LodGroupCreate
When pointed at a location, the children are assigned a level of detail (LOD) range for each node input. Each node input that requires an LOD range must be added as an additional input using the inputs > Add > Add Input menu option.
Connection Type |
Connection Name |
Function |
Input |
input0 |
The place in the node graph where you want to assign child locations to a level-of-detail range. Add numbered input ports (input1, input2) by adding inputs in the node's parameters. |
Control (UI) |
Default Value |
Function |
groupName |
lod_group |
The name of the level-of-detail group location that is created at the hierarchyTargetLocation. |
hierarchyTargetLocation |
/root/world/geo |
The scene graph location where the level-of-detail group is placed. Each node input creates a level-of-detail location below this location, which stores the lodRange attributes for that input. |
inputs |
N/A |
The parameter grouping for the node inputs. |
inputs > Add |
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Add Input |
N/A |
Menu option to add a new node input and create an additional level-of-detail location to store its scene. |
inputs > input |
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minVisible |
0 |
When the bounding box is transformed to screen space, if its pixel count is less than the minVisible parameter, the object is not displayed. |
lowerTransition |
0 |
When the bounding box is transformed to screen space, if its pixel count lies between the minVisible and lowerTransition parameters, the object is only part displayed. |
upperTransition |
999999999999999977 |
When the bounding box is transformed to screen space, if its pixel count is between the upperTransition and maxVisible parameters, the object is only part displayed. |
maxVisible |
999999999999999977 |
When the bounding box is transformed to screen space, if its pixel count is less than the maxVisible parameter, the object is not displayed. |