Quaternion ========== .. lua:module:: Imath Imath.Quatf ^^^^^^^^^^^ .. lua:class:: Quatf .. lua:attribute:: float r .. lua:attribute:: V3f v .. lua:method:: Quatf() -> Quatf .. lua:method:: Quatf(Quatf) -> Quatf .. lua:method:: Quatf(Quatd) -> Quatf .. lua:method:: Quatf(float s, float i, float j, float k) -> Quatf .. lua:method:: Quatf(float s, V3f d) -> Quatf .. lua:method:: Quatf(float s, table[3] t) -> Quatf .. lua:method:: Quatf(table[4] t) -> Quatf .. lua:method:: operator==(Quatf q) const -> boolean .. lua:method:: operator!=(Quatf q) const -> boolean .. lua:method:: operator[](int idx) const -> float .. lua:method:: operator[](int idx, float value) .. lua:method:: operator*(M33f m) const -> M33f .. lua:method:: operator*(Quatf q) const -> Quatf .. lua:method:: operator*(float s) const -> Quatf .. lua:method:: operator/(Quatf q) const -> Quatf .. lua:method:: operator/(float s) const -> Quatf .. lua:method:: operator+(Quatf q) const -> Quatf .. lua:method:: operator-(Quatf q) const -> Quatf .. lua:method:: operator-() const -> Quatf .. lua:method:: operator^(Quatf q) const -> Quatf .. lua:method:: not_() const -> Quatf .. lua:method:: invert() -> Quatf& .. lua:method:: inverse() const -> Quatf .. lua:method:: normalize() -> Quatf& .. lua:method:: normalized() const -> Quatf .. lua:method:: length() const -> float .. lua:method:: rotateVector(V3f original) const -> V3f .. lua:method:: euclideanInnerProduct(Quatf q) const -> float .. lua:method:: setAxisAngle(V3f axis, float radians) -> Quatf& .. lua:method:: setRotation(V3f fromDirection, V3f toDirection) -> Quatf& .. lua:method:: angle() const -> float .. lua:method:: axis() const -> V3f .. lua:method:: toMatrix33() const -> M33f .. lua:method:: toMatrix44() const -> M44f .. lua:method:: log() const -> Quatf .. lua:method:: exp() const -> Quatf .. lua:method:: toTable() const -> table[4] .. lua:staticmethod:: makeIdentity() -> Quatf .. lua:staticmethod:: slerp(Quatf q1, Quatf q2, float t) -> Quatf .. lua:staticmethod:: slerpShortestArc(Quatf q1, Quatf q2, float t) -> Quatf .. lua:staticmethod:: squad(Quatf q1, Quatf q2, Quatf qa, Quatf qb, \ float t) -> Quatf .. lua:staticmethod:: intermediate(Quatf q0, Quatf q1, Quatf q2) -> Quatf .. lua:staticmethod:: intermediate(Quatf q0, Quatf q1, Quatf q2, Quatf q3, \ Quatf& qa, Quatf& qb) .. lua:staticmethod:: intermediate(Quatf q0, Quatf q1, Quatf q2, Quatf q3) \ -> Quatf, Quatf Imath.Quatd ^^^^^^^^^^^ .. lua:class:: Quatd .. lua:attribute:: double r .. lua:attribute:: V3d v .. lua:method:: Quatd() -> Quatd .. lua:method:: Quatd(Quatd) -> Quatd .. lua:method:: Quatd(Quatf) -> Quatd .. lua:method:: Quatd(double s, double i, double j, double k) -> Quatd .. lua:method:: Quatd(double s, V3d d) -> Quatd .. lua:method:: Quatd(double s, table[3] t) -> Quatd .. lua:method:: Quatd(table[4] t) -> Quatd .. lua:method:: operator==(Quatd q) const -> boolean .. lua:method:: operator!=(Quatd q) const -> boolean .. lua:method:: operator[](int idx) const -> double .. lua:method:: operator[](int idx, double value) .. lua:method:: operator*(M33d m) const -> M33d .. lua:method:: operator*(Quatd q) const -> Quatd .. lua:method:: operator*(double s) const -> Quatd .. lua:method:: operator/(Quatd q) const -> Quatd .. lua:method:: operator/(double s) const -> Quatd .. lua:method:: operator+(Quatd q) const -> Quatd .. lua:method:: operator-(Quatd q) const -> Quatd .. lua:method:: operator-() const -> Quatd .. lua:method:: operator^(Quatd q) const -> Quatd .. lua:method:: not_() const -> Quatd .. lua:method:: invert() -> Quatd& .. lua:method:: inverse() const -> Quatd .. lua:method:: normalize() -> Quatd& .. lua:method:: normalized() const -> Quatd .. lua:method:: length() const -> double .. lua:method:: rotateVector(V3d original) const -> V3d .. lua:method:: euclideanInnerProduct(Quatd q) const -> double .. lua:method:: setAxisAngle(V3d axis, double radians) -> Quatd& .. lua:method:: setRotation(V3d fromDirection, V3d toDirection) -> Quatd& .. lua:method:: angle() const -> double .. lua:method:: axis() const -> V3d .. lua:method:: toMatrix33() const -> M33d .. lua:method:: toMatrix44() const -> M44d .. lua:method:: log() const -> Quatd .. lua:method:: exp() const -> Quatd .. lua:method:: toTable() const -> table[4] .. lua:staticmethod:: makeIdentity() -> Quatd .. lua:staticmethod:: slerp(Quatd q1, Quatd q2, double t) -> Quatd .. lua:staticmethod:: slerpShortestArc(Quatd q1, Quatd q2, double t) -> Quatd .. lua:staticmethod:: squad(Quatd q1, Quatd q2, Quatd qa, Quatd qb, \ double t) -> Quatd .. lua:staticmethod:: intermediate(Quatd q0, Quatd q1, Quatd q2) -> Quatd .. lua:staticmethod:: intermediate(Quatd q0, Quatd q1, Quatd q2, Quatd q3, \ Quatd& qa, Quatd& qb) .. lua:staticmethod:: intermediate(Quatd q0, Quatd q1, Quatd q2, Quatd q3) \ -> Quatd, Quatd