Scene Tools

Kanova offers a range of tools for manipulating scene elements, distributed across several themed panels. The tool panels can be added using the View menu and docked as required.



Deletes the current scene, including all of its layers and creates a single layer with a simple sphere at the centre of its bounding box.


Saves your current scene to the specified directory.

All layers are contained within a single .dfm file.

Save New Version

Saves your scene using its filename plus a 5 digit number. The number starts at 00000 and increments each time you use it with the same original filename.

All layers are contained within a single .dfm file.

Tip:  This button can be used in VR to continually save the current state of your scene.


Ground Plane

Displays the ground plane as a grid.

Sculpting Bounds

Displays a a box showing the limits of the area you can sculpt in for the current layer.

Warning:  If you try to sculpt outside of this area it will have no effect.

Mirror Plane

Toggles the mirror plane.


Toggle turntable rotation. When on, the currently selected layer will rotate around its vertical axis.

You can sculpt on the layer while it is turning, much like shaping real clay on a potter’s wheel.


Scenes can be lit using a number of different Three-Point Lighting sources. These lights can be toggled on and off.


Provides a bright light situated above the model.

Key light

Shines light directly on the subject and serves as its principal illuminator.

The strength, color, and angle of the key determines the shot's overall lighting design.

Fill light

Shines light on the subject from a side angle relative to the key and is often placed at a lower position than the key.

A fill light balances the key by illuminating shaded surfaces and lessening or eliminating chiaroscuro effects. It provides a softer light and is less bright compared to the Key Light.

Back light

Shines light on the subject from behind, often (but not necessarily) to one side or the other. It gives the subject a rim of light, serving to separate the subject from the background and highlighting contours.

Ambient light

Shines a small fixed amount of light everywhere to see some detail in areas that would otherwise be completely in a shadow.


Simulates a clear reflective coating over the top of the model, reflecting a small amount of light from the background image.

Follow Camera

This toggles light follow behaviour. When this is switched on the light keeps the same position and orientation relative to the camera as you move around the scene. Turn this off to keep the camera in the same position.



Provides a more sophisticated rendering of the scene, including better shading and reflections.


On lower end systems, better frame rates may be achieved by using the Simple shader.


This tab shows some statistics about both your scene as a whole and about the currently selected layer.