NetworkMaterialParameterEdit
The NetworkMaterialParameterEdit node allows you to edit a shading node's parameters in a non-destructive way.
Connection Type |
Connection Name |
Function |
Input |
in |
The place in the node graph where you want to edit a shading node's parameters. |
Control (UI) |
Default Value |
Function |
name |
NetworkMaterialParameterEdit |
Specifies the name of the location. |
action |
edit existing location |
Determines the node's behavior: • edit existing location - specifies the NetworkMaterial scene graph location. • inherit from existing material location - creates a sub-location that inherits the material from the parent NetworkMaterial location. |
When action is: edit existing location |
||
Material to Edit > location |
N/A |
Specifies the location. The location parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets. |
When action is: inherit from existing material location |
||
inheritsFrom > location |
N/A |
Specifies the location. The location parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets. |
nodes |
||
nodes > Add |
N/A |
Allows you to add the shading nodes connected to the NetworkMaterial node. |