What's New in Colorway 3

New Colorway Features

391559 I can modify DCI transparency per part

The user now has the ability to select individual transparent parts on their DCI item, and affect the opacity of those parts using an ‘Opacity’ slider. Previously, the transparency slider was found under the Display tab for the DCI item, this has now been removed and replaced with the Opacity slider under the Materials tab when the part is selected.

331537 Transparent part should have visual indicator about having options for transparency

Transparent parts can now be identified in the item tree with a transparent icon. Non-transparent parts will use the same icon from previous versions . This icon differentiation will only appear with renders from the 3.1v1 Colorway Kit.

238493 I can define specular and blur properties for selected part

Lustre properties are now available under the Materials tab when a part is selected. The glow and intensity properties allow the user to affect the specularity of the selected part. Once the intensity slider is increased above 0 for the selected part, a specular color assignment will appear next to the part in the item tree, allowing the user to assign a specular color to that part. If the user doesn’t assign a specular color, the diffuse color slot will be reused for this purpose. This feature is only available on renders made using the 3.1v1 Colorway kit (regardless if the lights were tagged or not), or 3.0v1 kit (only for lights which were tagged).

357757 User has the ability to scrub through palette

A visual representation of all the colors in a palette in the form of a scrub bar is now available on all user color palettes. Once the palette is so large that the colors fall off screen, the scrub bar will appear, allowing the user to scroll left and right to the colors they desire.

385844 I can position, rotate and scale UV mapped Textures using on screen transform handles

Once the user has applied a texture to their part, they can now activate the texture widget tool on the part to rotate, scale, and position their textures:

A green border should appear around the bounding box of the part, this is the mouse area

A semi-transparent pivot cursor should replace the mouse when hovering in this area

Clicking on a valid UV of the part should set a blue gizmo centered at the mouse click

Clicking and dragging the UV texture around should move the position of the texture

Dragging the white circle part of the gizmo should simultaneously scale and rotate the texture (the white circle should appear to stick to the clicked pixel)

Repositioning the location of the widget can be done holding Alt/Option+Left click

The gizmo's position and size should be correct when you move the canvas and zoom in/out.

391555 I can export multiple UVs per part from Modo

The user now has the ability to select multiple UVs on a single part to export to Colorway. Once a part is tagged in the Colorway kit, the user can click the UV map column next to the part, and check or uncheck different UV maps to be exported. Users can export any number of UV maps for each part, but may only use up to 7 different UV maps at the same time, per part.

391557 I can select one of multiple UVs for the part in Colorway

Once the user has exported multiple UV maps for their part from Modo, when they apply a texture in Colorway, they will have the option to pick a UV map from their set of UVs in the ‘Mapping’ property.

383787 Integrate OpenColorIO

Colorway now uses the OpenColorIO color management library. This gives the user a greater range of color spaces to use within Colorway.

383788 I can select colorspace for exported images

The user can now choose a colorspace from the OpenColorIO colorspace library to export their images from Colorway with.

389220 Output colorspace is stored in exported file metadata

The user can now choose to embed the exported color profile in the exported file’s metadata. This feature can be toggled on or off, as embedding ICC profiles does increase the file size of exported files quite drastically.

383789 I can select colorspace of the canvas viewport

The user can select the display colorspace from the OpenColorIO libraries through the Preferences. This option can now be found under the ‘Colors’ tab of the Preferences window.

386937 I can select working colorspace

The user can now select the working colorspace of the document through the Display tab. This will be stored upon save and consolidation.

386298 I can copy and paste part tree setup between items/variants

Colorway now provides the user the means of copying the DCI part tree setup and applying it to new variants via copy and paste. The user can access this functionality by right clicking the DCI item and selecting ‘Copy Part Tree’ and right clicking the DCI parent layer that should mimic the previous and selecting ‘Paste Part Tree’.

379555 I can hide Materials in the material library with no textures

Materials that contain no textures can now be hidden from the material library using a toggle in the Material Library preferences.

379530 I can skip rendering of empty cells in TableItem

The user now has the ability to toggle the skipping of empty cells in the dynamic table on or off. Any cells that have no information inside will be removed from the table.

348126 Update UI of dynamic callouts property panel

Manual callouts UI has been updated to make it more user friendly.

391871 I can assign colors to multi-layer parts in an easier way

The user is now able to apply swatches to multilayer parts and overlapping parts in an easier way.

If user drops color on a part with multiple Texture Layers or multiple SubMaterial Layers, the color is assigned to the top layer (not to the part itself).

If user holds their mouse for a moment before releasing it, a context menu appears that allows to select the layer the user wants to assign color to.

If there are multiple parts at a given pixel (in the case of semi-transparent parts), the menu will look like this:

- Foxing Emboss - Texture.png

- Foxing Emboss - Base color

- Foxing - Texture 2.png

- Foxing - Texture 1.png

- Foxing - Base color

391691 I can easily replace item variant with different asset

The user can now right click a variant thumbnail in their variants list, and use the ‘Replace’ option to replace that variant individually or across the entire project with another variant.

393081 I can render given range of frames into separate DCI files with a single render command

The user is now able to utilise the ‘Render Current Frame Range’ command to generate multiple DCIs per camera, depending on the Render items Frame Range and Frame Pattern. This leverages Modo’s frame animation system, allowing different scene configurations to generate more DCI files per render.

All of Modo’s Frame patterns are supported and include:

Two non-overlapping ranges - (e.g. 5-10,15-20)

Ranges and single frames - (e.g. 40-45,11,10)

Four specific frames - (e.g. 3,9,12,18)

Frames from specified through to last - (e.g. 50...)

Frames from first through to specified - (e.g. ...5)

First, Last, Step (default)

390113 Part name adjustment in the dynamic table

The user can now double click a part name in the dynamic table and rename it. The name will be updated in the table, on the DCI item, and in the item list.

394739 Add an option to hide “[missing]” labels from the dynamic table

The user now has access to an option in preferences to hide the [missing] label, which may appear on the dynamic table under materials which are missing metadata.

392383 Scroll bars are too thin

Scroll bars across the application are now wider to be more easily accessible.

392318 Colorway does not warn users about potential lost data when opening later version projects on older versions of Colorway

In order to prevent lost data, Colorway now checks the version of the project that it was created in, and provides a warning if the version of Colorway they’re opening it in is older than the version within the project. This warning will only appear on 3.1v1 builds and later.