ParentChildConstraint
Constrains the translate, rotate, and scale values of one object (the parent) to another (the child). See also OrientConstraint and PointConstraint.
Connection Type |
Connection Name |
Function |
Input |
input |
The place in the node graph where you want to constrain the translation, rotation, and scale values of a parent object to those of the child. |
Control (UI) |
Default Value |
Function |
basePath |
None |
Defines the child object. The location parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets. |
targetPath |
None |
Defines the parent object. The location parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets. |
addToConstraintList |
No |
Adds base path to globals.constraintList at /root/world. This is only needed for cases in which one constraint depends on another constraint already being evaluated. The globals.constraintList is used to specify the order of evaluation of constraints. |
setRelativeTargets |
No |
Stores target paths in the scene graph constraint definition as paths relative to the base path. Targets should still be specified as absolute paths in this node's parameters. |