Attributes are the basic data storage classes used by Katana’s scene graph.
Data types are int, float, double, string, and each attribute contains a map of time samples, with each sample being an array of the base data type.
Group attributes contain a list of named child attributes.
All attributes, once constructed, are immutable. Attributes can be (and often are) referenced in many locations.
- Attributes (C++)
- Attributes (OpScript)
- Attributes (Python)