Choosing a Light or Camera to Look Through
The view from a viewport comes from either a light or a camera. You can change the view to a different light or camera to make placement easier or to help with composition. To set this:
1. | Click the text at the bottom of the Viewer (such as perspShape). |
This brings up a list of available lights and cameras.
2. | Filter the list to find the camera or light you want. To filter the list you can: |
• Uncheck the Cameras checkbox to remove cameras from the list.
• Uncheck the Lights checkbox to remove lights from the list.
• Type text into the Filter field to only display items that contain the text.
3. | Select the required light or camera from the list. |
Alternatively, you can also:
1. | Click the text at the bottom of the Viewport (such as perspShape). |
This brings up a list of lights and cameras.
2. | Click New persp view to look through a new perspective camera. |
The camera and lights displayed in the filter list are populated in four ways:
• Cameras from the globals.cameraList at the /root/world location.
• Lights from the lightList attribute at the /root/world location.
• The default four cameras (persp, top, front and side) along with any new cameras created with the New- persp view button in the filter list.
• The current render camera (such as set with the RenderSettings node).
Note: Cameras with a scene graph location can be identified by the icon by their name in the filter list.
Selecting the View from the Camera List
1. | Click to bring up the camera list. |
2. | Type text into the Filter field to only display cameras that contain the text. |
3. | Select the camera to look through from the list. |
Alternatively, you can also:
1. | Click to bring up the camera list. |
2. | Click New persp view to look through a new perspective camera. |
Selecting the View from the Light List
1. | Click to bring up the light list. |
2. | Type text into the Filter field to only display lights that contain the text. |
3. | Select the light to look through from the list. |
Selecting the View from a Scene Graph Location
1. | Select the scene graph location to look through. |
2. | Click . |
Tip: Text entered into the Filter field of the view selection dialogs may contain some basic regular expression patterns, such as ranges [a-z].
Tip: If you want to look through a particular object, you can select it in the Viewer and click , or press V when the object is selected.