7. Creating a Camera
In this video we create a camera using a CameraCreate node and merge it with the geometry within our Group node.
In the video:
• To create a camera:
|1.||Press Tab in the Node Graph tab.|
|2.||Type camera to filter the list and click on the CameraCreate node.|
• To reposition a camera:
|1.||In the node graph, select the CameraCreate node and the node containing your geometry. If your geometry node output is connected to a Dot node, you can select the Dot node.|
|2.||Press M to add a Merge node.|
Your camera is now connected to the scene at the same point in the node tree as your geometry.
|3.||Hover over the CameraCreate node and press V.|
Your camera appears in the scene graph. Click on the expand icon to reveal your camera in the 3D viewer.
|4.||Whilst hovering over the 3D viewport, press W.|
The transform manipulators appear. You can now use the transform tools to rotate and move your camera.
• To toggle the 3D viewport to display the perspective through a camera:
|1.||Select your camera in the scene graph.|
|2.||Under the 3D viewport, click on the perspective icon.|
|3.||Select the root path of the camera. For example: /root/world/cam/camera.|
Your viewport perspective is now looking through the camera.