FarmAPI¶
Introduction to Katana’s FarmAPI¶
The FarmAPI
Python package allows developers to integrate render farms with
Katana. This allows artists to start renders on a render farm right from within
Katana’s user interface.
The API supports the following features:
Custom Farm Menu Commands: You can define custom render farm-related menu commands for the Util main menu and the context menu of nodes that support render farms, such as Render nodes.
Custom Farm Settings: You can define and retrieve custom render farm-related settings in the form of parameters on Render nodes.
Validity Checks: You can check whether a project contains nodes which will generate render passes which are valid and fulfill certain criteria as determined by specific flags.
Render Node Dependencies: You can retrieve information about dependencies between Render nodes, which can help in the creation of custom render farm submission tools.
Creating Farm Files: You can create
Farm files
that can then be processed externally to Katana in order to create jobs on a render farm. A Generate Farm Output UI dialog for configuring the creation of such a Farm file is provided as well.
✨ New in Katana 4: Render Farm Plug-ins: The FarmAPI
Python
package now provides a base class for a new type of plug-in that allows
developers to even more closely integrate a specific render farm system with
Katana. For every render farm plug-in that is registered with Katana, menu
commands for starting renders on the respective render farm are added to the
context menu of any
3D node in the Node Graph tab (not just Render
nodes).
✨ New in Katana 4: Katana Queue: Katana now ships with a
minimal render farm implementation, named Katana Queue
, which is integrated
with Katana using a custom render farm plug-in. The Katana Queue system uses
Agent
processes on the local workstation to host renderboot
processes for
performing renders. It is also possible to run these Agents on other
workstations that are accessible on the network (Remote Agents
), and to add
them to the pool of Agents that are managed by the local Katana Queue, thus
boosting rendering capabilities and increasing productivity even further.
FarmAPI Example Code¶
Katana ships with the following Python scripts as source, which demonstrate the
use of various parts of the FarmAPI
:
Topic / Tool |
Python Source File |
---|---|
Generating Farm XML Files |
|
Katana Queue farm plug-in |
|
Katana Queue tab |
|
Start Multiple Renders shelf item |
|
Launch Remote Agents shelf item |
|
|
Note
The OpenCue
farm plug-in is provided as a reference example of how to
integrate OpenCue, an open source render management system, with Katana.
For more information on how to set up an OpenCue deployment, please consult the OpenCue documentation.
FarmAPI Reference Documentation¶
FarmAPI Python Package¶
Python package that allows developers to integrate render farms with Katana.
FarmAPI Constants¶
- FarmAPI.NODES_ALL¶
Value that indicates that farm operations should act on all Render nodes.
- FarmAPI.NODES_SELECTED¶
Value that indicates that farm operations should act on selected Render nodes only.
- FarmAPI.NODES_SINGLE¶
Value that indicates that farm operations should act on a single Render node only.
Custom Farm Settings¶
- FarmAPI.AddFarmSettingNumber(name='', defaultValue=0, hints=None)¶
Adds a custom farm setting (node parameter) of type number to the Render node and other applicable nodes (RenderScript, ImageWrite).
- Parameters
name (
str
) – The name of the new parameter.defaultValue (
int
) – The default value for the parameter.hints (
dict
orNone
) – UI hints that will be assigned to the parameter.
- FarmAPI.AddFarmSettingNumberArray(name='', size=1, hints=None)¶
Adds a custom farm setting (node parameter) of type number array to the Render node and other applicable nodes (RenderScript, ImageWrite).
- Parameters
name (
str
) – The name of the new parameter.size (
int
) – The number of elements to use for the number array parameter.hints (
dict
orNone
) – UI hints that will be assigned to the parameter.
- FarmAPI.AddFarmSettingString(name='', defaultValue='', hints=None)¶
Adds a custom farm setting (node parameter) of type string to the Render node and other applicable nodes (RenderScript, ImageWrite).
- Parameters
name (
str
) – The name of the new parameter.defaultValue (
str
) – The default value for the parameter.hints (
dict
orNone
) – UI hints that will be assigned to the parameter.
- FarmAPI.AddFarmSettingStringArray(name='', size=1, hints=None)¶
Adds a custom farm setting (node parameter) of type string array to the Render node and other applicable nodes (RenderScript, ImageWrite).
- Parameters
name (
str
) – The name of the new parameter.size (
int
) – The number of elements to use for the string array parameter.hints (
dict
orNone
) – UI hints that will be assigned to the parameter.
- FarmAPI.GetAddedFarmSettings()¶
- Return type
list
ofFarmSetting
- Returns
A list of farm settings that were added via the functions above.
- FarmAPI.ExtractFarmSettingsFromNode(node)¶
- Return type
dict
- Parameters
node (
NodegraphAPI.Node
) – The node from which to extract the farm settings.- Returns
A dictionary with names and values of farm settings that are stored on the given node.
- class FarmAPI.FarmSetting(name='', farmType='string', defaultValue=None, size=0, hints=None)¶
Bases:
object
Class representing a custom farm setting.
- Since
Katana 1.0v1
- NUMBER = 'number'¶
- NUMBERARRAY = 'numberarray'¶
- QUALIFIER = 'farmSettings'¶
- STRING = 'string'¶
- STRINGARRAY = 'stringarray'¶
- VALID_TYPES = ('string', 'number', 'stringarray', 'numberarray')¶
- __init__(name='', farmType='string', defaultValue=None, size=0, hints=None)¶
Initializes an instance of the class.
- Parameters
name (
str
) – The name of the farm setting.farmType (
str
) – The name of the type of the farm setting (FarmSetting.STRING
,FarmSetting.NUMBER
,FarmSetting.STRINGARRAY
, orFarmSetting.NUMBERARRAY
).defaultValue (
str
orint
orfloat
orlist
orNone
) – The default value of the farm setting.size (
int
) – The number of elements in the farm setting, for array settings.hints (
dict
orNone
) – A dictionary of UI hints for the farm setting, orNone
if no UI hints are provided.
- Raises
Exception – If the given
farmType
is not one of theFarmSetting.VALID_TYPES
.
- getHints()¶
- Return type
dict
orNone
- Returns
A dictionary of UI hints for the farm setting, or
None
if no UI hints are provided.
- getName()¶
- Return type
str
- Returns
The name of the farm setting.
- getQualifiedName()¶
- Return type
str
- Returns
The name of the farm setting with a
FarmSetting.QUALIFIER
prefix.- Since
Katana 4.0v1
- getSize()¶
- Return type
int
- Returns
The number of elements in the farm setting, for array settings.
- getType()¶
- Return type
str
- Returns
The name of the type of the farm setting (
FarmSetting.STRING
,FarmSetting.NUMBER
,FarmSetting.STRINGARRAY
, orFarmSetting.NUMBERARRAY
).
- getValue()¶
- Return type
str
orint
orfloat
orlist
orNone
- Returns
The default value of the farm setting.
Validity Checks¶
- FarmAPI.IsSceneValid(nodeScope=None, allowUnsavedChanges=False, allowCapitalLetters=True, allowDigits=True, unwantedSymbols=[])¶
Returns a flag indicating whether or not the project contains nodes which will generate render passes which are valid and fulfill the criteria determined by the given flags. The warning and error message lists are populated if the validation fails. These messages are accessible using:
- Return type
bool
- Parameters
nodeScope (
str
) – Can be a single node, the selected nodes, or all nodes (FarmAPI.NODES_SINGLE
,FarmAPI.NODES_SELECTED
, orFarmAPI.NODES_ALL
).allowUnsavedChanges (
bool
) – Determines if a dirty project is valid.allowCapitalLetters (
bool
) – Determines if a Render node’s pass name is allowed to contain capital letters.allowDigits (
bool
) – Determines if a Render node’s pass name is allowed to contain numeric characters.unwantedSymbols (
list
ofstr
) – Specifies a list of characters that are not allowed in the Render node’s pass name.
- Returns
True
if the project is valid, based on the nodes in the given scope, and the additional given criteria, otherwiseFalse
.
- FarmAPI.AddWarningMessage(message)¶
Adds a custom warning message to the list of warning messages.
- Parameters
message (
str
) – The warning message to add.
- FarmAPI.AddErrorMessage(message)¶
Adds a custom error message to the list of error messages.
- Parameters
message (
str
) – The error message to add.
- FarmAPI.GetWarningMessages()¶
- Return type
list
ofstr
- Returns
A list of any warning messages which have been added since
Initialise()
was called, or whileIsSceneValid()
was run.
- FarmAPI.GetErrorMessages()¶
- Return type
list
ofstr
- Returns
A list of any error messages which have been added since
Initialise()
was called, or whileIsSceneValid()
was run.
Render Node Dependencies¶
- FarmAPI.GetSortedDependencies(nodeOrNodes=None, includeBypassed=False)¶
Returns a list of the render passes and their dependencies based on a list of input nodes.
- Return type
list
ofNodeRenderSettings
- Parameters
nodeOrNodes (
NodegraphAPI.Node
orlist
ofNodegraphAPI.Node
orNone
) – The input node or nodes which define the search scope for available render passes. If a node list is not supplied then a default list is used based on the current node scope.includeBypassed (
bool
) – An optional flag that controls whether to include nodes that are bypassed.
- Returns
A list of
NodeRenderSettings
instances containing information about a node and its dependencies.- See
- Raises
ValueError – If the given
nodeOrNodes
argument is not an instance ofNodegraphAPI.Node
, not a sequence, and notNone
.- Since
Katana 2.1v1
- FarmAPI.GetSortedDependencyList(nodeList=None, syncAllOutputPorts=False, includeInternalDeps=False)¶
- Deprecated
This function is deprecated. Please use
GetSortedDependencies()
instead.
- class FarmAPI.NodeRenderSettings(dependencyListEntry=None)¶
Bases:
object
A class representing render settings for a node. Instances of this class provide the following instance variables:
nodeName
- The name of the node.isEnabled
- A flag indicating whether the node should be rendered.dependencies
- A list of other nodes which this node’s render depends upon.renderType
- The type of the render - either'3D'
or'2D'
.renderService
- The name of the service used to render this node -'prman'
,'arnold'
, etc.activeViews
- A string containing the names of the active views to be rendered. Only applicable when rendering from a 2D ImageWrite node. If all views have been selected, this string will be'__all__'
.passName
- The name of the render pass to be rendered.outputs
- A list of dictionaries containing information about this node’s outputs. Each dictionary has the following keys:'name' 'enabled' 'outputLocation' 'tempRenderLocation'
renderScriptSettings
- ARenderScriptSettings
instance containing information about a render script job.frameRange
- A tuple containing two frame numbers giving the frame range to be rendered.dependAll
- A flag indicating whether all frames of dependencies should be rendered before this node is rendered.renderInternalDependencies
- A flag indicating whether internal dependencies of this node should be rendered in the same farm process as this node.memory
- A string specifying the memory requirements for the render. Units should be specified as'm'
for megabyte or'g'
for gigabyte, e.g.'512m'
or'2g'
. Only applicable when rendering from a 2D ImageWrite node.customFarmSettings
- A dictionary containing any other farm settings which were found in the dependency list entry.
- Since
Katana 2.1v1
- __init__(dependencyListEntry=None)¶
Initializes an instance of the class.
- Parameters
dependencyListEntry (
dict
orNone
) – A dictionary containing information about the render dependencies for a node, orNone
.
- getNode()¶
- Return type
NodegraphAPI.Node
orNone
- Returns
The node corresponding to this node render settings instance, or
None
if no such node could be found.- Raises
ValueError – If no node name has been set in this instance.
RuntimeError – If no node with the stored node name was found.
- getNodeType()¶
- Return type
str
- Returns
The node type identified by the dependency list entry, e.g.
'Render'
or'RenderScript'
.- Raises
ValueError – If no node name has been set in this instance.
RuntimeError – If no node with the stored node name was found.
- class FarmAPI.RenderScriptSettings(settings={})¶
Bases:
object
Class representing settings for a render script job.
- Since
Katana 2.1v1
- __init__(settings={})¶
Initializes an instance of the class based on the given dictionary of render script settings. The command, arguments and keyword arguments for the render script job are obtained respectively from the
'outlineFunc'
,'outlineArgs'
, and'extraArgs'
entries in the given dictionary.- Parameters
settings (
dict
) – A dictionary containing render script settings.
- appendXML(xmlElement)¶
Appends a
<renderScriptCommand>
element to the given XML element containing the settings for this instance.- Parameters
xmlElement (
xml.etree.ElementTree.Element
) – the parent XML element to which the<renderScriptCommand>
element should be added.
Creating Farm Files¶
- FarmAPI.WriteFarmFile(fileName, farmString)¶
Writes farm contents into a file and creates necessary directories if they do not exist.
- Parameters
fileName – The name and path of the file to create.
farmString – The string contents to write to the file.
- FarmAPI.OpenDefaultDialog(callback=None, dialogTitle='', fileExtension='')¶
Opens a basic dialog which can be used to specify a target filename and to configure the generic farm settings.
- Parameters
callback (
callable
orNone
) – A function that is executed when the confirmation button in the dialog has been pressed. If no callback is given, then a default action of generating an XML file is executed.dialogTitle (
str
) – The title of the dialog and the label of the confirmation button.fileExtension (
str
) – The accepted file extension for the dialog’s file browser.
FarmAPI Helper Functions¶
- FarmAPI.Initialise(clickedNode=None)¶
Internal helper function that initializes the
FarmAPI
module before performing a render farm operation.Is called automatically
before calling a callback of a custom farm menu command that was chosen from Katana’s B{Util} main menu,
before executing commands from the B{Render Farm} section of the context menu of Render nodes in the B{Node Graph} tab, and
before opening the dialog for creating a I{Farm file}.
Clears internal module-global variables, such as the lists of warning and error messages, and initializes the nodes that may be affected by render farm commmands.
- Parameters
clickedNode (
NodegraphAPI.Node
) – The Render node for which a context menu was opened.
- FarmAPI.GetNodeProcessType()¶
Returns whether the current node scope is set to clicked only, selected nodes, or all nodes (
FarmAPI.NODES_SINGLE
,FarmAPI.NODES_SELECTED
, orFarmAPI.NODES_ALL
).- Return type
str
- Returns
The current node-scope.
- FarmAPI.GetClickedNode()¶
- Return type
- Returns
The node for which a context menu was opened, as passed to the
Initialise()
function.
- FarmAPI.GetSelectedNodes()¶
- Return type
list
ofNodegraphAPI.Node
- Returns
The nodes that were selected when the
Initialise()
function was called.
- FarmAPI.GetCurrentNode()¶
- Return type
- Returns
The node for which a context menu was opened, as passed to the
Initialise()
function, or the first of the nodes that were selected when theInitialise()
function was called.
- FarmAPI.GetNodeList()¶
Returns nodes based on the current node scope. If a node was clicked then it is returned. Alternatively, the selected nodes and their children are found (recursively) and returned.
- Return type
list
ofNodegraphAPI.Node
orNone
- Returns
A list of selected or clicked nodes, or
None
if no such nodes could be found.
- FarmAPI.GetSceneFrameRange()¶
Returns the frame range for the current project, as returned by
NodegraphAPI.GetInTime()
andNodegraphAPI.GetOutTime()
.- Return type
dict
- Returns
A dictionary with the in and out time of the current project stored as values under
'start'
and'end'
keys.
- FarmAPI.GetCurrentNodeFrameRange()¶
Returns the frame range as defined by the farm settings.
- Return type
dict
- Returns
A dictionary with the frame range defined in the farm settings stored on the current node as values under
'start'
and'end'
keys.- See
- FarmAPI.GetKatanaFileName()¶
- Return type
str
- Returns
The filename of the current Katana project.
Render Farm Plug-ins¶
✨ New in Katana 4
Render Farm Plug-ins are managed using the
FarmAPI.FarmPluginManager
module.
FarmAPI.FarmPluginManager Module¶
Module that provides functionality to interact with registered FarmAPI
plug-ins.
- since
Katana 4.0v1
- FarmAPI.FarmPluginManager.CopyRenderFiles(renderFiles, renderContextName=None, farm=None)¶
Copies the files specified in
renderFiles
to a location accessible by the render farm, returning a mapping of where each file was copied to.- Return type
map
ofstr
rarr
str
- Parameters
renderFiles (
list
ofstr
) – A list of names of files to be copied.renderContextName (
str
orNone
) – A globally unique identifier for the render job for which to copy the files, orNone
to generate one usingCreateRenderContextName()
.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Returns
Mapping of local file to farm file.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- FarmAPI.FarmPluginManager.CreateRenderContextName(sequenceID=None)¶
- Return type
str
- Parameters
sequenceID (
int
orNone
) – A number that uniquely identifies a render in Katana’s catalog system in the current Katana session.- Returns
A string that can be used to uniquely identify a render job.
- FarmAPI.FarmPluginManager.CreateTemporaryDirectory(renderContextName, farm=None)¶
Creates a temporary directory for the render job specified by
renderContextName
.- Return type
str
- Parameters
renderContextName (
str
) – A globally unique identifier for the render job for which to create a tempoary directory.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Returns
The path to a temporary directory for use by the render job.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- exception FarmAPI.FarmPluginManager.FarmPluginManagerException¶
Bases:
Exception
Class representing an exceptional case that may occur when interacting with the
FarmAPI.FarmPluginManager
module.
- FarmAPI.FarmPluginManager.GetDefaultFarm()¶
- Return type
str
- Returns
The farm plug-in that is used by functions of this module when none is specified.
- FarmAPI.FarmPluginManager.GetFarmPluginNames()¶
- Return type
list
ofstr
- Returns
A list of names of render farms and compute resources currently available to the user.
- FarmAPI.FarmPluginManager.GetJobState(jobId, farm=None)¶
- Return type
str
- Parameters
jobId (
str
) – The ID of the Job for which to retrieve the state.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Returns
The state of the render farm job with the given ID.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- FarmAPI.FarmPluginManager.GetJobs(filters=None, farm=None)¶
- Return type
list
ofFarmAPI.Job
- Parameters
filters (
list
ofstr
orNone
) – A list of filter entries of the format'<name>=<value>'
. Defaults to an empty list if not provided, meaning all jobs managed by the render farm with the given name are returned.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Returns
A list of render farm jobs matching the given list of filter criteria.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- FarmAPI.FarmPluginManager.GetRenderLogFilename(jobId, farm=None)¶
- Return type
str
orNone
- Parameters
jobId (
str
) – The identifier for a job submitted to the render farm as returned bySubmitJob()
.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Returns
The name of the render log file of the job with the given ID, or
None
if the filename is not yet known, or inaccessible from this host.- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- FarmAPI.FarmPluginManager.Initialize()¶
Initializes the
FarmAPI.FarmPluginManager
module.Is called by Katana during application startup.
- class FarmAPI.FarmPluginManager.JobRequest(nodeName, renderContextName, frames, commands, environment, tempDir)¶
Bases:
object
Contains the commands, environment and unique identifier that together make up a single render job that should be submitted to the render farm.
- __init__(nodeName, renderContextName, frames, commands, environment, tempDir)¶
Initializes an instance of this class.
- Parameters
nodeName (
str
) – The name of the 3D node from which the render was started.renderContextName (
str
) – A globally unique identifier for this render job.frames (
list
of int) –list
of frames to render.commands (
list
ofstr
) – orderedlist
of commands to runenvironment (dict of
str
) – environment variables that should be present when running the commands.tempDir (
str
) – temporary directory used for this render on the farm.
- FarmAPI.FarmPluginManager.LoadFarmPlugins()¶
Loads all
FarmAPI
plug-ins, registers them with theFarmAPI.FarmPluginManager
module, and sets the default farm plug-in to the first plug-in that was loaded.
- FarmAPI.FarmPluginManager.PrepareRemoteCommand(localCommandLine, renderContextName, remoteTempDirectory, farm=None)¶
Converts the given local command line to a remote equivalent, and copies any files required for this job to the farm, then returns the remote command line.
- Return type
str
- Parameters
localCommandLine (
str
) – The local command line to convert, containing quoted arguments separated by spaces.renderContextName (
str
) – A globally unique identifier for the render job for which to prepare the remote command.remoteTempDirectory (
str
) – Path to the temporary directory on the render farm used by this job.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Returns
The remote command line created from the given local command line.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- FarmAPI.FarmPluginManager.SetDefaultFarm(farm)¶
Sets the default farm plug-in to be used if none is specified.
- Parameters
farm (
str
) – The default farm plug-in to use if none is specified.- Raises
FarmPluginManagerException – If no farm plug-in with the given name has been registered.
- FarmAPI.FarmPluginManager.StartJob(jobId, farm=None)¶
(Re-)Starts the job specified by
jobId
.Note: Depending on the implementation of the farm plug-in used, the job may enter the render farm’s queue in a ‘started’ or ready to start state, so a call of this function may not have any effect.
- Parameters
jobId (
str
) – The identifier for a job submitted to the render farm as returned bySubmitJob()
.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- FarmAPI.FarmPluginManager.StopJob(jobId, farm=None)¶
Stops the job specified by
jobId
.- Parameters
jobId (
str
) – The identifier for a job submitted to the render farm as returned bySubmitJob()
.farm (
str
orNone
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
- FarmAPI.FarmPluginManager.SubmitJob(nodeName, renderContextName, remoteTempDir, commands, farm=None)¶
Submits the specified job to the render farm.
- Return type
str
- Parameters
nodeName (
str
) – The name of the 3D node from which the render was started.renderContextName (
str
) – A globally unique identifier for the render job to submit.remoteTempDir (
str
) – Temporary directory on farm to be used by this render.commands (
list
ofstr
) – Ordered list of commands to be run by the render farm.farm (
str
) – The name of the render farm plug-in to use, orNone
to use the default farm plug-in.
- Returns
String that uniquely identifies the submitted job on the render farm.
- Raises
FarmPluginManagerException – If no farm plug-in with the given name is registered.
Footnotes
- 1
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