Key Locations¶
/root¶
The /root group is located at the top of the hierarchy and contains
collections, output settings, and global render settings. Most of these
attributes are not inherited.
Type  | 
Attribute  | 
Description  | 
|---|---|---|
  | 
  | 
This defines global renderer-specific settings and has a different
name depending on which renderer is used, for instance
  | 
  | 
  | 
The CEL statement for a named collection.  | 
  | 
  | 
A list of scene graph location paths baked from the CEL statement of a named collection.  | 
Render Settings¶
Type  | 
Attribute  | 
Description  | 
|---|---|---|
  | 
  | 
The scene graph location of the camera; for example,
  | 
  | 
  | 
The name of the renderer plug-in to use when starting a render; for
example,   | 
  | 
  | 
The render resolution preset, for example,   | 
  | 
  | 
Overscan value in pixels, in the order: left, bottom, right, top.  | 
  | 
  | 
The method for auto-adjusting the pixel ratio.  | 
  | 
  | 
Defines how many times a point is sampled when the shutter is open.  | 
  | 
  | 
The timing of the opening and closing of the camera shutter. The
shutter begins opening at t=0, and finishes opening at   | 
  | 
  | 
The time of the frame for which the scene has been cooked, as set in the timeline of the Katana main window.  | 
  | 
  | 
The render crop window in normalized co-ordinates, in the order: xmin xmax ymin ymax.  | 
  | 
  | 
Indicates which outputs (as defined in
  | 
  | 
  | 
Controls how the Katana procedural caches potentially terminal scene graph locations.  | 
Pass Settings¶
Type  | 
Attribute  | 
Description  | 
|---|---|---|
  | 
  | 
Contains a sub group for every render pass. The default pass is named
 The   | 
  | 
  | 
The type of output.  | 
  | 
  | 
When enabled, this render definition is sent to the Render node.  | 
  | 
  | 
The color space.  | 
  | 
  | 
The file extension of the output file.  | 
  | 
  | 
The channel of the output file.  | 
  | 
  | 
Attribute group with file format-dependent conversion settings.  | 
  | 
  | 
Post-render, clamps negative RGB values to 0 and alpha values to 0-1.  | 
  | 
  | 
If   | 
  | 
  | 
Scene graph location to render from.  | 
  | 
  | 
The type of location.  | 
  | 
  | 
List of EXR headers to inject.  | 
  | 
  | 
The file path and name of the output.  | 
/root/world¶
This group defines attributes that are inherited by the whole world, for
instance, geometry, cameras, or lights. Some attributes like the
lightList are inherited further down the hierarchy; others like
globals, however, define universal settings and are not inherited.
Camera and Light Lists¶
Type  | 
Attribute  | 
Description  | 
|---|---|---|
  | 
  | 
The list of scene graph locations of cameras; for example,
  | 
  | 
  | 
A sub-group for every light and light filter; for example,
  | 
  | 
  | 
Scene graph location of the light or light filter, for example,
  | 
  | 
  | 
Defines whether the light or light filter is enabled.  | 
  | 
  | 
Type of light list entry, either   | 
  | 
  | 
For light filters only - the scene graph location this light filter should inherit its attributes from.  | 
  | 
  | 
For light filter references only - the scene graph location this light filter reference should inherit its attributes from.  | 
  | 
  | 
Defines a new co-ordinate system at the specified scene graph location.  | 
  | 
  | 
Defines a custom item list. When node graph subtrees are merged via a Merge node, the contents of item lists are unioned rather than the left-most input being used.  | 
/root/world/geo¶
Top-level group for geometry.
/root/world/cam¶
Top-level group for cameras.
/root/world/lgt¶
Top-level group for lights.
/root/materials¶
Top-level group for materials
/root/materials/proc¶
Top-level group for renderer procedurals.