Key Locations¶
Table of Contents
/root
¶
The /root
group is located at the top of the hierarchy and contains
collections, output settings, and global render settings. Most of these
attributes are not inherited.
Attribute | Description |
---|---|
group <renderer>GlobalStatements |
This defines global renderer-specific settings and has a different
name depending on which renderer is used, for instance
prmanGlobalStatements , arnoldGlobalStatements ,
and similar. |
string collections.<name>.cel |
The CEL statement for a named collection. |
string[] collections.<name>.baked |
A list of scene graph location paths baked from the CEL statement of a named collection. |
Render Settings¶
Attribute | Description |
---|---|
string renderSettings.cameraName |
The scene graph location of the camera; for example,
/root/world/cam/camera . |
string renderSettings.renderer |
The name of the renderer plug-in to use when starting a render; for
example, prman |
string renderSettings.resolution |
The render resolution preset, for example, 512sq . |
float[4] renderSettings.overscan |
Overscan value in pixels, in the order: left, bottom, right, top. |
string renderSettings.adjustScreenWindow |
The method for auto-adjusting the pixel ratio. |
int renderSettings.maxTimeSamples |
Defines how many times a point is sampled when the shutter is open. |
float renderSettings.shutterOpen
float renderSettings.shutterClose |
The timing of the opening and closing of the camera shutter. The
shutter begins opening at t=0, and finishes opening at shutterOpen .
The shutter begins closing at shutterClose , and finishes closing at
t=1. |
float[4] renderSettings.cropWindow |
The render crop window in normalized co-ordinates, in the order: xmin xmax ymin ymax. |
string[] renderSettings.interactiveOutputs |
Indicates which outputs (as defined in
renderSettings.outputs ) to use for interactive renders
(Preview and Live Renders). |
int renderSettings.producerCaching.limitProducerCaching |
Controls how the Katana procedural caches potentially terminal scene graph locations. |
Pass Settings¶
Attribute | Description |
---|---|
group renderSettings.outputs.<passname> |
Contains a sub group for every render pass. The default pass is named
The |
string renderSettings.outputs.<passname>.type |
The type of output. |
string renderSettings.outputs.<passname>.includedByDefault |
When enabled, this render definition is sent to the Render node. |
string renderSettings.outputs.<passname>.rendererSettings.colorspace |
The color space. |
string renderSettings.outputs.<passname>.rendererSettings.fileExtension |
The file extension of the output file. |
string renderSettings.outputs.<passname>.rendererSettings.channel |
The channel of the output file. |
group renderSettings.outputs.<passname>.rendererSettings.convertSettings |
Attribute group with file format-dependent conversion settings. |
int renderSettings.outputs.<passname>.rendererSettings.clampOutput |
Post-render, clamps negative RGB values to 0 and alpha values to 0-1. |
int renderSettings.outputs.<passname>.rendererSettings.colorConvert |
If 1 , converts the rendered image data from linear to the output
colorspace specified in the filename post-render. The colorspace is
determined by OCIO’s parseColorSpaceFromString() function, which
locates the longest, right-most colorspace substring. |
string renderSettings.outputs.<passname>.rendererSettings.cameraName |
Scene graph location to render from. |
string renderSettings.outputs.<passname>.rendererSettings.locationType |
The type of location. |
group renderSettings.outputs.<passname>.rendererSettings.exrheaders |
List of EXR headers to inject. |
string renderSettings.outputs.<passname>.locationSettings.renderLocation |
The file path and name of the output. |
/root/world
¶
This group defines attributes that are inherited by the whole world, for
instance, geometry, cameras, or lights. Some attributes like the
lightList
are inherited further down the hierarchy; others like
globals
, however, define universal settings and are not inherited.
Camera and Light Lists¶
Type | Attribute |
---|---|
string[] globals.cameraList |
The list of scene graph locations of cameras; for example,
/root/world/cam/camera and /root/world/cam/camera2 . |
group lightList.<entry> |
A sub-group for every light and light filter; for example,
lightList.root_world_lgt_gaffer_light1 . |
string lightList.<entry>.path |
Scene graph location of the light or light filter, for example,
/root/world/lgt/gaffer/light1 . |
int lightList.<entry>.enable |
Defines whether the light or light filter is enabled. |
string lightList.<entry>.type |
Type of light list entry, either light filter or
light filter reference . If this attribute is not set, the entry is
assumed to be for a light. |
string lightList.<entry>.inherits |
For light filters only - the scene graph location this light filter should inherit its attributes from. |
string lightList.<entry>.referencePath |
For light filter references only - the scene graph location this light filter reference should inherit its attributes from. |
string globals.coordinateSystems.<name> |
Defines a new co-ordinate system at the specified scene graph location. |
string[] globals.itemLists.<custom> |
Defines a custom item list. When node graph subtrees are merged via a Merge node, the contents of item lists are unioned rather than the left-most input being used. |
/root/world/geo
¶
Top-level group for geometry.
/root/world/cam
¶
Top-level group for cameras.
/root/world/lgt
¶
Top-level group for lights.
/root/materials
¶
Top-level group for materials
/root/materials/proc
¶
Top-level group for renderer procedurals.