Other Uses of Look Files
As mentioned previously, Look Files are actually quite a flexible tool that can be used for a number of different purposes as well as their 'classic' use to hand off looks for Look Dev to Lighting. Some of the other things they can be used for include:
• Defining palettes of standard shaders to use in a show.
• Making additional modifications to assets beyond simple shader assignment, such as:
• Visibility settings to hide objects if they shouldn't be visible.
• Adding face-sets to objects for per-face shader assignment.
• Per-object render settings, such as renderer specific tessellation settings.
• Defining additional lights that need to be associated with an asset, such as a car that needs head lights or a building that needs architectural lights.
• Adding additional locations to the asset such as new locations in the asset hierarchy for hair procedurals.
• Specifying global settings for render passes, such as what resolution to render at, defining what outputs (AOVs) are available and anti-aliasing settings.