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Introduction to Katana 3.1

1. Course Introduction

Arielle Martin introduces Katana 3.1.

2. Creating a Primitive

How to create a basic sphere primitive.

3. Importing Assets

Bringing alembic files into the scene.

4. Using a Merge Node

Linking assets together

5. Transformations

Transforming and manipulating geometry within your scene.

6. Group Nodes & Dot Nodes

Collecting geometry nodes together using the Group node.

7. Creating a Camera

Using a CameraCreate node to insert a camera in a scene

8. Render Settings

An overview of the 3Delight renderer and its parameters.

9. Preview Render

An overview of how to use the Preview Render tool.

10. Live Render

Live Rendering of a scene.

11. Subdividing Geometry

Creating smooth edges by subdividing geometry.