FaceSetCreate

This node creates a set (or group) of faces in an existing mesh. This is useful in order to more easily re-select them later when making shader, attribute, and visibility assignments to a sub-set of faces on a single mesh.

Connection Type

Connection Name

Function

Input

in

The object or mesh for which you want to create additional faces.

 

Control (UI)

Default Value

Function

meshLocation

N/A

Describes the location of the mesh for which the set is created.

For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.

faceSetName

faceset

Defines the name of the new set.

invertSelection

Disabled

When enabled, the faces that are not mentioned in the selection are used.

selection

N/A

Stores the list of faces as an array. Alternatively, stores the list of faces that are currently selected in the Viewer in this parameter by selecting > Adopt Faces From Viewer.