Look Development

Look Development with Look Files

An introduction to look files and how they are used to store the changes from one state of the scene graph to another.

Adding and Assigning Materials

A material is a scene graph location that holds shaders.

Checking UVs

Use the UV Viewer tab to inspect the UVs of selected objects.

Look Files

More uses of Look Files in Katana including baking, material overrides, collections, and palettes of materials.