Frustum ------- .. lua:module:: Imath Imath.Frustumf ^^^^^^^^^^^^^^ .. lua:class:: Frustumf .. lua:method:: Frustumf() -> Frustumf .. lua:method:: Frustumf(Frustumf o) -> Frustumf .. lua:method:: Frustumf(float nearPlane, float farPlane, float left, \ float right, float top, float bottom[, \ boolean ortho=false]) -> Frustumf .. lua:method:: Frustumf(float nearPlane, float farPlane, float fovx, \ float fovy, float aspect) -> Frustumf .. lua:method:: operator==(Frustumf o) const -> boolean .. lua:method:: operator!=(Frustumf o) const -> boolean .. lua:method:: set(float nearPlane, float farPlane, float left, \ float right, float top, float bottom[, \ boolean ortho=false]) .. lua:method:: set(float nearPlane, float farPlane, float fovx, \ float fovy, float aspect) .. lua:method:: modifyNearAndFar(float nearPlane, float farPlane) .. lua:method:: setOrthographic(boolean ortho) .. lua:method:: orthographic() const -> boolean .. lua:method:: nearPlane() const -> float .. lua:method:: hither() const -> float .. lua:method:: farPlane() const -> float .. lua:method:: yon() const -> float .. lua:method:: left() const -> float .. lua:method:: right() const -> float .. lua:method:: bottom() const -> float .. lua:method:: top() const -> float .. lua:method:: planes() const \ -> Plane3f, Plane3f, Plane3f, Plane3f, Plane3f, Plane3f .. lua:method:: planes(M44f m) const \ -> Plane3f, Plane3f, Plane3f, Plane3f, Plane3f, Plane3f .. lua:method:: fovx() const -> float .. lua:method:: fovy() const -> float .. lua:method:: aspect() const -> float .. lua:method:: projectionMatrix() const -> M44f .. lua:method:: degenerate() const -> boolean .. lua:method:: window(float left, float right, float top, \ float bottom) const -> Frustumf .. lua:method:: projectScreenToRay(V2f pos) const -> Line3f .. lua:method:: projectPointToScreen(V3f point) const -> V2f .. lua:method:: ZToDepth(long zval, long min, long max) const -> float .. lua:method:: normalizedZToDepth(float zval) const -> float .. lua:method:: DepthToZ(float depth, long zmin, long zmax) const -> long .. lua:method:: worldRadius(V3f p, float radius) const -> float .. lua:method:: screenRadius(V3f p, float radius) const -> float Imath.Frustumd ^^^^^^^^^^^^^^ .. lua:class:: Frustumd .. lua:method:: Frustumd() -> Frustumd .. lua:method:: Frustumd(Frustumd o) -> Frustumd .. lua:method:: Frustumd(double nearPlane, double farPlane, double left, \ double right, double top, double bottom[, \ boolean ortho=false]) -> Frustumd .. lua:method:: Frustumd(double nearPlane, double farPlane, double fovx, \ double fovy, double aspect) -> Frustumd .. lua:method:: operator==(Frustumd o) const -> boolean .. lua:method:: operator!=(Frustumd o) const -> boolean .. lua:method:: set(double nearPlane, double farPlane, double left, \ double right, double top, double bottom[, \ boolean ortho=false]) .. lua:method:: set(double nearPlane, double farPlane, double fovx, \ double fovy, double aspect) .. lua:method:: modifyNearAndFar(double nearPlane, double farPlane) .. lua:method:: setOrthographic(boolean ortho) .. lua:method:: orthographic() const -> boolean .. lua:method:: nearPlane() const -> double .. lua:method:: hither() const -> double .. lua:method:: farPlane() const -> double .. lua:method:: yon() const -> double .. lua:method:: left() const -> double .. lua:method:: right() const -> double .. lua:method:: bottom() const -> double .. lua:method:: top() const -> double .. lua:method:: planes() const \ -> Plane3d, Plane3d, Plane3d, Plane3d, Plane3d, Plane3d .. lua:method:: planes(M44d m) const \ -> Plane3d, Plane3d, Plane3d, Plane3d, Plane3d, Plane3d .. lua:method:: fovx() const -> double .. lua:method:: fovy() const -> double .. lua:method:: aspect() const -> double .. lua:method:: projectionMatrix() const -> M44d .. lua:method:: degenerate() const -> boolean .. lua:method:: window(double left, double right, double top, \ double bottom) const -> Frustumd .. lua:method:: projectScreenToRay(V2d pos) const -> Line3d .. lua:method:: projectPointToScreen(V3d point) const -> V2d .. lua:method:: ZToDepth(long zval, long min, long max) const -> double .. lua:method:: normalizedZToDepth(double zval) const -> double .. lua:method:: DepthToZ(double depth, long zmin, long zmax) const -> long .. lua:method:: worldRadius(V3d p, double radius) const -> double .. lua:method:: screenRadius(V3d p, double radius) const -> double Imath.FrustumTestf ^^^^^^^^^^^^^^^^^^ .. lua:class:: FrustumTestf .. lua:method:: FrustumTestf() -> FrustumTestf .. lua:method:: FrustumTestf(FrustumTestf o) -> FrustumTestf .. lua:method:: FrustumTestf(Frustumf frustum, M44f cameraMatrix) \ -> FrustumTestf .. lua:method:: operator==(FrustumTestf o) const -> boolean .. lua:method:: operator!=(FrustumTestf o) const -> boolean .. lua:method:: setFrustum(Frustumf frustum, M44f cameraMatrix) .. lua:method:: isVisible(Sphere3f sphere) const -> boolean .. lua:method:: isVisible(Box3f box) const -> boolean .. lua:method:: isVisible(V3f vec) const -> boolean .. lua:method:: completelyContains(Sphere3f sphere) const -> boolean .. lua:method:: completelyContains(Box3f box) const -> boolean .. lua:method:: cameraMat() const -> M44f .. lua:method:: currentFrustum() const -> Frustumf Imath.FrustumTestd ^^^^^^^^^^^^^^^^^^ .. lua:class:: FrustumTestd .. lua:method:: FrustumTestd() -> FrustumTestd .. lua:method:: FrustumTestd(FrustumTestd o) -> FrustumTestd .. lua:method:: FrustumTestd(Frustumd frustum, M44d cameraMatrix) \ -> FrustumTestd .. lua:method:: operator==(FrustumTestd o) const -> boolean .. lua:method:: operator!=(FrustumTestd o) const -> boolean .. lua:method:: setFrustum(Frustumd frustum, M44d cameraMatrix) .. lua:method:: isVisible(Sphere3d sphere) const -> boolean .. lua:method:: isVisible(Box3d box) const -> boolean .. lua:method:: isVisible(V3d vec) const -> boolean .. lua:method:: completelyContains(Sphere3d sphere) const -> boolean .. lua:method:: completelyContains(Box3d box) const -> boolean .. lua:method:: cameraMat() const -> M44d .. lua:method:: currentFrustum() const -> Frustumd