Removing, Replacing, and Deleting Nodes
Removing a Node
There are two different ways to disconnect a node without deleting it:
• remove the inputs/outputs manually, or
• extract it, which removes all connections and attempts to repair the recipe by connecting the nodes that are around the extracted node.
To disconnect a node, drag the head or tail of the connecting arrow to an empty area of the workspace.
To extract a node, removing all the connections to the node without deleting it:
1. | Select the node you wish to extract. |
2. | In the Node Graph, select Edit > Extract Selected Nodes (or press X) |
This removes all connections from the selected node, extracting it from the recipe.
Replacing Nodes
To replace one node with another you can use the R key to replace a node using the same Tab menu.
To replace a node using the R key:
1. | In the Node Graph, select the node you want to replace. |
2. | Press R and start typing the name of the node you want to create. |
Katana displays a list of matches.
3. | To select the node you want to add from the list, either: |
• click on it, or
• scroll to it with the Up and Down arrow keys and press Return.
The new node replaces the selected node in the Node Graph.
Deleting Nodes
1. | Select the node(s) you want to delete. |
2. | Press Delete. |
Katana removes the node(s) from the scene.
To delete all nodes not contributing to the current Scene Graph, in the Node Graph, select Edit > Delete All Non-Contributing Nodes. Disabled nodes that would contribute if enabled are not deleted.