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Displacement Dialog
The Displacement dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Allows you to generate a displacement map, using a high polygon source model and a low polygon destination model to calculate the displacement.
How to Access It
• Menubar | Objects > Generate > Displacement
• Right-click | Objects Palette > Generate > Displacement
Displacement Dialog Fields
Control |
Type |
What it does |
Notes |
---|---|---|---|
Source |
|||
Object |
dropdown |
Select the high polygon object from which you want to calculate the displacement map. | |
Version |
dropdown |
Select the high polygon object version from which you want to calculate the displacement map. | |
Size |
dropdown |
Set the size of the selected channel on the low polygon object for which you are creating the displacement map. | |
Frame |
entry box, slider |
Set the frame from which you want to calculate the displacement map. | |
Destination | |||
Version |
dropdown |
Select the low polygon object version to which you want to apply the displacement map. | |
Frame |
entry box, slider |
Set the frame to which you want to apply the displacement map. | |
Sampling |
|||
Interpolation |
dropdown |
Interpolation is similar to Photoshop's sampling functionality. You can select the method Mari uses to average out pixels from either: • Nearest Neighbor- selects the nearest pixel for sampling. • Inverse Distance Weighted - weights the average on the closest pixels. • Inverse Distance Weighted (Smoother) - weights the average on the closest pixels with a priority to providing smoother sampling. • Inverse Distance Weighted (Sharper) - weights the average on the closest pixels with a priority to providing sharper sampling. |
|
Sample Count |
entry box, slider |
Set the number of points the search finds and combines when sampling. | |
Center Positions | checkbox | Choose whether or not to center the sampling position for the displacement map. This is where the Sample Count starts from. | |
Bleed Edges | checkbox | Choose whether or not the displacement map bleeds over the edge of patches. | |
Range Amount | entry box, slider | Sets the range for the search distance. The units in which this is measured are determined in Range Units. | |
Range Units | dropdown |
The unit of measurement for the Range Amount field: • Infinite - there is no limit; Mari attempts to find a pixel in the source image data. • World Units - the maximum search distance expressed directly in world space. • Object Size Percentage - the maximum search distance is expressed as a percentage of the destination object's size. |