LodGroupCreate

When pointed at a location, the children are assigned a level of detail (LOD) range for each node input. Each node input that requires an LOD range must be added as an additional input using the inputs > Add > Add Input menu option.

Connection Type

Connection Name

Function

Input

input0

The place in the node graph where you want to assign child locations to a level-of-detail range.

Add numbered input ports (input1, input2) by adding inputs in the node's parameters.

 

Control (UI)

Default Value

Function

groupName

lod_group

The name of the level-of-detail group location that is created at the hierarchyTargetLocation.

hierarchyTargetLocation

/root/world/geo

The scene graph location where the level-of-detail group is placed. Each node input creates a level-of-detail location below this location, which stores the lodRange attributes for that input.

inputs

N/A

The parameter grouping for the node inputs.

inputs > Add

Add Input

N/A

Menu option to add a new node input and create an additional level-of-detail location to store its scene.

inputs > input

minVisible

0

When the bounding box is transformed to screen space, if its pixel count is less than the minVisible parameter, the object is not displayed.

lowerTransition

0

When the bounding box is transformed to screen space, if its pixel count lies between the minVisible and lowerTransition parameters, the object is only part displayed.

upperTransition

999999999999999977
48809823456034029568

When the bounding box is transformed to screen space, if its pixel count is between the upperTransition and maxVisible parameters, the object is only part displayed.

maxVisible

999999999999999977
48809823456034029568

When the bounding box is transformed to screen space, if its pixel count is less than the maxVisible parameter, the object is not displayed.