Using Look Files in an Asset’s Look Development
Katana look files (.klf) can be used for an asset’s look development. They are created by comparing the scene graph generated at two points within the Node Graph and then recording the difference. When that same asset is used within another recipe, the look file can be applied, restoring the state created during look development. Multiple looks (within the same file) can be created for different passes, the first pass is always called default.