Contact Support

Adding Textures to Parts

Apply most image types to use as textures to individual parts of a 3D item. The textures will organically wrap around the 3D part to create photorealistic effects

In the video:

Textures can wrap to a 3D surface.

Link items to update all items when editing a texture.

First select the part of the item to texture. Use the Configuring Texture Layers tab to add a new texture layer.

You can have up to eight different layers that blend and wrap to the part.

Textures can be resized and repositioned using the Properties panel. You can also control tiling and image inversion.

Colors can be added to blend to the image.

Instead of wrapping in 3D, textures can be projected in 2D screen space. This provides a bounding box to control the image in 2D screen space.

Editing Texture Properties per Variation

This video shows you how you can change texture properties for individual variations.

In the video:

By default, texture settings are applied to all variations. To change this:

1.   In the right dock, go to the Texture Layer tab.
2.   Enable Store texture settings per variation.

When you make a change to the texture properties of one Variation, it doesn't affect other variations.

2D Projected and 3D Wrapped Textures

In addition to being able to layer multiple textures, individual texture layers can be wrapped around the 3D object (UVs) or projected in the 2D screen space. Colorway allows you to layer 3D wrapped and 2D projected textures over each other and blend them together, a unique feature not seen in any other application.

In the video:

Images and textures can be wrapped to the 3D object, or projected in the 2D screen space.

You can set this in the Texture properties, under Mapping. By default, all images are wrapped around the object.

For 2D projected images, a texture bounding box appears that shows you the image and allows you to change the scale by dragging, rotating, or moving.

You can have some layers wrapped in 3D and others projected in 2D.