Viewports

group FnViewport

Typedefs

typedef std::shared_ptr<ViewportWrapper> ViewportWrapperPtr

Pointer to a wrapper of a Viewport.

class ViewportPluginBase
#include <FnViewport.h>

Interface for the functionality of a single viewport.

A Viewport’s main responsibilities are to draw the contents of a single viewport widget and to handle the UI events of that widget. When the Qt GL Widget for the viewport is created an instance of the Viewport class is also instantiated and associated with it.

Several Viewports can share and access a single ViewerDelegate (see getViewerDelegate()). Some shared data structures can be owned by the ViewerDelegate, so it is convenient to build both plug-ins using the same compiler, so that the result of getViewerDelegate() can be cast into the known subclass of ViewerDelegate, which might contain specific methods and members that can be useful to the plug-in. If that is not possible, then the more generic getOption() / setOption() in both the Viewport and the ViewerDelegate can be used.

By default, the Katana UI will wait for an idle event, and then call the draw() function if the viewport has been marked as dirty via the setDirty() method. It is important to note that prior to draw(), resize() and setup() being called, the OpenGL context of the viewport widget will be made current. The makeGLContextCurrent() / doneGLContextCurrent() functions can also be used to force the GL context to be made current, but this should be used springly, as frequent GL context changes can lead to performance degradation. All of the viewport widgets hosted in a particular Viewer tab will attempt to share Open GL context data with each other. This allows viewports to share certain resources, such as Vertex Buffer Objects, but is subject to the usual limitations of context sharing, such as containers (Vertex Array Objects) not being shared. The default framebuffer in this context is the Qt widget’s framebuffer, so any drawing on it will end up being shown on the widget.

The Viewport can create and own several ViewportLayers. These are independent plug-ins that can potentially be reusable between different Viewports that are responsible for a specific set of drawing and/or event processing activities. The Viewport delegates the draw() function and the event() function on its layers. These layers are organized in a linear sequence, in which the draw(), event() and resize() member functions will be called starting in the layer with the lowest index and ending with the one with the highest index.

The Viewport class is also responsible for activating and deactivating Manipulators on a list of locations (see activateManipulator() and deactivateManipulator()). The compatibility of these Manipulators should be checked previously with the ViewerDelegate.getCompatibleManipulatorsInfo() function, to guarantee that they are compatible with the locations to be manipulated. A ManipulatorLayer can be used then to actually draw and process the events of these manipulators, but the Viewport is responsible for keeping track of which ones are currently activated (see the functions getNumberOfActiveManipulators() and getActiveManipulator()).

A Viewport also allows picking / selection of rendered objects in the scene inside a certain region of the viewport. This can be a deep picking (all objects inside the region, independently if they are occluded or not from the current camera point of view) or it can select only the visible objects. The Viewport provides an optional internal mechanism that makes use of an internal ID pass framebuffer. This can be used by implementing the pickerDraw() virtual function, calling addPickableObject() in it. If the rendering technology provides its own picking mechanism, it can be used by implementing the customPick() function, which will not make use of the internal ID picking, and pickerDraw() will not be called. This mechanism also is present in ViewportLayers.

This is a virtual base class to be extended in your plug-in. In addition to implementing all the pure virtual functions in this class, you must also implement this static method in your derived class:

 // Returns a new instance of your derived class.
 static Viewport* create();

To indicate an error to the caller, your implementation may throw an exception derived from std::exception.

ViewerDelegate is the class that plugins should extend and implement.

ViewerDelegateWrapper is the class that allows other plugin types to access the ViewerDelegate plugin.

ViewerDelegatePluginBase is the base class that provides the common methods between ViewerDelegate and ViewerDelegateWrapper.

Subclassed by Foundry::Katana::ViewerAPI::Viewport, Foundry::Katana::ViewerAPI::ViewportWrapper

Public Functions

ViewportPluginBase()

Constructor.

virtual ~ViewportPluginBase()

Destructor.

std::string getName()

Gets the Viewport name.

This function is exposed in the Viewport Python class.

Return
The name given to the Viewport when it was created.

ViewerDelegateWrapperPtr getViewerDelegate()

Gets the ViewerDelegate of thie Viewport.

Return
The ViewerDelegate that serves this Viewport.

unsigned int getWidth()

Gets the width in pixels of the Viewport.

Return
The width in pixels of 0 if the Viewport hasn’t been initialized.

unsigned int getHeight()

Gets the Height in pixels of the Viewport.

Return
The height in pixels of 0 if the Viewport hasn’t been initialized.

ViewportCameraWrapperPtr getActiveCamera()

Gets the ViewportCamera of the Viewport.

Return
The ViewportCamera for this Viewport.

ViewportCameraWrapperPtr addCamera(const std::string &pluginName, const std::string &name)

Creates a new ViewportCamera of the passed type.

If a camera of the same name already exists, it will be deleted. If said camera was the active camera, the new camera will become the active camera.

Return
The newly created ViewportCamera.
Parameters

ViewportCameraWrapperPtr getCamera(const std::string &name) const

Gets a ViewportCamera by name.

This function is exposed in the Viewport Python class.

Return
The ViewportCamera in this Viewport with the given name or 0 if no such layer exists.
Parameters

ViewportCameraWrapperPtr getCamera(unsigned int index) const

Gets a ViewportCamera by index.

This function is exposed in the Viewport Python class as Viewport.getCameraByIndex().

Parameters
  • index -

    The position in the list of ViewportLayers on this Viewport.

Return
The ViewportCamera in this Viewport with the given index or 0 if no such layer exists.

void removeCamera(const std::string &name)

Removes a ViewportCamera by name.

This function is exposed in the Viewport Python class.

Parameters

void removeCamera(unsigned int index)

Removes a ViewportCamera by name.

This function is exposed in the Viewport Python class as Viewport.removeCameraByIndex().

Parameters
  • index -

    The position in the list of ViewportLayers on this Viewport

unsigned int getNumberOfCameras() const

Gets the number of ViewportCameras.

This function is exposed in the Viewport Python class.

Return
The number of ViewportCameras added to this Viewport.

std::string getCameraName(unsigned int index)

Gets the name of the ViewportCamera on a given index.

Return
The name of the ViewportCamera on the given index or empty string if it doesn’t exist.
Parameters
  • index -

    The position in the list of ViewportLayers on this Viewport.

std::string getCameraName(ViewportCameraWrapperPtr camera)

Gets the name of the given camera.

Return
The name of the given ViewportCamera or empty string if it doesn’t exist in the viewport.
Parameters

int getCameraIndex(const std::string &name)

Gets the index of the ViewportCamera with a given name.

Return
The index of the ViewportCamera with the given name or -1 if it doesn’t exist.
Parameters

void removeCamera(ViewportCameraWrapperPtr camera)

Destorys the passed ViewportCamera.

void setActiveCamera(ViewportCameraWrapperPtr camera)

Makes the passed ViewportCamera active.

void setViewFrozen(bool isViewFrozen)

Freezes/thaws the viewport view.

When the view is frozen, viewers are not allowed to make changes in the active camera. However, this is only a soft condition that viewers might decide to ignore.

The viewer delegate will emit an event “__VIEWPORT_VIEW_FROZEN_STATE_CHANGED” containing the viewport’s name and the new state.

bool isViewFrozen() const

Returns whether the viewport view is currently frozen.

When the view is frozen, viewers are not allowed to make changes in the active camera. However, this is only a soft condition that viewers might decide to ignore.

const double *getViewMatrix()

Gets the View Matrix for this Viewport.

Return
The 4x4 Viewer Matrix represented by 16 doubles.

Matrix44d getViewMatrix44d()

Gets the View Matrix for this camera.

Return
The 4x4 View Matrix.

const double *getProjectionMatrix()

Gets the Projection Matrix for this Viewport.

Return
The 4x4 Projection Matrix represented by 16 doubles.

Matrix44d getProjectionMatrix44d()

Gets the Projection Matrix for this camera.

Return
The 4x4 Projection Matrix.

bool isDirty()

Returns whether the viewer state is dirty.

Returns whether the viewport state is dirty, if so it will be re-drawn.

This function is exposed in the Viewport Python class.

void setDirty(bool dirty)

Sets the viewer state of the Viewport.

Sets whether the viewport state is dirty (due to something that happened that led to the need or re-drawing the scene).

This function is exposed in the Viewport Python class.

ViewportLayerWrapperPtr addLayer(const std::string &pluginName, const std::string &name)

Adds a ViewportLayer.

Instantiates a ViewportLayer and adds it to the end of the list of layers on this Viewport.

Return
The newly created ViewportLayer.
Parameters

ViewportLayerWrapperPtr insertLayer(const std::string &pluginName, const std::string &name, unsigned int index)

Inserts a ViewportLayer.

Instantiates a ViewportLayer and adds it a specified index on the list of layers on this Viewport.

This function is exposed in the Viewport Python class.

Return
The newly created ViewportLayer.
Parameters
  • pluginName -

    The name of the ViewportLayer plugin.

  • name -

    The name for the new ViewportLayer.

  • index -

    The index of the parameter

ViewportLayerWrapperPtr getLayer(const std::string &name) const

Gets a ViewportLayer by name.

This function is exposed in the Viewport Python class.

Return
The ViewportLayer in this Viewport with the given name or 0 if no such layer exists.
Parameters

ViewportLayerWrapperPtr getLayer(unsigned int index) const

Gets a ViewportLayer by index.

This function is exposed in the Viewport Python class as Viewport.getLayerByIndex().

Parameters
  • index -

    The position in the list of ViewportLayers on this Viewport.

Return
The ViewportLayer in this Viewport with the given index or 0 if no such layer exists.

void removeLayer(const std::string &name)

Removes a ViewportLayer by name.

This function is exposed in the Viewport Python class.

Parameters

void removeLayer(unsigned int index)

Removes a ViewportLayer by name.

This function is exposed in the Viewport Python class as Viewport.removeLayerByIndex().

Parameters
  • index -

    The position in the list of ViewportLayers on this Viewport

unsigned int getNumberOfLayers() const

Gets the number of ViewportLayers.

This function is exposed in the Viewport Python class.

Return
The number of ViewportLayers added to this Viewport.

std::string getLayerName(unsigned int index)

Gets the name of the ViewportLayer on a given index.

Return
The name of the ViewportLayer on the given index or empty string if it doesn’t exist.
Parameters
  • index -

    The position in the list of ViewportLayers on this Viewport.

int getLayerIndex(const std::string &name)

Gets the index of the ViewportLayer on a given name.

Return
The index of the ViewportLayer with the given name or -1 if it doesn’t exist.
Parameters

void activateManipulator(const std::string &pluginName, const std::vector<std::string> &locationPaths)

Activates a Manipulator on the Viewport.

Activates a Manipulator with the given plugin name for the specified locations. This will instantiate a Manipulator plugin on this Viewport that manipulates those locations. After this the manipulator will be ready to be drawn and interacted with, which can either be implemented directly on the Viewport or in a ViewportLayer dedicated to manipulators. Only one Manipulator instance of the given type can be active at once.

This function is exposed in the Viewport Python class.

Parameters
  • pluginName -

    The name of the Manipulator plugin.

  • locationPaths -

    The locations to be manipulated.

void deactivateManipulator(const std::string &pluginName)

Deactivates a Manipulator on the Viewport.

Deactivates a Manipulator with the given plugin name that has been previously activated in this Viewport.

This function is exposed in the Viewport Python class.

Parameters

void deactivateAllManipulators()

Deactivates all Manipulators on the Viewport.

This function is exposed in the Viewport Python class.

Deactivates all Manipulators that have been previously activated in this Viewport.

unsigned int getNumberOfActiveManipulators()

Gets the number of active Manipulators on the Viewport.

This function is exposed in the Viewport Python class.

Deactivates all Manipulators that have been previously activated in this Viewport.

ManipulatorWrapperPtr getActiveManipulator(unsigned int index)

Gets an active Manipulator by index.

Get the active Manipulator on the given index. Each active Manipulator has an associated index internally. The indices are always sequential, so this can be used to iterate through all the active Manipulators, using getNumberOfActiveManipulators() to know how many there are.

Note
An index might not refer to the same Manipulator on consecutive calls.
Return
The active Manipulator with the given index or 0 if no Manipulator has that index.
Parameters

ManipulatorWrapperPtr getActiveManipulator(const std::string &pluginName)

Gets an active Manipulator by plugin name.

Return
The active Manipulator with the given plugin name or 0 if there no active Manipulators with that pluginName.
Parameters

bool makeGLContextCurrent()

Makes the Viewport OpenGL context current.

Return
true if successful or false on failure.

bool doneGLContextCurrent()

Makes the Viewport OpenGL context no longer current.

Return
true if successful or false on failure.

bool isGLContextCurrent()

Determines if the Viewport’s OpenGL context is the current context.

Return
true if the Viewport’s OpenGL context is current; false otherwise.

unsigned int getDefaultFramebufferObject()

Gets the default framebuffer object of the viewport.

This is of type GLuint.

By the time draw() is invoked, the default framebuffer object will have been automatically bound. If the plug-in implementation binds a different framebuffer object, this function can be used to retrieve the original framebuffer object, which is where the plug-in needs to perform the final drawing.

Return
The GL name that identifies the framebuffer object.

void enableCap(uint32_t cap)

Enables a server-side OpenGL capability.

Note
To temporarily change the OpenGL state, please use GLStateRestore.
Parameters
  • cap -

    Specifies a symbolic constant indicating a OpenGL capability.

void disableCap(uint32_t cap)

Disables a server-side OpenGL capability.

Note
To temporarily change the OpenGL state, please use GLStateRestore.
Parameters
  • cap -

    Specifies a symbolic constant indicating a OpenGL capability.

void pick(unsigned int x, unsigned int y, unsigned int w, unsigned int h, bool deepPicking, PickedAttrsMap &pickedAttrs, float *singlePointDepth = NULL)

Picks the objects that are inside a given viewport region.

Allows to query the scene for objects that are visible inside a given rectangular region in the viewport. This region can be a single pixel on the screen, by setting both its width and height to 1.

The object picking can optionally be deep, meaning that all the objects viewed inside the region will be picked even if they are currently occluded by other objects. A non-deep picking means that only currently visible objects inside the region will be picked.

Picking can be implemented in two ways:

  • Using the internal ID framebuffer based technique implemented via pickerDraw() and addPickableObject()

  • Implementing a custom picking implemented using some third party technology via customPick().

This function makes use of whatever picking technique is implemented in this Viewport.

This function returns a map of picking IDs to Attributes that represent the picked objects and, optionally a depth value for when the picked region is one single pixel. If pickerDraw() is used, as opposed to customPick(), then the IDs are returned by the addPickableObject() calls inside pickerDraw() and the Attributes are the ones passed to it. They can be used to identify what objects have been picked.

Parameters
  • x -

    The region origin X component in viewport pixels.

  • y -

    The region origin Y component in viewport pixels.

  • w -

    The region width in viewport pixels.

  • h -

    The region height in viewport pixels.

  • deepPicking -

    Specifies if all objects inside the region, including occluded ones, will be picked. If set to false, only the visible objects should be picked.

  • pickedAttrs -

    A map top be filled with FnPickId (key) to Attribute (value) pairs that represent the picked objects. Internally, this will be either populated by customPick() or by addPickableObject() calls inside pickerDraw(). PickedAttrsMap has the same public interface as: std::map<FnPickId, FnAttributes::Attribute>.

  • singlePointDepth -

    The value pointed by this will be set with the GL depth of a single pixel when the region with and height are both 1 and this pointer is set to something other than NULL. This can be used to solve occlusion between picked objects from the Viewport and different ViewportLayers when, for example, the user clicks on a single pixel when selecting something.

void setPanAndZoomActive(bool active)

Sets the pan and zoom active state.

bool isPanAndZoomActive()

Returns whether the pan and zoom is active.

float getHorizontalOffset()

Returns the amount of horizontal offset.

float getVerticalOffset()

Returns the amount of vertical offset.

float getZoom()

Returns the zoom value.

class Viewport
#include <FnViewport.h>

The Viewport class to be extended by plugins.

Inherits from Foundry::Katana::ViewerAPI::ViewportPluginBase

Subclassed by ExampleViewport

Public Functions

Viewport()

Constructor.

virtual ~Viewport()

Destructor.

virtual void setup() = 0

Initializes the GL components of the Viewport.

Called when a Viewport is created. It runs inside the correct GL context. Can be used to initialize anything GL related. For example, in the case of an OpenGL renderer this function should set up any required OpenGL context rendering flags, defining display lists, etc.

This function is exposed in the Viewport Python class.

virtual void cleanup() = 0

Cleans up the Viewport resources.

Called when a Viewport is removed by the ViewerDelegate.

virtual bool event(const FnEventWrapper &eventData)

Processes UI events.

Called whenever a user interaction event occurs. This will be also propagated through the ViewerLayers of this Viewport.

This function is exposed in the Viewport Python class.

Return
true if the event has been handled, false otherwise.
Parameters

virtual void draw()

Draws the scene.

Called when the scene needs to be drawn in the correct GL context. In a non-GL renderer the generated image should be drawn in the GL framebuffer in order to be displayed. This will be also propagated through the ViewerLayers of this Viewport.

This function is exposed in the Viewport Python class.

virtual void resize(unsigned int width, unsigned int height)

Processes Viewport resizing.

Called when the Viewport widget is resized. This can be extended by sub-clases to accomodate viewport size changes in the renderer.

This function is exposed in the Viewport Python class.

Parameters
  • width -

    The viewport width in pixels.

  • height -

    The viewport height in pixels.

virtual void hover(bool isHovering, int x, int y)

Called when the mouse hovers the Viewport.

The Viewport can detect when the mouse is hovering it so that, for example, objects under the mouse pointer can be highlighted. This is called with the correct GL context so that GL based picking can be executed.

This function is exposed in the Viewport Python class.

Parameters
  • isHovering -

    Flag that specifies if the mouse is hovering the viewport. If false, then the mouse left the viewport. In this case x and y should be ignored.

  • x -

    The horizontal pixel coordinate of the mouse pointer in the Viewport’s local coordinate system.

  • y -

    The vertical pixel coordinate of the mouse pointer in the Viewport’s local coordinate system.

virtual void setOption(OptionIdGenerator::value_type optionId, FnAttribute::Attribute attr)

Sets a generic option.

Optional. Reacts to a generic option being set from Python or called directly by other C++ Viewer plugin classes. This can be used as a message passing mechanism from the outside into the Viewport.

This function is exposed in the Viewport Python class.

Parameters
  • optionId -

    The ID of the option created from OptionIdGenerator or manually defined by users.

  • attr -

    Attribute with the value being set.

virtual FnAttribute::Attribute getOption(OptionIdGenerator::value_type optionId)

Gets the value of a generic option.

Optional. Returns the value of a generic option being requested from Python or from other C++ Viewer plugin classes.

This function is exposed in the Viewport Python class.

Return
Attribute with the value of the option.
Parameters
  • optionId -

    The ID of the option created from OptionIdGenerator or manually defined by users.

void setOption(const std::string &name, FnAttribute::Attribute attr)

Sets a generic option by generating an option ID from the passed name.

This generates an Option ID from the passed string and passes it to setOption(OptionIdGenerator::value_type optionId, FnAttribute::Attribute attr). Since the ID is generated on every call, it is more efficient to generate the ID once, and store it for future use.

Parameters
  • name -

    The name of the option whose value to set.

  • attr -

    Attribute with the value to set for the option.

FnAttribute::Attribute getOption(const std::string &name)

Gets a generic option by generating an option ID from the passed name.

This generates an Option ID from the passed string and passes it to getOption(OptionIdGenerator::value_type optionId). Since the ID is generated on every call, it is more efficient to generate the ID once, and store it for future use.

Return
The value of the option with the given name.
Parameters
  • name -

    The name of the option whose value to retrieve.

virtual void freeze() = 0

Freezes the Viewport when the Viewer is hidden.

Allows the Viewport to freeze its activities when the Viewer is not visible. This allows the ViewerDelegate to stop any kind of unecessary processing that might happen durging that time.

This function is exposed in the Viewport Python class.

virtual void thaw() = 0

Thaws the Viewport when the Viewer is shown.

Allows the Viewport to restart its activities when the Viewer becomes visible. This restarts the activities paused by freeze().

This function is exposed in the Viewport Python class.

virtual void *getPrivateData(void *inputData)

Returns some arbitrary data.

This can be used by other plugins to access some data that is specific to this object after it is compiled, allowing built-in parts of existing Viewers to be extendable by other plugins like ViewerDelegateComponents, Viewports and ViewportLayers.

This function should be called by other plugins after getting a ManipulatorWrapperPtr and converting it into a concrete instance via ManipulatorWrapper::getPluginInstance(). These other plugins will have to be built with the same compiler and using the same compiler flags as the ViewerDelegate so that this data can be cast and used without running into C++ name mangling issues.

Return
The arbitrary private data. A void pointer that can be cast into specific object types by other plugins.
Parameters
  • inputData -

    A pointer to some input data that can be used to produce the returned data.

virtual void pickerDraw(unsigned int x, unsigned int y, unsigned int w, unsigned int h, const PickedAttrsMap &ignoreAttrs)

Draws an ID pass to be used by the optional internal picking.

This allows this Viewport to make use of the internal ID framebuffer pass technique provided to the Viewport and ViewportLayers. This function should draw all the pickable objects into the current GL framebuffer using an ID color. Inside this function each pickable object has to be registered using addPickableObject(), which will return a FnPickId. This id can be converted into a color using pickIdToColor() (see FnPickingTypes.h), the objects should be rendered without any kind of antialiasing and with that flat color, so that they cover their pickable pixels.

This will be called by Katana if customPick() returns false or if it is not implemented.

This function receives a list of Attributes that refer to pickable objects to be ignored in this render. This is internally used to do a multi-pass id render for deep picking, in which an onion peeling technique is used to detect all the occluded objects. On each iteration this function should not render the objects that were detected in previous iterations. These Attributes correspond to the ones passed previously to addPickableObject().

Parameters
  • x -

    The region origin X component in viewport pixels.

  • y -

    The region origin Y component in viewport pixels.

  • w -

    The region width in viewport pixels.

  • h -

    The region height in viewport pixels.

  • ignoreAttrs -

    Contains information about the objects that should not be rendered here. PickedAttrsMap has the same public interface as std::map<FnPickId, FnAttributes::Attribute>.

virtual bool customPick(unsigned int x, unsigned int y, unsigned int w, unsigned int h, bool deepPicking, PickedAttrsMap &pickedAttrs, float *singlePointDepth = NULL)

Overrides the internal ID picking using a third party technique.

If the technology used in the Viewport implements its own picking, or if a GL ID pass is not feasible, then this function allows to override the internal ID picking and to implement the picking of what is present in the scene. If this is implemented and returns true, then pickerDraw() will never be called by Katana. This is called internally by pick(), which will return the returned values of this function.

An example of the use of this function is when using a non-realtime renderer that is able to produce its own ID pass or when the renderer data structures allows to query the geometry present inside the frustrum defined by the picking area.

There is no need to call addPickableObject() inside this function.

This should return a map of FnPickId to Attributes, similar to the one returned by pickerDraw(), which can identify or contain information about each picked objects. The

This can optionally return a depth value for when the picked region is one single pixel.

Parameters
  • x -

    The region origin X component in viewport pixels.

  • y -

    The region origin Y component in viewport pixels.

  • w -

    The region width in viewport pixels.

  • h -

    The region height in viewport pixels.

  • deepPicking -

    Specifies if all objects inside the region, including occluded ones, will be picked. If set to false, only the visible objects should be picked.

  • pickedAttrs -

    A map top be filled with FnPickId (key) to Attribute (value) pairs that represent the picked objects. Internally, this will be either populated by customPick() or by addPickableObject() calls inside pickerDraw(). PickedAttrsMap has the same public interface as: std::map<FnPickId, FnAttributes::Attribute>.

  • singlePointDepth -

    The value pointed by this will be set with the GL depth of a single pixel when the region with and height are both 1 and this pointer is set to something other than NULL. This can be used to solve occlusion between picked objects from the Viewport and different ViewportLayers when, for example, the user clicks on a single pixel when selecting something.

FnPickId addPickableObject(FnAttribute::Attribute attr)

Registers a pickable object during pickerDraw().

This should be called inside pickerDraw() in order to let the internal ID picking system know about each pickable object.

The ID returned by this function can be used to both identify an object in some data structure implemented inside this plugin and to define the color to be used by the object when rendering itself in the current ID framebuffer in pickerDraw(), via the pickIdToColor() function (see FnPickingTypes.h). Also see FnGLShaderProgram.h, which implements a way of loading GLSL shaders.

The Attribute passed to this function can contain further information about the pickable object. For some generic cases there will be Attribute conventions that prescribe how this Attribute should be structured in order to be recognized as some typical objects. This allows some out-of-the-box or third party plugins, like other ViewportLayer plugins, to identify objects like, for example, a location:

  • A location should be identified using a GroupAttribute containing at least a child StringAttribute named “location” and with a single value containing the full location path. This will be recognized by the ViewportLayer plugin “SelectionLayer” shipped with Katana, which is responsible for dealing with locations selection in the Viewer.

Any kind of rendered object, other than locations, can be pickable. For example, a handle of some overlay widget that can be manipulated using the mouse. For this, each Viewport will make use of some Attribute convention that is suitable to identify its own pickable objects.

The pick() function will return the FnPickID / Attribute pairs of all picked objects inside its region.

Return
A picking ID assigned to the pickable object.
Parameters
  • attr -

    The Attribute that describes the pickable object.

Public Static Functions

static void flush()

Flush plugin Caches.

Allows to discard any cache for this plugin when a Flush Caches event occurs.

class ViewportWrapper
#include <FnViewport.h>

The Viewport class accessed by other plugins.

Inherits from Foundry::Katana::ViewerAPI::ViewportPluginBase

Public Functions

ViewportWrapper(FnPluginHost *host, FnViewportHostHandle hostHandle, FnViewportPluginHandle pluginHandle, FnViewportPluginSuite_v2 *pluginSuite)
~ViewportWrapper()
template <class T>
T *getPluginInstance()

Gets a pointer to the real plugin instance.

WARNING: This function purposely breaks the compiler agnostic pattern of the Katana plugin API, so it needs to be used with care. This performs a dynamic cast to the real type so the implications of what that means in different circumstances should be understood. If the caller and plugin instance are not contained in the same shared library the RTTI check may fail.

This function allows a plugin wrapper to return the actual plugin class. The plugin is returned as a pointer to a child class of Viewport that is a registerd plugin. The type of that child class needs to be specified in the template, so that it can be properly cast. If the specified type doesn’t match the plugin type then NULL is returned.

bool event(const FnEventWrapper &eventData)

Processes UI events.

Return
true if the event has been handled, false if not.

void setOption(OptionIdGenerator::value_type optionId, FnAttribute::Attribute attr)

Sets a Viewport option.

FnAttribute::Attribute getOption(OptionIdGenerator::value_type optionId)

Gets a Viewport option.

void setOption(const std::string &name, FnAttribute::Attribute attr)

Sets a Viewport option.

FnAttribute::Attribute getOption(const std::string &name)

Gets a Viewport option.