Transformations and Bounds
Type |
Attribute |
Description |
---|---|---|
|
|
List of six doubles defining two points that define a bounding box. The order of the values is xmin, xmax, ymin, ymax, zmin, and zmax. Bounds are in local (object) space, not world space. |
|
|
The An object can have only one interactive group. If another transform is added (using a Transform3D node for example), the previous interactive group automatically gets renamed. The group can be any arbitrary name, but uses the conventions:
occurrence of This supports an arbitrary list of transform commands, similar to
The name prefix ( Note Transform commands can be grouped together in sub-groups, or they
can be declared without sub-groups, for example |
|
|
Translation on the xyz axes. |
|
|
The first number indicates the angle of rotation. The remaining three define the axis of rotation (1.0/0.0/0.0 for X axis). |
|
|
The first number indicates the angle of rotation. The remaining three define the axis of rotation (0.0/1.0/0.0 for Y axis). |
|
|
The first number indicates the angle of rotation. The remaining three define the axis of rotation (0.0/0.0/1.0 for Z axis). |
|
|
Scale on the xyz axes. |
|
|
A 4x4 homogenous matrix transformation. |
|
|
Resets the transformation to identity, ignoring everything prior to it
in the transformation stack. This is synonymous with the
Note The presence of this attribute is all that is required to set the transform to identity. The value is ignored but the type must be double. |