Other Uses of Look Files

As mentioned previously, Look Files are actually quite a flexible tool that can be used for a number of different purposes as well as their 'classic' use to hand off looks for Look Dev to Lighting. Some of the other things they can be used for include:

Defining palettes of standard shaders to use in a show.

Making additional modifications to assets beyond simple shader assignment, such as:

Visibility settings to hide objects if they shouldn't be visible.

Adding face-sets to objects for per-face shader assignment.

Per-object render settings, such as renderer specific tessellation settings.

Defining additional lights that need to be associated with an asset, such as a car that needs head lights or a building that needs architectural lights.

Adding additional locations to the asset such as new locations in the asset hierarchy for hair procedurals.

Specifying global settings for render passes, such as what resolution to render at, defining what outputs (AOVs) are available and anti-aliasing settings.