Euler ===== .. lua:module:: Imath Imath.Eulerf ^^^^^^^^^^^^ .. lua:class:: Eulerf Inherits :lua:class:`V3f`. .. lua:attribute:: enum Order ``XYZ`` ``XZY`` ``YZX`` ``YXZ`` ``ZXY`` ``ZYX`` ``XZX`` ``XYX`` ``YXY`` ``YZY`` ``ZYZ`` ``ZXZ`` ``XYZr`` ``XZYr`` ``YZXr`` ``YXZr`` ``ZXYr`` ``ZYXr`` ``XZXr`` ``XYXr`` ``YXYr`` ``YZYr`` ``ZYZr`` ``ZXZr`` ``Legal`` ``Min`` ``Max`` ``Default`` .. lua:attribute:: enum Axis ``X`` ``Y`` ``Z`` .. lua:attribute:: enum InputLayout ``XYZLayout`` ``IJKLayout`` .. lua:method:: Eulerf() -> Eulerf .. lua:method:: Eulerf(Eulerf e) -> Eulerf .. lua:method:: Eulerf(Eulerf.Order p) -> Eulerf .. lua:method:: Eulerf(V3f v[, Eulerf.Order o=Eulerf.Default, \ Eulerf.InputLayout l=EulerfIJKLayout]) -> Eulerf .. lua:method:: Eulerf(float i, float j, float k[, \ Eulerf.Order o=Eulerf.Default, \ Eulerf.InputLayout l=EulerfIJKLayout]) -> Eulerf .. lua:method:: Eulerf(Eulerf euler, Eulerf.Order newp) -> Eulerf .. lua:method:: Eulerf(M33f m[, Eulerf.Order o=Eulerf.Default]) -> Eulerf .. lua:method:: Eulerf(M44f m[, Eulerf.Order o=Eulerf.Default]) -> Eulerf .. lua:method:: Eulerf(table[3] v[, Eulerf.Order o=Eulerf.Default, \ Eulerf.InputLayout l=EulerfIJKLayout]) -> Eulerf .. lua:method:: Eulerf(table[9] m[, Eulerf.Order o=Eulerf.Default, \ Eulerf.InputLayout l=EulerfIJKLayout]) -> Eulerf .. lua:method:: Eulerf(table[16] m[, Eulerf.Order o=Eulerf.Default, \ Eulerf.InputLayout l=EulerfIJKLayout]) -> Eulerf .. lua:method:: operator==(Eulerf o) const -> boolean .. lua:method:: operator!=(Eulerf o) const -> boolean .. lua:method:: setXYZVector(V3f v) .. lua:method:: setXYZVector(table[3] v) .. lua:method:: order() const -> Eulerf.Order .. lua:method:: setOrder(Eulerf.Order o) .. lua:method:: set(Eulerf.Axis initial, boolean relative, \ boolean parityEven, boolean firstRepeats) .. lua:method:: extract(M33f m) .. lua:method:: extract(M44f m) .. lua:method:: extract(Quatf q) .. lua:method:: toMatrix33() const -> M33f .. lua:method:: toMatrix44() const -> M44f .. lua:method:: toQuat() const -> Quatf .. lua:method:: toXYZVector() const -> V3f .. lua:method:: angleOrder() const -> int, int, int .. lua:method:: angleMapping() const -> int, int, int .. lua:method:: makeNear(Eulerf target) .. lua:method:: frameStatic() const -> boolean .. lua:method:: initialRepeated() const -> boolean .. lua:method:: parityEven() const -> boolean .. lua:method:: initialAxis() const -> Eulerf.Axis .. lua:staticmethod:: legal(Eulerf.Order o) -> boolean .. lua:staticmethod:: angleMod(float angle) -> float .. lua:staticmethod:: simpleXYZRotation(V3f& xyzRot, V3f targetXyzRot) .. lua:staticmethod:: nearestRotation(V3f& xyzRot, V3f targetXyzRot, \ Eulerf.Order=Eulerf.XYZ) Imath.Eulerd ^^^^^^^^^^^^ .. lua:class:: Eulerd Inherits :lua:class:`V3d`. .. lua:attribute:: enum Order ``XYZ`` ``XZY`` ``YZX`` ``YXZ`` ``ZXY`` ``ZYX`` ``XZX`` ``XYX`` ``YXY`` ``YZY`` ``ZYZ`` ``ZXZ`` ``XYZr`` ``XZYr`` ``YZXr`` ``YXZr`` ``ZXYr`` ``ZYXr`` ``XZXr`` ``XYXr`` ``YXYr`` ``YZYr`` ``ZYZr`` ``ZXZr`` ``Legal`` ``Min`` ``Max`` ``Default`` .. lua:attribute:: enum Axis ``X`` ``Y`` ``Z`` .. lua:attribute:: enum InputLayout ``XYZLayout`` ``IJKLayout`` .. lua:method:: Eulerd() -> Eulerd .. lua:method:: Eulerd(Eulerd e) -> Eulerd .. lua:method:: Eulerd(Eulerd.Order p) -> Eulerd .. lua:method:: Eulerd(V3d v[, Eulerd.Order o=Eulerd.Default, \ Eulerd.InputLayout l=EulerdIJKLayout]) -> Eulerd .. lua:method:: Eulerd(double i, double j, double k[, \ Eulerd.Order o=Eulerd.Default, \ Eulerd.InputLayout l=EulerdIJKLayout]) -> Eulerd .. lua:method:: Eulerd(Eulerd euler, Eulerd.Order newp) -> Eulerd .. lua:method:: Eulerd(M33d m[, Eulerd.Order o=Eulerd.Default]) -> Eulerd .. lua:method:: Eulerd(M44d m[, Eulerd.Order o=Eulerd.Default]) -> Eulerd .. lua:method:: Eulerd(table[3] v[, Eulerd.Order o=Eulerd.Default, \ Eulerd.InputLayout l=EulerdIJKLayout]) -> Eulerd .. lua:method:: Eulerd(table[9] m[, Eulerd.Order o=Eulerd.Default, \ Eulerd.InputLayout l=EulerdIJKLayout]) -> Eulerd .. lua:method:: Eulerd(table[16] m[, Eulerd.Order o=Eulerd.Default, \ Eulerd.InputLayout l=EulerdIJKLayout]) -> Eulerd .. lua:method:: operator==(Eulerd o) const -> boolean .. lua:method:: operator!=(Eulerd o) const -> boolean .. lua:method:: setXYZVector(V3d v) .. lua:method:: setXYZVector(table[3] v) .. lua:method:: order() const -> Eulerd.Order .. lua:method:: setOrder(Eulerd.Order o) .. lua:method:: set(Eulerd.Axis initial, boolean relative, \ boolean parityEven, boolean firstRepeats) .. lua:method:: extract(M33d m) .. lua:method:: extract(M44d m) .. lua:method:: extract(Quatd q) .. lua:method:: toMatrix33() const -> M33d .. lua:method:: toMatrix44() const -> M44d .. lua:method:: toQuat() const -> Quatd .. lua:method:: toXYZVector() const -> V3d .. lua:method:: angleOrder() const -> int, int, int .. lua:method:: angleMapping() const -> int, int, int .. lua:method:: makeNear(Eulerd target) .. lua:method:: frameStatic() const -> boolean .. lua:method:: initialRepeated() const -> boolean .. lua:method:: parityEven() const -> boolean .. lua:method:: initialAxis() const -> Eulerd.Axis .. lua:staticmethod:: legal(Eulerd.Order o) -> boolean .. lua:staticmethod:: angleMod(double angle) -> float .. lua:staticmethod:: simpleXYZRotation(V3d& xyzRot, V3d targetXyzRot) .. lua:staticmethod:: nearestRotation(V3d& xyzRot, V3d targetXyzRot, \ Eulerd.Order=Eulerd.XYZ)