Choosing a Light or Camera to Look Through

The view from a viewport comes from either a light or a camera. You can change the view to a different light or camera to make placement easier or to help with composition. To set this:

1.   Click the text at the bottom of the Viewer (such as perspShape).

This brings up a list of available lights and cameras.

2.   Filter the list to find the camera or light you want. To filter the list you can:

Uncheck the Cameras checkbox to remove cameras from the list.

Uncheck the Lights checkbox to remove lights from the list.

Type text into the Filter field to only display items that contain the text.

3.   Select the required light or camera from the list.

 

Alternatively, you can also:

1.   Click the text at the bottom of the Viewport (such as perspShape).

This brings up a list of lights and cameras.

2.   Click New persp view to look through a new perspective camera.

The camera and lights displayed in the filter list are populated in four ways:

Cameras from the globals.cameraList at the /root/world location.

Lights from the lightList attribute at the /root/world location.

The default four cameras (persp, top, front and side) along with any new cameras created with the New- persp view button in the filter list.

The current render camera (such as set with the RenderSettings node).

Note:  Cameras with a scene graph location can be identified by the icon by their name in the filter list.

Selecting the View from the Camera List

1.   Click to bring up the camera list.
2.   Type text into the Filter field to only display cameras that contain the text.
3.   Select the camera to look through from the list.

Alternatively, you can also:

1.   Click to bring up the camera list.
2.   Click New persp view to look through a new perspective camera.

Selecting the View from the Light List

1.   Click to bring up the light list.
2.   Type text into the Filter field to only display lights that contain the text.
3.   Select the light to look through from the list.

Selecting the View from a Scene Graph Location

1.   Select the scene graph location to look through.
2.   Click .

Tip:  Text entered into the Filter field of the view selection dialogs may contain some basic regular expression patterns, such as ranges [a-z].

Tip:  If you want to look through a particular object, you can select it in the Viewer and click , or press V when the object is selected.