AttributeEditor

The AttributeEditor node is used to edit specific attributes of objects in the scene graph.

Connection Type

Connection Name

Function

Input

in

The object whose attributes you want to edit.

 

Control (UI)

Default Value

Function

exclusivity

N/A

Exclusivity locks the interactive Viewer tab edits of a location to this node.

The scene graph locations are specified using the Collection Expression Language (CEL). The exclusivity parameter options are available by clicking Add Statements.

For more information, refer to the CEL Reference document found on the documentation HTML page (accessed through Help > Documentation) or the CEL Statement Widget Type in Common Parameter Widgets.

Existing Edits Table

N/A

Attributes dragged into the table are placed here for editing. You can resize this table by dragging on the right-corner.

Existing Edits Table

Existing Edits

N/A

The name of the attribute, grouped under its scene graph location, is displayed in this column.

Index

N/A

When the edited attribute is a number or string array, the Index column controls which value is displayed in the Value column. Click in the column to popup a slider, which changes the index.

Value

N/A

The value of the edit is displayed in the Value column. Clicking on the value pops up a simple string or number field allowing you to change the value.

 

Control (UI)

Function

Existing Edits Table > [right-click menu]

Go To Location

Selects the scene graph location these edits affect.

Disable Overrides

Disables the edit

Enable Overrides

Enables the edit

Move Overrides To Selected Scenegraph Location...

Moves the override to the scene graph location currently selected.

Copy Overrides To Selected Scenegraph Location...

Copies the override to the scene graph location currently selected.

Delete Overrides

Deletes the override.