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Gaussian Blur Dialog
The Gaussian Blur dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Allows you to apply an object-based blur effect across the whole object, not just on specific patches. This eliminates seaming because it can apply the effect across 3D boundaries.
How to Access It
• Menubar | Objects > Generate > Gaussian Blur
• Right-click | Objects Palette > Generate > Gaussian Blur
Gaussian Blur Dialog Fields
Control |
Type |
What it does |
Notes |
General |
|||
Geometry Version | dropdown | Select the object version to which you want to apply the blur. | |
Frame | entry box, slider | Set the frame to which you want to apply the blur. | |
Samples | entry box, slider | Set the sample size for the blur effect. | |
Sampling | |||
Center Positions | checkbox | Choose whether or not to center the sampling position for the blur effect. This is where the Samples size starts from. | |
Bleed Edges | checkbox | Choose whether or not the blur effect bleeds over the edges of patches. | |
Range Amount | entry box, slider | The range (distance) to which the blur effect extends. The units in which this is measured are determined in Range Units. | |
Range Units | dropdown |
The unit of measurement for the Range Amount field: • Infinite - the range amount is set in the context of infinite XYZ space. • World Units - the range amount is set in worldspace. • Object Size Percentage - the range amount is determined as a percentage of the total size of the object. |