object hierarchy well-organized, tagging can become much easier.

Make sure your texture placements minimize repeats in the main export. At present, the export bakes the current placements into the Colorway file, so you won’t have as much freedom to move, change, or enlarge textures if they are already tiled quite small in the render.

Try and make sure the illumination from any light (or group of lights) doesn’t create super-whites in the render - otherwise, when turning the light down in Colorway, flat gray patches are produced.

Make sure you only have one material per part, or if you need to have multiple parts to create variation in material properties, make sure they have the same color.

When possible, aim to use the Multiple Mix Mode for materials in C4D, as the default – Normal – masks any color changes.

Limitations

If you have a light based on a Physical Sky, you cannot apply tint adjustments that were made in Colorway.

Export of Texture Scale, Rotate, and so on, is not supported. Textures appear in Colorway with an identity transform, and any existing tiling for example, is baked in.

Import of textures during round-trip is not supported.

Blurry reflections are not supported.

Selections are not supported, only whole objects can be assigned to parts.

Extracting textures and colors from the Layered shader is not supported in Colorway. Where possible make use of the base color of the material for overall tints and add simple bitmaps in the texture slot.