PrmanOutputChannelDefine

The PrmanOutputChannelDefine allows you to define custom output channels, so that the final render can be split into separate elements. These customs channels (AOVs) can then be manipulated in a compositing tool.

Note:  The parameters available for this node are dependent on which version of RenderMan for Katana you are using. As such, only the renderer-agnostic parameters are listed below. For more information on some of the other parameters you may encounter, please refer to the documentation that ships with RenderMan.

Connection Type

Connection Name

Function

Input

in

The place in the node graph where you want to define custom output channels to be used by PRMan at the final render.

 

Control (UI)

Default Value

Function

name

N/A

The name used by the RenderOutputDefine node for these output channel settings. This parameter usually matches the channel name.

type

varying float

Sets the output channel type:

BYTE, INT, LONG, BOOL, FLOAT, DOUBLE, RGB, RGBA, ABSRGB, VECTOR, POINT, POINT2, STRING, POINTER, ARRAY, MATRIX, and ENUM