Recoloring Textures

In Colorway 5.0 and later, you can adjust the colors of patterns and textures quickly and easily, without the need for any third-party applications. There are two ways to recolor textures in Colorway:

  • Change the hue of your texture
  • Subdivide your texture

Changing the Hue of a Texture

Changing the hue of a texture is useful when making quick changes to the color of fabric swatches, whilst maintaining detail in the swatch such as weaves or finishes.

  1. Select a part of the DCI
  2. navigate to the Materials and Textures tab

    Click on the Textures sub-tab

    Click the Add New Texture Layer button. This opens the source browser. Navigate to where your texture is saved.

  3. When your texture is assigned, it is automatically applied as a Multiply blending layer. Set the blending mode to Normal for correct visibility of your texture.
  4. Note:  Blending modes can affect how your texture interacts with how your textures interact with any colors that are assigned to

    Note:  For information on setting and editing textures, see Adding Textures and Decals to a Part

  5. Click on your texture to select it. Alternatively, you can select it by name from the items tree.
  6. With your texture selected, change the color by using the Color Panel, Color Libraries, or Palettes tabs. Select a color, and the texture updates to match the color you choose.

Recolored textures can be copy and pasted between variations and can also be used in tandem with custom palettes, so don’t be afraid to experiment!

Note:   For more information on Copy/Pasting textures, see Copying and Pasting Colors and Textures

Subdividing Textures

Sub-dividing textures is useful for detailed color editing of textures, such as patterns or decals. It is also useful for changing areas of a pattern based on color, such as the petals on a floral pattern or text on a decal.

  1. Select a part of the DCI
  2. Navigate to the Materials and Textures tab

    Click on the Textures sub-tab

    Click the Add New Texture Layer button. This opens the source browser

    Navigate to where your texture is saved

  3. When your texture is assigned to a DCI, it is automatically applied as a Multiply blending layer. Set the blending mode to Normal for correct visibility of your texture.
  4. Select the texture
  5. Press the Subdivide Texture button, which is located in the toolbar at the bottom of the textures window.
  6. The Subdivide Textures window opens.
  7. The window is divided into a Original side and a Color Preview side, with a Ranges parameter to the left.

    The Original side is where you select colors for elements of a pattern. The Subdivide Material Preview side allows you to assign a preview color to each subdivision, so you can check if the selected color range needs to be changed.

  8. To begin subdividing your texture, click the plus sign at the top of the Ranges window. This will allow you to color-pick areas that will become new subdivisions.

  9. YAfter this has been pressed, you will notice that your cursor is now a crosshair with a color swatch attached. With this mode enabled, click the area of your pattern that you wish to recolor. Once clicked, a new swatch becomes available in the ranges menu, and both the Original and Color Preview will update to reflect the color that has been selected.
  10. Note:  Don’t worry if you’ve selected the wrong color, you can change it by clicking the eyedropper tool and selecting another area.

    Tip:  You can zoom in and out in each window by using the scroll wheel on your mouse.

  11. To make sure that the color has been selected properly, change the Color Preview to something easy to see. Using a bright color or a color on the opposite side of the color wheel to the color you originally selected makes it easier to see if there’s been any color bleed, as shown in the image below.

  12. Note:   The color preview window is used to check that color-bleeding isn’t occurring between two areas in your texture that may fall in a similar color range. By changing the color preview, it makes it easier to identify any potential issues that need to be addressed.

  13. Move the handles on the color slider to adjust the range of color that is captured.
  14. Repeat steps 6-9 to subdivide any other areas of your pattern that need to be changed.
  15. Press Apply to confirm your color adjustments

Alternatively, when working with a pattern with clear borders or contrasting colors, you can use the Extract button to automate this process. Depending on how many colors you set to extract, the Extract function will automatically color pick your texture and return colors that are present in the pattern.

Once extracted, you can continue to adjust the color range of the selected colors in the same way you would if they were hand-picked.

Now that your texture has been subdivided, it’s ready to be recolored.

Recoloring Subdivided Textures

A subdivided texture is stripped of all color to make the texture a blank slate for new colors.

  1. Open the Items List
  2. Select the part that the texture is assigned to. Textures assigned to the part are automatically highlighted in the Items List.
  3. Textures highlighted belonging to a part
  4. Click a name in the Items Tree to select a texture.
  5. Assign a color to the selected texture. To do this, see Changing the Hue of a Texture
  6. Repeat steps 3-4 for all of your textures.

As with regular textures, subdivided textures can be copied and pasted across projects and variations so patterns can be quickly edited without the need to re-subdivide each time.