RenderManager¶
- RenderManager.StartRender(renderMethodName, node=None, port=None, nodeList=None, portList=None, serialDiskRenderNodeList=None, views=None, settings=None, **kwargs)¶
Sets up and renders the scene from the passed nodes.
Adds a
'renderStarted'event to Katana’s event queue, providing the following keyword arguments:node: The node from which the render was started.
renderer: The name of the renderer that is used for rendering, as obtained from the renderSettings.renderer attribute at /root.
renderMethodType: The type of render that was started, e.g.
'previewRender'.renderMethodName: The name of the render method that was chosen, e.g.
'previewRenderLowRes'.
- Return type:
listofdict- Parameters:
renderMethodName (
str) – The name of the render method to use.node (
NodegraphAPI.NodeorNone) – The node to render from.port (
NodegraphAPI.PortorNone) – The Port to render from.nodeList (
listofNodegraphAPI.NodeorstrorNone) – A list of nodes or node names to render from.portList (
listofintorstrorNone) – A list of port indices or names to render from that correspond to the matching nodes fromnodeList.serialDiskRenderNodeList (
listofstrorNone) – A list of nodes that should be disk rendered as dependencies of render nodes.views (
listof views orNone) – A list of views.settings (
RenderingSettingsorNone) – TheRenderingSettingsinstance to use.remoteRender – If
TrueRender will be dispatched to the default render queue.
- Returns:
A list of dictionaries describing the outputs that were created.
- Raises:
RenderingException – If an attempt is made to render a batch of mixed 2D and 3D nodes, or if an attempt is made to perform a Disk Render of a 3D node.