PrmanOutputChannelDefine
The PrmanOutputChannelDefine allows you to define custom output channels, so that the final render can be split into separate elements. These customs channels (AOVs) can then be manipulated in a compositing tool.
Note: The parameters available for this node are dependent on which version of RenderMan for Katana you are using. As such, only the renderer-agnostic parameters are listed below. For more information on some of the other parameters you may encounter, please refer to the documentation that ships with RenderMan.
Connection Type |
Connection Name |
Function |
Input |
in |
The place in the node graph where you want to define custom output channels to be used by PRMan at the final render. |
Control (UI) |
Default Value |
Function |
name |
N/A |
The name used by the RenderOutputDefine node for these output channel settings. This parameter usually matches the channel name. |
type |
varying float |
Sets the output channel type: BYTE, INT, LONG, BOOL, FLOAT, DOUBLE, RGB, RGBA, ABSRGB, VECTOR, POINT, POINT2, STRING, POINTER, ARRAY, MATRIX, and ENUM |