GroupMerge

The GroupMerge node is a SuperTool that creates a convenient interface for managing multiple nodes of the same type.

Within the GroupMerge interface, you can create any number of nodes of the same type, and these nodes are combined into a single output by merging them. The nodes are merged in the order they appear in the list.

This node is most often used to group nodes that have no input, but provide a scene graph location as an output. For example, the GroupMerge node could be used to manage multiple PrimitiveCreate nodes, and the output scene graph is all of the primitives merged together.

Note:  When the GroupMerge node is first created, its type is not defined. You can create a node and then add it to the stacklist by Shift+middle-mouse and dragging from the Node Graph tab to the node's list in the Parameters tab. At that point, the GroupMerge is permanently typed as a group of the type of node that was dragged in.

 

Control (UI)

Function

Creates a new node of the type associated with this node and adds it to the node list.

Brings up a searchable list to aid in selection.

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Locks all nodes against editing. Unlocks all nodes for editing.

 

Control (UI)

Function

[Right-click menu]

Ignore Selected Entries

Disables the selected nodes.

View At Location

Sets the current view node to the selected node

Delete Selected Entries

Deletes the selected node.

Duplicate Selected Entries

Duplicates the selected node, creating a new copy of both the node and matching its parameters.

Cut Selected Entries

Deletes the selected node and copies it to the clipboard.

Copy Selected Entries

Copies the selected node to the clipboard.

Paste

Paste the current clipboard node into this list.

Tearoff Parameters Of Selected Entries...

Create a new floating window with the parameters of this node on a tab inside.