Installing¶
Installing the Delegate¶
Once you have built a custom render delegate, you’ll end up with a directory structure similar to:
├───bin/lib (May not have this)
│ └───binaries related to build plugin..
└───plugin
└───usd
├───hdEmbree.so
└───hdEmbree
└───resources
└───plugInfo.json
The main point of interest is the plugin/usd/
folder. In this hdEmbree example, following on from the Building section, the hdEmbree.so
(.dll
on Windows) is the library for the Hydra Render Delegate. The plugInfo.json
file is used by USD to find the Hydra Render Delegate library and describe the plug-in. If we take a quick look inside the plugInfo.json
file:
{
"Plugins": [
{
"Info": {
"Types": {
"HdEmbreeRendererPlugin": {
"bases": [
"HdxRendererPlugin"
],
"displayName": "Embree",
"priority": 99
}
}
},
"LibraryPath": "../hdEmbree.so",
"Name": "hdEmbree",
"ResourcePath": "resources",
"Root": "..",
"Type": "library"
}
]
}
The LibraryPath
specifies the where to find the .so
, (or .dll
on Windows) which can be a little confusing with both the Root
and LibraryPath
keys affecting this. In this example, the root is ..
, so up one folder to plugin/usd/hdEmbree/
then the library is specified as being ../hdEmbree.so
, so back to plugin/usd/hdEmbree.so
; which matches our install path. Here we also see that the type of this plug-in is registered as an HdxRendererPlugin
which is used by USD to determine that this is a render delegate.
Once you understand this hierarchy, it can also be seen in the
/path/to/Katana/plugin/usd/hdStorm
directory which is shipped as the default
GL renderer inside Hydra. To install your delegate, just copy your plugin
folder at the same location as the plugin
folder in Katana. Once this is done,
either ensure that any required libraries are also on your PATH
or
LD_LIBRARY_PATH
, or copy them into the Katana/bin
folder for Katana to find
them. If you’re copying the required libraries into the Katana/bin
folder,
ensure that step 3 of the Common Issues section is followed, otherwise you
may see issues on Linux for finding the required libraries.
NOTE: In order to ensure that Katana’s USD library does not load plug-ins
built for another USD build, it uses FNPXR_PLUGINPATH
in place of the stock
USD PXR_PLUGINPATH_NAME
environment variable.
Running the Delegate¶
Katana’s Viewer tab reads the plug-ins loaded by Hydra, and shows
their displayName
from the JSON file in the Render Delegates section
of its Display menu.
Common Issues¶
- Switching to the custom delegate crashes Katana.
- This issue can occur when the
plugInfo.json
file for the render delegate doesn’t describe the actual path to the delegate library.
- This issue can occur when the
- Errors or warnings not shown anywhere from custom delegate.
- This was a decision on our part to provide a flag in order to enable this debugging feature such that it doesn’t clutter users’ terminals or logs in general. You can enable logging of messages on your machine by setting the environment variable
KATANA_HYDRAVIEWER_DEBUG
to1
.
- This was a decision on our part to provide a flag in order to enable this debugging feature such that it doesn’t clutter users’ terminals or logs in general. You can enable logging of messages on your machine by setting the environment variable
- My delegate cannot find
Fn<UsdLibrary>
at runtime on Linux. - This may be due to the
RPATH
setup for plugins defaulting to../../lib
rather than../../bin
. We install the USD libraries in ourbin
folder along with our other libraries. Therefore, you may need to edit thecmake/macros/private.cmake
file, around line 1279 from USD v19.05, to add_pxr_add_rpath(rpath "${CMAKE_INSTALL_PREFIX}/bin")
instead of, or in addition to_pxr_add_rpath(rpath "${CMAKE_INSTALL_PREFIX}/lib")
.
- This may be due to the
- My delegate cannot find