`ExpressionMath` (OpScript) =========================== .. lua:module:: ExpressionMath Utilities --------- .. lua:function:: clamp(number|table value, number|table a, number|array b) -> number|table .. lua:function:: lerp(number|table mix, number|table a, number|table b) -> number|table .. lua:function:: smoothstep(number|table t) -> number|table .. lua:function:: fit(number|array value, number|array oldmin, number|array oldmax, number|array newmin, number|array newmax) -> number|array .. lua:function:: cfit(number|array value, number|array oldmin, number|array oldmax, number|array newmin, number|array newmax) -> number|array .. lua:function:: softcfit(number|array value, number|array oldmin, number|array oldmax, number|array newmin, number|array newmax) -> number|array Retiming -------- .. lua:function:: retime(number t, number start, number end, string|number inMode, string|number outMode) -> number .. lua:data:: RETIME_FREEZE .. lua:data:: RETIME_MIRROR .. lua:data:: RETIME_REPEAT Noise ----- .. lua:function:: noise(number x [,number y [,number z [,number w]]]) -> number .. lua:function:: snoise(number x [,number y [,number z [,number w]]]) -> number .. lua:function:: randval(number min, number max, number seed) -> number Hashing ------- .. lua:function:: stablehash(string key) -> number