Add a sublayer to the stage.
Inherit the hierarchy and properties from one source prim to other prims.
Add references to your scene that refer to other prims.
Allow layered inheritance where each specializing prim can further refine or extend the properties of the original.
Add payloads to a scene, which allows for more efficient scene management and faster initial load times.
Create a prim defined by the selected USD type.
Specify attributes such as size, height, display color, and behaviors of objects within the scene.
Activate or deactivate any number of prims in the stage.
Assign the defining properties of a prim.
Set metadata at either the Attribute, Layer, or Prim level.
Store data that varies over the surface of a prim, and customize appearance or behavior of individual prims within the scene hierarchy independently of others.
Sets a directed connection between a prim and a property.
Apply 3D transforms like position, orient and scale to one or more prims in a USD scene.
Contain groups of variants for prims, allowing multiple alternative versions of scene data to coexist in the same stage.
Convert upstream USD data into Katana data for rendering or editing the scene using Katana’s range of Geolib nodes.