USD Nodes
USD Nodes: Composition
Add a sublayer to the stage.
Inherit the hierarchy and properties from one source prim to other prims.
Add references to your scene that refer to other prims.
Allow layered inheritance where each specializing prim can further refine or extend the properties of the original.
Add payloads to a scene, which allows for more efficient scene management and faster initial load times.
USD Nodes: Prims
Create a prim defined by the selected USD type.
Create native USD cameras.
Create multiple light prims inside one USD layer.
Create a native USD material.
Create a native USD light.
Create scope prims.
Specify attributes such as size, height, display color, and behaviors of objects within the scene.
Create Xform prims.
Create a capsule prim.
Create a cone prim.
Create a cube prim.
Create a cylinder prim.
Create a plane prim.
Create a sphere prim.
Create a volume prim.
USD Nodes: Properties
Activate or deactivate any number of prims in the stage.
Assign the defining properties of a prim.
Set metadata at either the Attribute, Layer, or Prim level.
Store data that varies over the surface of a prim, and customize appearance or behavior of individual prims within the scene hierarchy independently of others.
Sets a directed connection between a prim and a property.
Apply 3D transforms like position, orient and scale to one or more prims in a USD scene.
Edit various xformOps.
Set up stage-specific parameters before building your stage in USD.
Contain groups of variants for prims, allowing multiple alternative versions of scene data to coexist in the same stage.
Modify the kind of a prim.
Define and modify USD collections.
Assign USD materials to geometry.
USD Nodes: Output
Define which layers to use for a UsdLayerExport.
Export native USD data to a USD layer.
Add multiple nodes to a Group ready for export.
USD Nodes: Other/ SuperTools
Convert Katana (Geolib) data to USD data.
Take or create a scene description stored as .usda, edit it, and manually write it to the stage.
Gives you the power of Python to author USD layers.
Convert upstream USD data into Katana (Geolib) data for rendering or editing the scene using Katana’s range of Geolib nodes.
Create multiple prims inside one USD layer.
Create multiple light prims inside one USD layer.