Node Properties¶
Node Instance Methods¶
Name¶
In Katana, each node has a name that is guaranteed to be unique across an entire Katana project. This means that when setting the name of a node, the resulting node name may be different from the one that was specified:
node = NodegraphAPI.GetNode('TeapotCreate')
node.setName('Teapot')
print(node.getName())
If the specified name is already in use by another node in the Katana project,
Node.setName()
adds a numeric suffix to the name, and returns the new
unique node name, for example Teapot4 instead of Teapot.
It’s possible to store a string user parameter on a node that custom tools can search for, in order to reference a node in a smaller context. This is a simple pattern that can provide a more localized pseudo node name. See Parameters for more on adding parameters.
Note
Node names cannot contain spaces. Any spaces or invalid characters
that are used in a specified node name are converted into underscores. For
example, the node name 'Material Plastic'
becomes 'Material_Plastic'
.
- Node.getName() → str¶
- Returns
The unique name of this node.
- Node.setName(name: str, updateExpressions: bool = True) → str¶
Sets the name of this node based on the given
name
.Adds a
node_setName
event to the event queue if the node name has changed.- Parameters
name (
str
) – The name to attempt to set for the node.updateExpressions (
bool
) – Flag that controls whether parameter expressions that use the old name of the node are updated to use the new name of the node, as returned by this function.
- Returns
The name that was set, which may contain a numeric suffix after the given
name
, in order to make the node name unique among all nodes that are part of this Katana project, and which may have certain characters inname
replaced with underscores.
Type¶
- Node.getBaseType() → str¶
- Returns
A string naming the real base type of this node.
- Node.getType() → str¶
- Returns
A string naming the registered type of this node.
- Node.setType(typeName: str)¶
Sets a string naming the registered type of this node.
Adds a
node_setType
event to the event queue if the type name has changed.- Parameters
typeName (
str
) – The name of the type to set for this node.- Note
This method ignores whether the node is locked against changes.
Parent Node¶
- Node.getParent() → GroupNode | None¶
- Returns
The
GroupNode
that is the parent of this node, orNone
if there is no parent.
- Node.setParent(parentNode: GroupNode | None, notify: bool = True) → bool¶
Sets the parent
GroupNode
of this node, returningTrue
if the reparenting was successful. Ifparent
isNone
, this node is orphaned.Adds a
node_setParent
event to the event queue if the parent of the node has changed, and ifnotify
is given asTrue
.- Parameters
parentNode (
GroupNode
orNone
) – The Group node to become the new parent for this node, orNone
to declare this node orphaned.notify (
bool
) –True
if anode_setParent
event should be added to the event queue if setting the parent succeeded, otherwiseFalse
.
- Returns
True
if setting the parent succeeded, otherwiseFalse
.
Parameters¶
See Parameters.
- Node.customReset() → bool¶
Resets this node’s parameters to factory settings, returning
True
if a custom reset is implemented; otherwise,False
is returned and a generic parameter-by-parameter reset will be attempted.- Returns
True
if the reset succeeded, otherwiseFalse
.
- Node.isResetPossible() → bool¶
- Returns
True
if this node can be reset, either by a generic parameter reset or by callingcustomReset()
, otherwiseFalse
.
Ports¶
See Connecting Nodes.
The following instance methods are available to control the routing of ports for nodes that are disabled:
- Node.getBypassRouting() → dict¶
- Returns
A
dict
of output port index to input port index, describing the port routing that takes place when this node is disabled.- See
- Node.setBypassRouting(portRouting: dict)¶
Sets the port routing used when this node is disabled, as a
dict
of output port index to input port index.Adds a
node_setBypassRouting
event to the event queue if the bypass routing has changed.- Parameters
portRouting (
dict
) – A map of output port index to input port index, describing the port routing that takes place when this node is disabled.- See
Flags¶
- Node.isAutoRenameAllowed() → bool¶
- Returns
True
if Katana is allowed to automatically rename this node, for example based on the value of a particular string parameter, otherwiseFalse
.
- Node.setAutoRenameAllowed(autoRenameAllowed: bool)¶
Sets whether this node is locked against automatic name changes.
Adds a
node_setAutoRenameAllowed
event to the event queue if the value of the flag has changed.- Parameters
autoRenameAllowed (
bool
) –True
to allow auto-renaming,False
to forbid it.
- Node.isBypassed() → bool¶
- Returns
True
if the node is disabled, otherwiseFalse
.
- Node.setBypassed(bypassed: bool)¶
Enables or disables the node according to the given
bypassed
state, controlling whether it participates in its respective node network, or whether it acts as an invisible pass-through.Adds a
node_setBypassed
event to the event queue if the disabled state has changed.- Parameters
bypassed (
bool
) –True
to disable the node,False
to enable it.
- Node.isLocked(considerParents: bool = False) → bool¶
- Parameters
considerParents (
bool
) – Optional flag that controls whether to consider this node locked if any of its ancestors are locked; if a node is considered locked in this way, it cannot be modified via the UI, but can still be modified using theNodegraphAPI
.- Returns
True
if this node is locked to prevent changes, otherwiseFalse
.
- Node.setLocked(locked: bool)¶
Locks or unlocks the node to prevent or allow changes.
Adds a
node_setLocked
event to the event queue if the value of the flag has changed.- Parameters
locked (
bool
) –True
to lock the node against changes, orFalse
to allow changes.
Node Attributes¶
Node attributes are mappings of property names to values that will be written to and read from Katana project files when serializing the node graph document. They consist of:
Attributes that represent standard node properties, like Name and Type.
Attributes from Node Extensions, like the presence of the node’s view and edit flags, the node’s selection state, and the node’s Position in the Node Graph tab’s canvas.
- Node.getAttributes() → dict¶
- Returns
A
dict
of named static values that are persisted with this node.
- Node.setAttributes(attributes: dict)¶
Assigns new named persistent values to this node, via a string-keyed
dict
.- Parameters
attributes (
dict
) – The mapping of named persistent values to set for this node.
Caution
Node attributes should not be confused with scene graph attributes.
Miscellaneous¶
- Node.delete() → bool¶
Marks this node and any child nodes it contains for deletion, setting their parent nodes to
None
, and renaming them with a'__XX_DELETED_'
prefix.Adds a
node_delete_begin
event to the event queue before marking the nodes for deletion, adds anode_delete
event for every node that was marked for deletion, and adds anode_delete_end
event after marking the nodes for deletion.- Returns
True
if the node was successfully marked for deletion, otherwiseFalse
.- See
- Node.getUpstreamContributingNodes(graphState: GraphState) → set[Node]¶
Collects and returns all nodes upstream from and including this node, which contribute to the node graph, based on the graph state provided.
- Return type
set
ofNode
- Parameters
graphState (
GraphState
) – The Graph State to use at for the node graph traversal. If null, uses the current graph state for the given node.- Returns
The list of contributing upstream nodes, including the node itself.
Node Extensions¶
Node Extensions are custom Python modules that provide additional properties
on top of the basic properties that are provided by the Node
class.
At present, only one Node Extensions module is registered in Katana. It
provides storage for a number of additional properties, and corresponding API
functions for querying and modifying them, which are made available in the main
NodegraphAPI
namespace.
Flags¶
- NodegraphAPI.IsNodeEdited(node)¶
True if the node parameters are displayed. When nodes are edited their parameters are displayed in the user interface. There can be none or several nodes edited at once time.
- Return type
bool
- NodegraphAPI.SetNodeEdited(node, edited, exclusive=False)¶
Set if the node parameters are displayed. When nodes are edited their parameters are displayed in the user interface. There can be none or several nodes edited at once time. If optional exclusive arg is True, all nodes are unedited before setting the edited flag on specified node.
- NodegraphAPI.IsNodeViewed(node)¶
True if the node results are displayed. When the node is viewed, its output is displayed in the interface.
- Return type
bool
- NodegraphAPI.SetNodeViewed(node, viewed, exclusive=False)¶
Set if the node results are displayed. When the node is viewed, its output is displayed in the interface. If optional exclusive arg is True, all nodes are unviewed before setting the view flag on specified node.
- NodegraphAPI.IsNodeSelected(node)¶
True if the node is selected in the interface. Interface operations that effect nodes will be applied to selected nodes. There can be any number of selected nodes at a time.
- Return type
bool
- NodegraphAPI.SetNodeSelected(node, selected)¶
Set if the node is selected in the interface. Interface operations that effect nodes will be applied to selected nodes. There can be any number of selected nodes at a time.
- NodegraphAPI.SetAllSelectedNodes(nodelist)¶
Replace the nodes that are selected. If the sequence of nodes is empty, all nodes will be unselected. Interface operations that effect nodes will be applied to selected nodes. There can be any number of selected nodes at a time.
- NodegraphAPI.IsNodeHidden(node)¶
- NodegraphAPI.SetNodeHidden(node, hide)¶
- NodegraphAPI.IsNodeFloating(node)¶
True if the node is tracking the mouse position. When nodes are interactively created or moved, they become floating nodes. Floating nodes track with the mouse movement until they are placed.
- Return type
bool
- NodegraphAPI.SetNodeFloating(node, flag)¶
Set if the node is tracking the mouse position. When nodes are interactively created or moved, they become floating nodes. Floating nodes track with the mouse movement until they are placed.
- NodegraphAPI.IsNodeThumbnailEnabled(node)¶
- NodegraphAPI.SetNodeThumbnailEnabled(node, enabled)¶
- NodegraphAPI.IsNodeLockedByParents(node)¶
- Return type
bool
- Parameters
node (
NodegraphAPI.Node
orNone
) – The node whose parent nodes to check.- Returns
True
if the contents of any of the given node’s parent nodes are locked, otherwiseFalse
.
Node Shape Attributes¶
Node Shape Attributes are Node Attributes that control the appearance of nodes in the Node Graph tab, such as the node color to display.
- NodegraphAPI.GetNodeShapeAttr(node, attrName)¶
- NodegraphAPI.GetNodeShapeAttrs(node)¶
- NodegraphAPI.SetNodeShapeAttr(node, attrName, attrValue)¶
- NodegraphAPI.SetNodeShapeNodeAttrs(node, attrDict)¶
- NodegraphAPI.DeleteNodeShapeAttr(node, attrName)¶
Caution
Custom node shape attributes can be added, which will be stored and restored when saving and loading a Katana project file (see Node Attributes). It is recommended to store only small amounts of data in custom node shape attributes, so as to keep Katana project files light and fast to load.
Comments¶
- NodegraphAPI.GetNodeComment(node)¶
Get the user comment on the node
- Return type
string
- NodegraphAPI.SetNodeComment(node, comment)¶
Set the user comment.
Position¶
The SetNodePosition()
function sets the position of a node in the
Node Graph tab. The following example code demonstrates how a
PrimitiveCreate node can be created and then positioned:
# Get the root node
rootNode = NodegraphAPI.GetRootNode()
# Create a new node at the root level
primitiveCreateNode = NodegraphAPI.CreateNode('PrimitiveCreate', rootNode)
# Define X & Y values
position = (0, 100)
# Set node position
NodegraphAPI.SetNodePosition(primitiveCreateNode, position)
- NodegraphAPI.GetNodePosition(node)¶
Get the 2D position of the node. Created nodes have the position (0, 0). The position is in y-down integers.
- Return type
(
int
,int
)
- NodegraphAPI.SetNodePosition(node, xy)¶
Set the 2D position of the node. The position is in y-down integers.
- Parameters
xy (
int
,int
) – the new node position