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Introduction to Katana 3.1
Arielle Martin introduces Katana 3.1.
How to create a basic sphere primitive.
Bringing alembic files into the scene.
Linking assets together
Transforming and manipulating geometry within your scene.
Collecting geometry nodes together using the Group node.
Using a CameraCreate node to insert a camera in a scene
An overview of the 3Delight renderer and its parameters.
An overview of how to use the Preview Render tool.
Live Rendering of a scene.
Smoothing edges by subdividing geometry.
Creating a basic material node and using a shader.
Lighting a scene with the GafferThree node.
Using a GroupStack node and creating a dlMetal material.
Applying a texture file to a shader.
How the InteractiveRenderFilter speeds up monitor rendering.
Mesh lights and excluding geometry from light interaction.
Creating a Master Material and light Rig.
Organizing the node graph and applying colors to nodes.
Maintaining file links for Katana portability.
Using a render node and performing a disk render.