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Height Dialog
The Height dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Allows you to generate a height map, using a high polygon source model and a low polygon destination model to calculate the height.
How to Access It
• Menubar | Objects > Generate > Height
• Right-click | Objects Palette > Generate > Height
Displacement Dialog Fields
Control |
Type |
What it does |
Notes |
---|---|---|---|
Source |
|||
Object |
dropdown |
Select the high polygon object from which you want to calculate the height map. | |
Version |
dropdown |
Select the high polygon object version from which you want to calculate the height map. | |
Size |
dropdown |
Set the size of the selected channel on the low polygon object for which you are creating the displacement map. | |
Frame |
entry box, slider |
Set the frame from which you want to calculate the height map. | |
Destination | |||
Version |
dropdown |
Select the low polygon object version to which you want to apply the height map. | |
Frame |
entry box, slider |
Set the frame to which you want to apply the height map. | |
Sampling |
|||
Interpolation |
dropdown |
Interpolation is similar to Photoshop's sampling functionality. You can select the method Mari uses to average out pixels from either: • Nearest Neighbor- selects the nearest pixel for sampling. • Inverse Distance Weighted - weights the average on the closest pixels. • Inverse Distance Weighted (Smoother) - weights the average on the closest pixels with a priority to providing smoother sampling. • Inverse Distance Weighted (Sharper) - weights the average on the closest pixels with a priority to providing sharper sampling. |
|
Sample Count |
entry box, slider |
Set the number of points the search finds and combines when sampling. | |
Center Positions | checkbox | Choose whether or not to center the sampling position for the height map. This is where the Samples size starts from. | |
Bleed Edges | checkbox | Choose whether or not the height map bleeds over the edges of patches. | |
Range Amount | entry box, slider | The range (distance) to which the height map extends. The units in which this is measured are determined in Range Units. | |
Range Units | dropdown |
The unit of measurement for the Range Amount field: • Infinite - the range amount is set in the context of infinite XYZ space. • World Units - the range amount is set in worldspace. • Object Size Percentage - the range amount is determined as a percentage of the total size of the object. |