Paths (OpScript)¶
Testing and Matching¶
- PathUtils.IsAncestorOrEqual(string pathA, string pathB) boolean¶
- PathUtils.IsAncestor(string pathA, string pathB) boolean¶
- PathUtils.IsRelativePath(string path) boolean¶
- PathUtils.FnMatch(string testpath, string pattern) boolean, boolean¶
- PathUtils.ExactMatch(string testpath, string matchpath) boolean, boolean¶
- PathUtils.Compare(string pathA, string pathB) int¶
Compares two scene graph location paths. Returns a negative value if
pathAsorts beforepathB, zero if both paths compare equal, and a positive value ifpathAsorts afterpathB.Each path component of
pathAis compared lexicographically with the corresponding component ofpathB. The function assumes normalized, absolute paths (except for superfluous trailing slashes, which are ignored).
Extracting Components¶
- PathUtils.GetLeafName(string path) string¶
- PathUtils.GetLeafAndParent(string path) string, string¶
- PathUtils.GetLocationParent(string path) string¶
- PathUtils.GetLocationStack(string path[, string rootPath]) table<string>¶
Path Manipulation¶
- PathUtils.Join(string pathA, string pathB) string¶
- PathUtils.NormalizedRelativePath(string rootPath, string path) string¶
- PathUtils.NormalizeAbsPath(string path) string¶
- PathUtils.RelativePath(string rootPath, string path) string¶
- PathUtils.RelativeToAbsPath(string rootPath, string path) string¶
Identifiers¶
- PathUtils.MakeUniqueName(string baseName, table<string> existingNames) string¶
- PathUtils.MakeSafeIdentifier(string ident) string¶