Plane ===== .. lua:module:: Imath Imath.Plane3f ^^^^^^^^^^^^^ .. lua:class:: Plane3f .. lua:attribute:: V3f normal .. lua:attribute:: float distance .. lua:method:: Plane3f() -> Plane3f .. lua:method:: Plane3f(Plane3f o) -> Plane3f .. lua:method:: Plane3f(V3f normal, float distance) -> Plane3f .. lua:method:: Plane3f(float n0, float n1, float n2, float distance) \ -> Plane3f .. lua:method:: Plane3f(V3f point, V3f normal) -> Plane3f .. lua:method:: Plane3f(V3f point1, V3f point2, V3f point3) -> Plane3f .. lua:method:: Plane3f(table[3] normal, float distance) -> Plane3f .. lua:method:: Plane3f(table[4] t) -> Plane3f .. lua:method:: Plane3f(table[3] point, table[3] normal) -> Plane3f .. lua:method:: Plane3f(table[3] point1, table[3] point2, table[3] point3) \ -> Plane3f .. lua:method:: operator==(Plane3f o) const -> boolean .. lua:method:: operator!=(Plane3f o) const -> boolean .. lua:method:: operator[](int idx) const -> float .. lua:method:: operator[](int idx, float value) .. lua:method:: set(V3f normal, T distance) .. lua:method:: set(V3f point, V3f normal) .. lua:method:: set(V3f point1, V3f point2, V3f point3) .. lua:method:: set(table[3] normal, T distance) .. lua:method:: set(table[4] t) .. lua:method:: set(table[3] point, table[3] normal) .. lua:method:: set(table[3] point1, table[3] point2, table[3] point3) .. lua:method:: intersect(Line3f l, V3f& intersection) const -> boolean .. lua:method:: intersect(Line3f l) const -> boolean, V3f .. lua:method:: intersectT(Line3f l) const -> boolean, float .. lua:method:: toTable() const -> table[4] Imath.Plane3d ^^^^^^^^^^^^^ .. lua:class:: Plane3d .. lua:attribute:: V3d normal .. lua:attribute:: double distance .. lua:method:: Plane3d() -> Plane3d .. lua:method:: Plane3d(Plane3d o) -> Plane3d .. lua:method:: Plane3d(V3d normal, double distance) -> Plane3d .. lua:method:: Plane3d(double n0, double n1, double n2, double distance) \ -> Plane3d .. lua:method:: Plane3d(V3d point, V3d normal) -> Plane3d .. lua:method:: Plane3d(V3d point1, V3d point2, V3d point3) -> Plane3d .. lua:method:: Plane3d(table[3] normal, double distance) -> Plane3d .. lua:method:: Plane3d(table[4] t) -> Plane3d .. lua:method:: Plane3d(table[3] point, table[3] normal) -> Plane3d .. lua:method:: Plane3d(table[3] point1, table[3] point2, table[3] point3) \ -> Plane3d .. lua:method:: operator==(Plane3d o) const -> boolean .. lua:method:: operator!=(Plane3d o) const -> boolean .. lua:method:: operator[](int idx) const -> double .. lua:method:: operator[](int idx, double value) .. lua:method:: set(V3d normal, T distance) .. lua:method:: set(V3d point, V3d normal) .. lua:method:: set(V3d point1, V3d point2, V3d point3) .. lua:method:: set(table[3] normal, T distance) .. lua:method:: set(table[4] t) .. lua:method:: set(table[3] point, table[3] normal) .. lua:method:: set(table[3] point1, table[3] point2, table[3] point3) .. lua:method:: intersect(Line3d l, V3d& intersection) const -> boolean .. lua:method:: intersect(Line3d l) const -> boolean, V3d .. lua:method:: intersectT(Line3d l) const -> boolean, double .. lua:method:: toTable() const -> table[4]