Matrix ====== .. lua:module:: Imath Imath.M33f ^^^^^^^^^^ .. lua:class:: M33f .. lua:method:: M33f() -> M33f .. lua:method:: M33f(M33f m) -> M33f .. lua:method:: M33f(float a) -> M33f .. lua:method:: M33f(float a, float b, float c, float d, float e, float f, \ float g, float h, float i) -> M33f .. lua:method:: M33f(table[9] t) -> M33f .. lua:method:: operator==(M33f m) const -> boolean .. lua:method:: operator!=(M33f m) const -> boolean .. lua:method:: operator+(M33f m) const -> M33f .. lua:method:: operator-(M33f m) const -> M33f .. lua:method:: operator-() const -> M33f .. lua:method:: operator*(M33f m) const -> M33f .. lua:method:: operator*(float s) const -> M33f .. lua:method:: operator/(float s) const -> M33f .. lua:method:: operator[](int idx) const -> float .. lua:method:: operator[](int idx, float value) .. lua:method:: makeIdentity() .. lua:method:: equalWithAbsError(M33f m, float e) const -> boolean .. lua:method:: equalWithRelError(M33f m, float e) const -> boolean .. lua:method:: negate() -> M33f& .. lua:method:: multVecMatrix(V2f v) const -> V2f .. lua:method:: multDirMatrix(V2f v) const -> V2f .. lua:method:: transpose() -> M33f& .. lua:method:: transposed() const -> M33f .. lua:method:: invert() -> M33f& .. lua:method:: invert(boolean singExc) -> M33f& .. lua:method:: inverse() const -> M33f .. lua:method:: inverse(boolean singExc) const -> M33f .. lua:method:: gjInvert() -> M33f& .. lua:method:: gjInvert(boolean singExc) -> M33f& .. lua:method:: gjInverse() const -> M33f .. lua:method:: gjInverse(boolean singExc) const -> M33f .. lua:method:: minorOf(int r, int c) const -> float .. lua:method:: fastMinor(int r0, int r1, int c0, int c1) const -> float .. lua:method:: determinant() const -> float .. lua:method:: setRotation(float r) -> M33f& .. lua:method:: rotate(float r) -> M33f& .. lua:method:: setScale(float s) -> M33f& .. lua:method:: setScale(V2f s) -> M33f& .. lua:method:: scale(V2f s) -> M33f& .. lua:method:: setTranslation(V2f t) -> M33f& .. lua:method:: translation() const -> V2f .. lua:method:: translate(V2f t) -> M33f& .. lua:method:: setShear(float h) -> M33f& .. lua:method:: setShear(V2f h) -> M33f& .. lua:method:: shear(float xy) -> M33f& .. lua:method:: shear(V2f h) -> M33f& .. lua:method:: extractScaling([boolean exc=true]) const -> V2f, boolean .. lua:method:: sansScaling([boolean exc=true]) const -> M33f .. lua:method:: removeScaling([boolean exc=true]) -> boolean .. lua:method:: extractScalingAndShear([boolean exc=true]) const \ -> V2f, float, boolean .. lua:method:: sansScalingAndShear([boolean exc=true]) const -> M33f .. lua:method:: removeScalingAndShear([boolean exc=true]) -> boolean .. lua:method:: extractAndRemoveScalingAndShear([boolean exc=true]) const \ -> V2f, float, boolean .. lua:method:: extractEuler() const -> float .. lua:method:: extractSHRT([boolean exc=true]) const \ -> V2f, float, float, V2f, boolean .. lua:method:: toTable() const -> table[9] .. lua:staticmethod:: dimensions() -> int .. lua:staticmethod:: baseTypeMin() -> float .. lua:staticmethod:: baseTypeMax() -> float .. lua:staticmethod:: baseTypeSmallest() -> float .. lua:staticmethod:: baseTypeEpsilon() -> float .. lua:staticmethod:: checkForZeroScaleInRow(float scl, V2f row[, \ boolean exc=true]) -> boolean .. lua:staticmethod:: outerProduct(V3f a, V3f b) -> M33f Imath.M33d ^^^^^^^^^^ .. lua:class:: M33d .. lua:method:: M33d() -> M33d .. lua:method:: M33d(M33d m) -> M33d .. lua:method:: M33d(double a) -> M33d .. lua:method:: M33d(double a, double b, double c, double d, double e, \ double f, double g, double h, double i) -> M33d .. lua:method:: M33d(table[9] t) -> M33d .. lua:method:: operator==(M33d m) const -> boolean .. lua:method:: operator!=(M33d m) const -> boolean .. lua:method:: operator+(M33d m) const -> M33d .. lua:method:: operator-(M33d m) const -> M33d .. lua:method:: operator-() const -> M33d .. lua:method:: operator*(M33d m) const -> M33d .. lua:method:: operator*(double s) const -> M33d .. lua:method:: operator/(double s) const -> M33d .. lua:method:: operator[](int idx) const -> double .. lua:method:: operator[](int idx, double value) .. lua:method:: makeIdentity() .. lua:method:: equalWithAbsError(M33d m, double e) const -> boolean .. lua:method:: equalWithRelError(M33d m, double e) const -> boolean .. lua:method:: negate() -> M33d& .. lua:method:: multVecMatrix(V2d v) const -> V2d .. lua:method:: multDirMatrix(V2d v) const -> V2d .. lua:method:: transpose() -> M33d& .. lua:method:: transposed() const -> M33d .. lua:method:: invert() -> M33d& .. lua:method:: invert(boolean singExc) -> M33d& .. lua:method:: inverse() const -> M33d .. lua:method:: inverse(boolean singExc) const -> M33d .. lua:method:: gjInvert() -> M33d& .. lua:method:: gjInvert(boolean singExc) -> M33d& .. lua:method:: gjInverse() const -> M33d .. lua:method:: gjInverse(boolean singExc) const -> M33d .. lua:method:: minorOf(int r, int c) const -> double .. lua:method:: fastMinor(int r0, int r1, int c0, int c1) const -> double .. lua:method:: determinant() const -> double .. lua:method:: setRotation(double r) -> M33d& .. lua:method:: rotate(double r) -> M33d& .. lua:method:: setScale(double s) -> M33d& .. lua:method:: setScale(V2d s) -> M33d& .. lua:method:: scale(V2d s) -> M33d& .. lua:method:: setTranslation(V2d t) -> M33d& .. lua:method:: translation() const -> V2d .. lua:method:: translate(V2d t) -> M33d& .. lua:method:: setShear(double h) -> M33d& .. lua:method:: setShear(V2d h) -> M33d& .. lua:method:: shear(double xy) -> M33d& .. lua:method:: shear(V2d h) -> M33d& .. lua:method:: extractScaling([boolean exc=true]) const -> V2d, boolean .. lua:method:: sansScaling([boolean exc=true]) const -> M33d .. lua:method:: removeScaling([boolean exc=true]) -> boolean .. lua:method:: extractScalingAndShear([boolean exc=true]) const \ -> V2d, double, boolean .. lua:method:: sansScalingAndShear([boolean exc=true]) const -> M33d .. lua:method:: removeScalingAndShear([boolean exc=true]) -> boolean .. lua:method:: extractAndRemoveScalingAndShear([boolean exc=true]) const \ -> V2d, double, boolean .. lua:method:: extractEuler() const -> double .. lua:method:: extractSHRT([boolean exc=true]) const \ -> V2d, double, double, V2d, boolean .. lua:method:: toTable() const -> table[9] .. lua:staticmethod:: dimensions() -> int .. lua:staticmethod:: baseTypeMin() -> double .. lua:staticmethod:: baseTypeMax() -> double .. lua:staticmethod:: baseTypeSmallest() -> double .. lua:staticmethod:: baseTypeEpsilon() -> double .. lua:staticmethod:: checkForZeroScaleInRow(double scl, V2f row[, \ boolean exc=true]) -> boolean .. lua:staticmethod:: outerProduct(V3d a, V3d b) -> M33d Imath.M44f ^^^^^^^^^^ .. lua:class:: M44f .. lua:method:: M44f() -> M44f .. lua:method:: M44f(M44f m) -> M44f .. lua:method:: M44f(M33f r, V3f t) -> M44f .. lua:method:: M44f(float a) -> M44f .. lua:method:: M44f(float a, float b, float c, float d, float e, float f, \ float g, float h, float i, float j, float k, float l, \ float m, float n, float o, float p) -> M44f .. lua:method:: M44f(table[16] t) -> M44f .. lua:method:: operator==(M44f m) const -> boolean .. lua:method:: operator!=(M44f m) const -> boolean .. lua:method:: operator+(M44f m) const -> M44f .. lua:method:: operator-(M44f m) const -> M44f .. lua:method:: operator-() const -> M44f .. lua:method:: operator*(M44f m) const -> M44f .. lua:method:: operator*(float s) const -> M44f .. lua:method:: operator/(float s) const -> M44f .. lua:method:: operator[](int idx) const -> float .. lua:method:: operator[](int idx, float value) .. lua:method:: makeIdentity() .. lua:method:: equalWithAbsError(M44f m, float e) const -> boolean .. lua:method:: equalWithRelError(M44f m, float e) const -> boolean .. lua:method:: negate() -> M44f& .. lua:method:: multVecMatrix(V3f v) const -> V3f .. lua:method:: multDirMatrix(V3f v) const -> V3f .. lua:method:: transpose() -> M44f& .. lua:method:: transposed() const -> M44f .. lua:method:: invert() -> M44f& .. lua:method:: invert(boolean singExc) -> M44f& .. lua:method:: inverse() const -> M44f .. lua:method:: inverse(boolean singExc) const -> M44f .. lua:method:: gjInvert() -> M44f& .. lua:method:: gjInvert(boolean singExc) -> M44f& .. lua:method:: gjInverse() const -> M44f .. lua:method:: gjInverse(boolean singExc) const -> M44f .. lua:method:: minorOf(int r, int c) const -> float .. lua:method:: fastMinor(int r0, int r1, int r2 int c0, int c1, int c2) \ const -> float .. lua:method:: determinant() const -> float .. lua:method:: setEulerAngles(V3f r) -> M44f& .. lua:method:: setAxisAngle(V3f ax, float angle) -> M44f& .. lua:method:: rotate(V3f r) -> M44f& .. lua:method:: setScale(float s) -> M44f& .. lua:method:: setScale(V3f s) -> M44f& .. lua:method:: scale(V3f s) -> M44f& .. lua:method:: setTranslation(V3f t) -> M44f& .. lua:method:: translation() const -> V3f .. lua:method:: translate(V3f t) -> M44f& .. lua:method:: setShear(V3f h) -> M44f& .. lua:method:: shear(V3f h) -> M44f& .. lua:method:: extractScaling([boolean exc=true]) const -> V3f, boolean .. lua:method:: sansScaling([boolean exc=true]) const -> M44f .. lua:method:: removeScaling([boolean exc=true]) -> boolean .. lua:method:: extractScalingAndShear([boolean exc=true]) const \ -> V3f, V3f, boolean .. lua:method:: sansScalingAndShear([boolean exc=true]) const -> M44f .. lua:method:: removeScalingAndShear([boolean exc=true]) -> boolean .. lua:method:: extractAndRemoveScalingAndShear([boolean exc=true]) const \ -> V3f, V3f, boolean .. lua:method:: extractEulerXYZ() const -> V3f .. lua:method:: extractEulerZYX() const -> V3f .. lua:method:: extractQuat() const -> Quatf .. lua:method:: extractSHRT(boolean exc, Eulerf.Order rOrder) const \ -> V3f, V3f, V3f, V3f, boolean .. lua:method:: extractSHRT([boolean exc=true]) const \ -> V3f, V3f, V3f, V3f, boolean .. lua:method:: extractSHRT(Eulerf e[, boolean exc=true]) const \ -> V3f, V3f, Eulerf, V3f, boolean .. lua:method:: toTable() const -> table[16] .. lua:staticmethod:: multiply(M44f a, M44f b) -> M44f .. lua:staticmethod:: dimensions() -> int .. lua:staticmethod:: baseTypeMin() -> float .. lua:staticmethod:: baseTypeMax() -> float .. lua:staticmethod:: baseTypeSmallest() -> float .. lua:staticmethod:: baseTypeEpsilon() -> float .. lua:staticmethod:: checkForZeroScaleInRow(float scl, V3f row[, \ boolean exc=true]) -> boolean .. lua:staticmethod:: outerProduct(V4f a, V4f b) -> M44f .. lua:staticmethod:: rotationMatrix(V3f fromDirection, V3f toDirection) \ -> M44f .. lua:staticmethod:: rotationMatrixWithUpDir(V3f fromDir, V3f toDir, \ V3f upDir) -> M44f .. lua:staticmethod:: alignZAxisWithTargetDir(M44f& result, V3f targetDir, \ V3f upDir) .. lua:staticmethod:: alignZAxisWithTargetDir(V3f targetDir, V3f upDir) \ -> M44f .. lua:staticmethod:: computeLocalFrame(V3f p, V3f xDir, V3f normal) -> M44f .. lua:staticmethod:: addOffset(M44f inMat, V3f tOffset, V3f rOffset, \ V3f sOffset, M44f ref) -> M44f .. lua:staticmethod:: computeRSMatrix(boolean keepRotateA, \ boolean keepScaleA, M44f A, M44f B) \ -> M44f Imath.M44d ^^^^^^^^^^ .. lua:class:: M44d .. lua:method:: M44d() -> M44d .. lua:method:: M44d(M44d m) -> M44d .. lua:method:: M44d(M33d r, V3d t) -> M44d .. lua:method:: M44d(double a) -> M44d .. lua:method:: M44d(double a, double b, double c, double d, double e, double f, double g, double h, double i, double j, double k, double l, double m, double n, double o, double p) -> M44d .. lua:method:: M44d(table[16] t) -> M44d .. lua:method:: operator==(M44d m) const -> boolean .. lua:method:: operator!=(M44d m) const -> boolean .. lua:method:: operator+(M44d m) const -> M44d .. lua:method:: operator-(M44d m) const -> M44d .. lua:method:: operator-() const -> M44d .. lua:method:: operator*(M44d m) const -> M44d .. lua:method:: operator*(double s) const -> M44d .. lua:method:: operator/(double s) const -> M44d .. lua:method:: operator[](int idx) const -> double .. lua:method:: operator[](int idx, double value) .. lua:method:: makeIdentity() .. lua:method:: equalWithAbsError(M44d m, double e) const -> boolean .. lua:method:: equalWithRelError(M44d m, double e) const -> boolean .. lua:method:: negate() -> M44d& .. lua:method:: multVecMatrix(V3d v) const -> V3d .. lua:method:: multDirMatrix(V3d v) const -> V3d .. lua:method:: transpose() -> M44d& .. lua:method:: transposed() const -> M44d .. lua:method:: invert() -> M44d& .. lua:method:: invert(boolean singExc) -> M44d& .. lua:method:: inverse() const -> M44d .. lua:method:: inverse(boolean singExc) const -> M44d .. lua:method:: gjInvert() -> M44d& .. lua:method:: gjInvert(boolean singExc) -> M44d& .. lua:method:: gjInverse() const -> M44d .. lua:method:: gjInverse(boolean singExc) const -> M44d .. lua:method:: minorOf(int r, int c) const -> double .. lua:method:: fastMinor(int r0, int r1, int r2 int c0, int c1, int c2) \ const -> double .. lua:method:: determinant() const -> double .. lua:method:: setEulerAngles(V3d r) -> M44d& .. lua:method:: setAxisAngle(V3d ax, double angle) -> M44d& .. lua:method:: rotate(V3d r) -> M44d& .. lua:method:: setScale(double s) -> M44d& .. lua:method:: setScale(V3d s) -> M44d& .. lua:method:: scale(V3d s) -> M44d& .. lua:method:: setTranslation(V3d t) -> M44d& .. lua:method:: translation() const -> V3d .. lua:method:: translate(V3d t) -> M44d& .. lua:method:: setShear(V3d h) -> M44d& .. lua:method:: shear(V3d h) -> M44d& .. lua:method:: extractScaling([boolean exc=true]) const -> V3d, boolean .. lua:method:: sansScaling([boolean exc=true]) const -> M44d .. lua:method:: removeScaling([boolean exc=true]) -> boolean .. lua:method:: extractScalingAndShear([boolean exc=true]) const \ -> V3d, V3d, boolean .. lua:method:: sansScalingAndShear([boolean exc=true]) const -> M44d .. lua:method:: removeScalingAndShear([boolean exc=true]) -> boolean .. lua:method:: extractAndRemoveScalingAndShear([boolean exc=true]) const \ -> V3d, V3d, boolean .. lua:method:: extractEulerXYZ() const -> V3d .. lua:method:: extractEulerZYX() const -> V3d .. lua:method:: extractQuat() const -> Quatd .. lua:method:: extractSHRT(boolean exc, Eulerd.Order rOrder) const \ -> V3d, V3d, V3d, V3d, boolean .. lua:method:: extractSHRT([boolean exc=true]) const \ -> V3d, V3d, V3d, V3d, boolean .. lua:method:: extractSHRT(Eulerd e[, boolean exc=true]) const \ -> V3d, V3d, Eulerd, V3d, boolean .. lua:method:: toTable() const -> table[16] .. lua:staticmethod:: multiply(M44d a, M44d b) -> M44d .. lua:staticmethod:: dimensions() -> int .. lua:staticmethod:: baseTypeMin() -> double .. lua:staticmethod:: baseTypeMax() -> double .. lua:staticmethod:: baseTypeSmallest() -> double .. lua:staticmethod:: baseTypeEpsilon() -> double .. lua:staticmethod:: checkForZeroScaleInRow(double scl, V3d row[, \ boolean exc=true]) -> boolean .. lua:staticmethod:: outerProduct(V4d a, V4d b) -> M44d .. lua:staticmethod:: rotationMatrix(V3d fromDirection, V3d toDirection) \ -> M44d .. lua:staticmethod:: rotationMatrixWithUpDir(V3d fromDir, V3d toDir, \ V3d upDir) -> M44d .. lua:staticmethod:: alignZAxisWithTargetDir(M44d& result, V3d targetDir, \ V3d upDir) .. lua:staticmethod:: alignZAxisWithTargetDir(V3d targetDir, V3d upDir) \ -> M44d .. lua:staticmethod:: computeLocalFrame(V3d p, V3d xDir, V3d normal) -> M44d .. lua:staticmethod:: addOffset(M44d inMat, V3d tOffset, V3d rOffset, \ V3d sOffset, M44d ref) -> M44d .. lua:staticmethod:: computeRSMatrix(boolean keepRotateA, \ boolean keepScaleA, M44d A, M44d B) \ -> M44d