Search is based on keyword.
Do not search with natural language
Ex: "How do I write a new procedure?"
This video shows you how to add shadows to your objects in Modo, which are preserved when viewing the .dci in Colorway.
In the video:
• To create an asset with a shadow in Modo:
|1.||Add a mesh to your scene, then create another mesh and rename it to Shadow.|
|2.||Go to the Render tab.|
|3.||To edit the shadow, in the Shader Tree, click the Directional Light and edit the Directional Light properties in the Render Properties panel.|
|4.||In the Item Tree, click the Sphere and press the M key to create a material. Do the same for the Shadow mesh and name it Shadow Catcher.|
|5.||In the Shader Tree, click the Shadow Catcher and click Add layer to add a shader.|
|6.||In the Shader Tree, move the Shadow Catcher above the Base shader.|
|7.||In the Shader tree, select the Base shader and in the Render Properties panel, set the Alpha Type to Shadow Catcher.|
|8.||Change the black color of the Directional Light to a dark gray, to make it more transparent.|
|9.||In the Shader Tree, click the environment group and in the Render Properties panel, and disable the Visible to Camera option.|
• Render in Modo:
|1.||In the Colorway tab, tag the Sphere, all lights (Directional and Environment), and the camera.|