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Introduction to Katana 3.1
Arielle Martin introduces Katana 3.1.
How to create a basic sphere primitive.
Bringing alembic files into the scene.
Linking assets together
Transforming and manipulating geometry within your scene.
Collecting geometry nodes together using the Group node.
Using a CameraCreate node to insert a camera in a scene
An overview of the 3Delight renderer and its parameters.
An overview of how to use the Preview Render tool.