Attributes (OpScript)¶
Attribute Base Class¶
-
class
Attribute
¶ The abstract base class of all attributes.
-
getType
() → int¶ Returns a number representing the type of the attribute. This is useful for checking whether two attributes are of the same type.
-
getHash
() → string¶ Returns a string representation of the hash of the attribute.
-
getHash64
() → int¶ Returns a number representation of the hash of the attribute. Note that the value is a 64-bit hash value truncated to a 53-bit integer, which is guaranteed to be representable as a Lua number.
-
getXML
() → string¶ Returns a string containing a serialized XML representation of the attribute.
-
getSize
() → int¶ Returns the total memory in bytes that was allocated when the attribute was created.
-
Data Attributes¶
-
class
DataAttribute
(number|string|table|sequence data[, number tupleSize=1])¶ The abstract base class of attributes containing data, possibly at multiple samples in time. DataAttribute implements common, data-agnostic functionality, such as querying the number and orientation of values and time samples. This class cannot be instantiated directly. Instead, use one of:
data should be one of:
A single value, e.g.
1
A sequence of values, represented by one of:
An associative table that maps each time sample to a sequence of values, e.g.
{[0.25] = {1, 2, 3}, [0.75] = {4, 5, 6}}
When time samples are not explicitly given, the attribute is created with a single sample at t=0.0.
-
getNearestSample
(float time) → table<value>¶ Returns the unmodified values of the sample nearest to a given time as value list.
Note
getNearestSample()
returns a Lua table. Lua tables cannot contain more than 2^27 (134 million) values. UsegetSamples()
to inspect and manipulate large attributes.
-
getSamples
() → SampleAccessor¶ Returns a read-only view into the samples of the attribute.
-
getNumberOfTimeSamples
() → int¶ Returns the number of time samples at which data is recorded in this attribute.
-
getNumberOfTuples
() → int¶ Returns the number of tuples in this attribute.
-
getNumberOfValues
() → int¶ Returns the total number of data values for this attribute. This will be equal to
getNumberOfTuples() * getTupleSize()
.
-
getSampleTime
(int sampleIndex) → float¶ Returns a float value containing the time at a particular index for this attribute. If the index is not valid, 0.0 is returned.
-
getTupleSize
() → int¶ Return the number of data values per tuple for this attribute.
-
getValue
([value defaultValue, boolean throwOnError]) → value¶ Returns the first value from the time sample nearest 0.0. This is a convenience for the extremely common case of an attribute that stores a single sample of a single value at time 0.0.
By default, throws exception if there are no time samples or no values available. However, if defaultValue is provided and throwOnError is
false
, defaultValue will be returned.
-
class
IntAttribute
(number|table data[, number tupleSize=1])¶ A class representing a data attribute containing integers.
-
class
FloatAttribute
(number|table data[, number tupleSize=1])¶ A class representing a data attribute containing single-precision floats.
-
class
DoubleAttribute
(number|table data[, number tupleSize=1])¶ A class representing a data attribute containing double-precision floats.
-
class
StringAttribute
(string|table data[, number tupleSize=1])¶ A class representing a data attribute containing strings.
-
class
SampleAccessor
¶ SampleAccessor provides access to the sample buffers contained in a
DataAttribute
. Create one by calling theDataAttribute:getSamples()
method of anyDataAttribute
.Sample accessor objects support iterating over all time samples using the
ipairs()
function. For example:for i, sample in ipairs(myAttr:getSamples()) do ProcessSample(sample) end
-
size
() → int¶ Alias of
getNumberOfTimeSamples()
. Note that you can also use the#
operator.Returns: number of samples in the attribute
-
empty
() → boolean¶ Tests whether if the attribute has no time samples.
Returns: true if the attribute has no time samples, false otherwise.
-
front
() → Sample¶ Returns the first sample. Raises an error if there are no time samples.
Returns: the first sample
-
back
() → Sample¶ Returns the last sample. Raises an error if there are no time samples.
Returns: the last sample
-
getNumberOfTimeSamples
() → int¶ Returns the number of samples in the attribute.
Returns: the number of samples in the attribute
-
getNumberOfValues
() → int¶ Returns the number of values per sample.
Returns: the number of values in each time sample.
-
get
(int sampleIndex) → Sample¶ Returns the sample at index sampleIndex.
Parameters: sampleIndex – the sample index to query Returns: the sample at index sampleIndex
-
getNearestSample
(float time) → Sample¶ Returns the sample closest to time. Returns an empty Sample object if the accessor contains no time samples.
Parameters: time – the time to query Returns: the sample closest to time
-
getNearestSampleIndex
(float time) → int¶ Returns the index of the sample closest to time. Returns
0
if the accessor contains no time samples.Parameters: time – the time to query Returns: the index of the sample closest to time
-
getSampleTimes
() → ArrayView<float>¶ Returns a sequence of sample times.
Returns: A read-only view into the sequence of sample times in the attribute.
-
-
class
Sample
¶ Sample objects represent a lightweight, read-only view into a particlar time sample of a
DataAttribute
.Like Lua tables, sample objects support iteration using the
ipairs()
function, as well as taking the size with the#
operator. Unlike Lua tables, sample objects are indexed from 0, not 1. For example:for i, sample in ipairs(myAttr:getSamples()) do for j, elem in ipairs(sample) do print(i, j, elem) end end
This is equivalent to the following numeric for loop:
local samples = myAttr:getSamples() for i = 0, #samples - 1 do local sample = samples:get(i) for j = 0, #sample - 1 do print(i, j, sample:get(j)) end end
-
size
() → int¶ Returns the number of elements in this sample. (Note that you can also use the
#
operator.)
-
empty
() → boolean¶ Checks whether the sample is empty.
-
front
() → value¶ Returns the first element. Raises an error if there are no values.
-
back
() → value¶ Returns the last element. Raises an error if there are no values.
-
data
() → cdata<pointer>¶ Returns a LuaJIT cdata pointer to the underlying data. This is an advanced feature – be careful!
-
get
(int pos) → value¶ Accesses the element at the specified index. Raises an error if pos is not a valid index.
Parameters: pos – position of the element to return Returns: the element at the requested index
-
getSampleTime
() → float¶ Returns the sample’s time.
Returns: the time of the sample
-
getSampleIndex
() → int¶ Returns the index of the sample.
Returns: the index of this sample in the underlying attribute
-
getNumberOfValues
() → int¶ Returns the number of values in the sample.
Returns: the number of values in this sample
-
toArray
() → Array¶ Returns a mutable copy of this sample buffer.
Returns: a mutable copy of this sample’s data
-
Group Attributes¶
-
class
GroupAttribute
([table children={}, boolean groupInherit=true])¶ A class representing a group attribute, used for hierarchically encapsulating other attributes.
children, if given, should be a table of key-value pairs. Each pair should be a 2-element table, where the key is a string giving the attribute name, and the value is an attribute.
local myGroup = GroupAttribute({{"a", IntAttribute(1)}, {"b", IntAttribute(2)}}, true)
groupInherit, if given, specifies whether this attribute should be inherited by descendant scene graph locations.
GroupBuilder
can be used to incrementally build a group attribute.-
getChildByIndex
(int index) → Attribute¶ Returns a child attribute at given index. If index is out of range,
nil
is returned.
-
getChildByName
(string name) → Attribute¶ Looks up a child attribute by name and returns it. Returns
nil
if named child does not exist.
-
getChildName
(int index) → string¶ Returns the name of the child attribute at given index.
-
getGroupInherit
() → boolean¶ Returns group inherit flag.
-
getNumberOfChildren
() → int¶ Returns the number of child attributes.
-
GroupBuilder¶
A factory class for constructing GroupAttribute objects.
Typical usage involves creating a GroupBuilder, adding attributes to it with
the GroupBuilder:set()
method, and, when finished, retrieving a
newly constructed GroupAttribute
using the GroupBuilder’s
GroupBuilder:build()
method.
Warning
There is currently no way to inspect the contents of the builder,
other than by calling GroupBuilder:build()
and inspecting the
generated GroupAttribute
. Note that by default
GroupBuilder:build()
clears the contents of the builder; to
override this behaviour pass
GroupBuilder.BuilderBuildMode.BuildAndRetain
to
GroupBuilder:build()
.
As a convenience, GroupBuilder has support for creating arbitrarily nested
GroupAttribute
structures by passing a dot-delimited string to
GroupBuilder:set()
, which is referred to as a “path”. Note that this
implies that the .
character is not a valid attribute name!
local gb = GroupBuilder()
gb:set("my.nested.attribute", IntAttribute(2))
gb:set("myTopLevelAttribute", StringAttribute("taco"))
gb:set("myOtherTopLevelAttribute", FloatAttribute(4.0))
local groupAttribute = gb:build()
-- Following the call to build(), gb is empty and groupAttribute has
-- the following structure:
--
-- {
-- "my": {
-- "nested": {
-- "attribute": IntAttribute(2)
-- }
-- },
-- "myTopLevelAttribute": StringAttribute("taco"),
-- "myOtherTopLevelAttribute": FloatAttribute(4.0f)
-- }
-
GroupBuilder
([GroupBuilder.BuilderMode mode= GroupBuilder.BuilderMode.Normal])¶ Creates a new, empty
GroupBuilder
object.Possible values for mode:
GroupBuilder.BuilderMode.Normal
- The “normal” build mode, which allows the full suite of GroupBuilder functionality. This is the default.
GroupBuilder.BuilderMode.Strict
An advanced option that enables a more restrictive but higher performance mode of operation.
When working in this mode:
- Callers must not pass dot-delimited paths to the
GroupBuilder:set()
method. - Callers must not make multiple calls to
GroupBuilder:set()
using the same path - Deletions are disallowed: the
GroupBuilder:del()
method becomes a no-op.
- Callers must not pass dot-delimited paths to the
-
class
GroupBuilder
All methods except for
GroupBuilder:build()
return a reference to self for method chaining.-
set
(string path, Attribute attr[, boolean groupInherit=true])¶ Sets the value for the attribute identified by the given path.
If path refers to an existing attribute in the builder and the builder was created with
GroupBuilder.BuilderMode.Normal
, the attribute is replaced. attr must be an Attribute object. If path is a dot-delimited path, groupInherit specifies thegroupInherit
flag for any new groups added by this call.
-
setWithUniqueName
(string path, Attribute attr[, boolean groupInherit=true])¶ Sets the value for an attribute identified using a unique name derived from the given path.
If no attribute exists for the given path, this is equivalent to calling
set()
. Otherwise,setWithUniqueName()
chooses a new path by suffixing the given path with an integer. For example, callingsetWithUniqueName("foo", ...)
multiple times will produce pathsfoo
,foo1
,foo2
, and so on.
-
update
(GroupAttribute group)¶ Updates the contents of the GroupBuilder with the attributes from the given GroupAttribute.
Any new attributes with the same names as existing attributes replace the old ones. Existing attributes not matching new attributes are left intact. (This is analogous to the Python dictionary’s
update()
method.)If
GroupBuilder:setGroupInherit()
has not been previously called, the GroupBuilder will also adopt on the incoming GroupAttribute’sgroupInherit
.
-
deepUpdate
(GroupAttribute group)¶ Recursively updates the contents of the builder with attributes from the given GroupAttribute.
Groups are traversed until set operations can be applied at the leaves which are not GroupAttributes themselves.
If
GroupBuilder:setGroupInherit()
has not been previously called, the GroupBuilder will also adopt on the incoming GroupAttribute’sgroupInherit
.
-
del
(string path)¶ Deletes the attribute of the builder specified with the given path.
-
reserve
(int size)¶ Reserves space for size attributes.
This is an optimisation only. Calling
reserve()
before adding attributes will avoid having to reallocate internal data structures.
-
sort
()¶ Sorts the top-level attributes by name.
Note
sort()
uses bytewise lexicographic ordering
-
setGroupInherit
(boolean groupInherit)¶ Sets a special attribute on the builder that determines the value returned by
GroupAttribute:getGroupInherit()
for the top-levelGroupAttribute
returned byGroupBuilder:build()
.This
groupInherit
flag is sticky, so once it’s been set – either through an explicit call toGroupBuilder:setGroupInherit()
, or indirectly via a call toGroupBuilder:update()
/GroupBuilder:deepUpdate()
– further calls tosetGroupInherit()
will have no effect.
-
build
([BuilderBuildMode mode= GroupBuilder.BuilderBuildMode.BuildAndFlush]) → GroupAttribute¶ Returns a newly created group attribute with the contents of the builder.
Possible values for mode:
GroupBuilder.BuilderBuildMode.BuildAndFlush
- Specifies that the builder’s contents are cleared following a call to
build()
. This is the default. GroupBuilder.BuilderBuildMode.BuildAndRetain
- Specifies that the builder’s contents are retained following a call to
build()
.
-
Utility Classes¶
-
class
Array
¶ An OpScript array stores an ordered list of values of the same type. Elements are stored in a contiguous block of memory, which is expanded and contracted as needed. OpScript arrays are an advanced feature, and facilitate creating or manipulating large attributes.
This interface is modelled on C++’s std::vector class, and differs from Lua’s built-in table data structure in a number of ways:
- OpScript arrays can only store values of the same type.
- OpScript arrays are indexed from 0, not 1.
- Attempting to access an invalid index raises a Lua error instead of
returning
nil
. - OpScript arrays have a theoretical maximum size of well above 2^32
elements; Lua tables can address only 2^27 elements. (Note that at this
time
DataAttribute
objects are themselves limited to 2^32 elements.) - OpScript arrays cannot be indexed with the square bracket notation as
tables can. Use
myArray:get(myIndex)
,myArray:set(myIndex, myNewValue)
, notmyTable[myIndex]
andmyTable[myIndex] = myNewValue
.
-- Creates an integer array of three elements local myIntArray = Array('int', {1, 2, 3}) -- Creates a float array of three elements local myFloatArray = Array('float', {1, 2, 3}) -- Creates a double array of three elements local myDoubleArray = Array('double', {1, 2, 3}) -- Creates a string array of two elements local myStringArray = Array('string', {'hello', 'pony'})
Like Lua tables, OpScript arrays support iteration using the
ipairs()
function, as well as taking the size with the#
operator. For example:for i, elem in ipairs(myArray) do print(i, elem) end
This is equivalent to the following numeric for loop:
for i = 0, #myArray - 1 do print(i, myArray:get(i)) end
-
Array
(ctype valueType)¶ Creates an empty array.
Parameters: valueType – ctype (or ctype string) describing the element type
-
Array
(ctype valueType, sequence elems) Creates an array with a copy of elems.
Parameters: - valueType – ctype (or ctype string) describing the element type
- elems – sequence of elements to initialize the array with
-
Array
(ctype valueType, number count[, value value]) Creates an array with count copies of value.
Parameters: - valueType – ctype (or ctype string) describing the element type
- count – size of the array
- value – value to initialize the array with
-
size
() → int¶ Returns the number of elements. (Note that you can also use the
#
operator.)
-
capacity
() → int¶ Returns the number of elements that can be held in currently allocated storage.
-
empty
() → boolean¶ Checks whether the container is empty.
-
front
() → value¶ Returns the first element. Raises an error if the container is empty.
-
back
() → value¶ Returns the last element. Raises an error if the container is empty.
-
data
() → cdata<pointer>¶ Returns a LuaJIT cdata pointer to the underlying data. This is an advanced feature – be careful!
-
get
(int pos) → value¶ Accesses the element at the index pos. Raise an error if pos is not a valid index.
Parameters: pos – position of the element to return Returns: the element at the requested index
-
set
(int pos, value value)¶ Assigns a value to an index pos. Raises an error if pos is not a valid index.
Parameters: - pos – position of the element to assign
- value – the element to assign
-
clear
()¶ Clears the contents.
-
shrinkToFit
()¶ Reduces memory usage by freeing unused memory.
-
reserve
(int newCapacity)¶ Reserves storage. If newCapacity is greater than the current capacity, new storage is allocated, otherwise the method does nothing.
Parameters: newCapacity – amount of storage to reserve
-
resize
(int count[, value value])¶ Changes the number of elements stored. If count is greater than the current size, additional elements are initialized with copies of value.
Parameters: - count – count the new size of the container
- value – the value to initialize new elements with
-
assign
(sequence elems)¶ Assigns a sequence of elements – for example, a Lua table or another array – to the array.
Parameters: elems – a sequence of elements to assign to the container
-
assign
(int count, value value) Assigns count copies of value to the array.
Parameters: - count – the new size of the container
- value – the value to initialize elements of the container with
-
pushBack
(value value)¶ Appends value to the end of the array.
Parameters: value – the value of the element to append
-
popBack
() → value¶ Removes the last element. Raises an error if the container is empty.
Returns: the removed element
-
insert
(int pos, value value)¶ Inserts an element at index pos. Raises an error if pos is less than zero or greater than the number of elements in the container.
Parameters: - pos – position before which the content will be inserted
- value – element value to insert
-
insert
(int pos, sequence elems) Inserts elements from sequence at index pos. Raises an error if pos is less than zero or greater than the number of elements in the container.
Parameters: - pos – position before which the content will be inserted
- elems – the elements to insert
-
insert
(int pos, int count, value value) Inserts count copies of value at index pos. Raises an error if pos is less than zero or greater than the number of elements in the container.
Parameters: - pos – position before which the content will be inserted
- count – the number of values to insert
- value – element value to insert
-
erase
(int pos)¶ Erases the element at index pos. Raise an error if pos is not a valid index.
Parameters: pos – position of the element to erase
-
erase
(int first, int last) Erases elements in the half-open range
[first last)
. Raises an error this does not denote a valid half-open range.Parameters: - first – position of the first element to erase
- last – position of the first element greater than or equal to first that should be preserved
-
class
ArrayView
¶ A class representing a lightweight, read-only view into a typed data buffer.
ArrayView’s interface differs from Lua’s built-in table data structure in a number of ways:
- Array view objects are indexed from 0, not 1.
- Attempting to access an invalid index raises a Lua error instead of
returning
nil
. - Array view objects cannot be indexed with the square bracket notation as
tables can. Use
myView:get(myIndex)
, notmyTable[myIndex]
.
Like Lua tables, array view objects support iteration using the
ipairs()
function, as well as taking the size with the#
operator. For example:for i, elem in ipairs(myView) do print(i, elem) end
This is equivalent to the following numeric for loop:
for i = 0, #myView - 1 do print(i, myView:get(i)) end
-
ArrayView
(ctype valueType, cdata<pointer> data, int count[, object owner])¶ Creates an ArrayView. Instantiating an ArrayView directly is an advanced feature not required in typical OpScript usage.
Parameters: - valueType – ctype (or ctype string) describing the element type
- data – LuaJIT cdata pointer to a data buffer
- count – number of values in the buffer
- owner – object who owns the data being pointed at. ArrayView will ensure this object is not garbage collected until the view object is itself garbage collected.
-
size
() → int¶ Returns the number of elements. (Note that you can also use the
#
operator.)
-
empty
() → boolean¶ Checks whether the container is empty.
-
front
() → value¶ Returns the first element. Raises an error if the container is empty.
-
back
() → value¶ Returns the last element. Raises an error if the container is empty.
-
data
() → cdata<pointer>¶ Returns a LuaJIT cdata pointer to the underlying data. This is an advanced feature – be careful!
-
get
(int pos) → value¶ Accesses the element at the specified index. Raise an error if pos is not a valid index.
Parameters: pos – position of the element to return Returns: the element at the requested index
Utility Functions¶
-
Attribute.
DelimiterEncode
(string token) → string¶ Utility function that encodes (escapes) period (
.
) and slash (/
) characters in token and returns the result. This is useful when addingGroupAttribute
children with periods and slashes in their names. On retrieval these names can be decoded withDelimiterDecode()
.Performs the following substitutions:
- FULL STOP (
0x2E
) -> DEGREE SIGN (0xB0
) - SLASH (
0x2F
) -> PLUS-MINUS SIGN (0xB1
)
- FULL STOP (
-
Attribute.
DelimiterDecode
(string token) → string¶ Utility function that decodes escaped period (
.
) and slash (/
) characters in token and returns the result. This is useful when retrievingGroupAttribute
children whose names were previously encoded viaDelimiterEncode()
.Performs the following substitutions:
- DEGREE SIGN (
0xB0
) -> FULL STOP (0x2E
) - PLUS-MINUS SIGN (
0xB1
) -> SLASH (0x2F
)
- DEGREE SIGN (
-
Attribute.
GetIntValue
(object obj, number defaultValue) → int¶ If obj is an
IntAttribute
, this function returns its first value. Otherwise it returns defaultValue.
-
Attribute.
GetFloatValue
(object obj, float defaultValue) → float¶ If obj is a
FloatAttribute
, this function returns its first value. Otherwise it returns defaultValue.
-
Attribute.
GetDoubleValue
(object obj, float defaultValue) → float¶ If obj is a
DoubleAttribute
, this function returns its first value. Otherwise it returns defaultValue.
-
Attribute.
GetStringValue
(object obj, string defaultValue) → string¶ If obj is a
StringAttribute
, this function returns its first value. Otherwise it returns defaultValue.
-
Attribute.
IsNull
(object obj) → boolean¶ Returns
true
if obj is anNullAttribute
,false
otherwise.
-
Attribute.
IsInt
(object obj) → boolean¶ Returns
true
if obj is anIntAttribute
,false
otherwise.
-
Attribute.
IsFloat
(object obj) → boolean¶ Returns
true
if obj is anFloatAttribute
,false
otherwise.
-
Attribute.
IsDouble
(object obj) → boolean¶ Returns
true
if obj is anDoubleAttribute
,false
otherwise.
-
Attribute.
IsString
(object obj) → boolean¶ Returns
true
if obj is anStringAttribute
,false
otherwise.
-
Attribute.
IsGroup
(object obj) → boolean¶ Returns
true
if obj is anGroupAttribute
,false
otherwise.