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Add Version Settings Dialog

The Add Version Settings dialog is described below with functions for how to access it. A list of the controls on the dialog box can be found in the table below.

What It Does

Specifies the settings of the imported object version that is being added to the Mari project.

How to Access It

Right-click | on object in Objects Palette > Add Version > select object and Open

Add Version Settings Dialog Fields

Control

Type

What it does

Notes

Mapping Scheme

dropdown

If there is a UV map available, and you would like to use it, select UV if available, Ptex otherwise. If you prefer to use Ptex, select Force Ptex. This option loads the selected geometry and replaces the existing UV map with a Ptex map.

 

Merge Type

dropdown

Choose whether to merge selected items from the objecthierarchy tree as:

Single Mesh - merges selected geometry into one single mesh in a GeoEntity. Note that this implies that the information about the original geometries cannot be accessed once the merge is done.

Just Merge Nodes - merges selected geometry into one GeoEntity while retaining the metadata and mesh information about the original individual geometries. Note, this information can only be accessed by more technical users using the C API.

Select Just Merge Nodes to preserve selection groups between versions. See Adding and Removing Object Versions .

Merge Selection Groups

dropdown

You can choose to Merge selection groups with the same name or choose the Do not merge selection groups option.

Select Merge selection groups with the same name to preserve selection groups between versions. See Adding and Removing Object Versions .

Take dropdown, information If an object has been exported with animation takes, the takes are shown in the dropdown menu. Otherwise, information regarding the only take available is shown. Only available when choosing .fbx files in the file browser. When adding an object with animation takes, the take can only be selected on import and cannot be changed at a later point.
Scene information In the object hierarchy, shows all the objects, cameras, and lights that are part of the Alembic file.  
Merge checkbox

Select the checkbox to determine if a geometry is to be merged with another on project creation.

For more information on merging Alembic or FBX geometry, see Creating a New Project with Alembic and FBX Files

Start Frame and End Frame

entry box

Set the frame range from the source file to import.

 

Single Frame

button

Sets the start and end frame fields to only import the first frame from the animation in the object file.

 

All Frames

button

Sets the start and end frame fields to import the entire animation from the object file.

 
Frame Offset entry box Set by how many frames to offset the loading of an animated object. You can specify a frame range, or simply a number of frames.  
Ok button Accepts the object settings and imports the selected object versions.  
Cancel button Cancels the object import and closes the Add Version Settings dialog.