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Height Dialog

The Height dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.

What It Does

Allows you to generate a height map, using a high polygon source model and a low polygon destination model to calculate the height.

How to Access It

Menubar | Objects > Generate > Height

Right-click | Objects Palette > Generate > Height

Displacement Dialog Fields

Control

Type

What it does

Notes

Source

Object

dropdown

Select the high polygon object from which you want to calculate the height map.  

Version

dropdown

Select the high polygon object version from which you want to calculate the height map.  

Size

dropdown

Set the size of the selected channel on the low polygon object for which you are creating the displacement map.  

Frame

entry box, slider

Set the frame from which you want to calculate the height map.  
Destination

Version

dropdown

Select the low polygon object version to which you want to apply the height map.  

Frame

entry box, slider

Set the frame to which you want to apply the height map.  

Sampling

Interpolation

dropdown

Interpolation is similar to Photoshop's sampling functionality. You can select the method Mari uses to average out pixels from either:

Nearest Neighbor- selects the nearest pixel for sampling.

Inverse Distance Weighted - weights the average on the closest pixels.

Inverse Distance Weighted (Smoother) - weights the average on the closest pixels with a priority to providing smoother sampling.

Inverse Distance Weighted (Sharper) - weights the average on the closest pixels with a priority to providing sharper sampling.

 

Sample Count

entry box, slider

Set the number of points the search finds and combines when sampling.  
Center Positions checkbox Choose whether or not to center the sampling position for the height map. This is where the Samples size starts from.  
Bleed Edges checkbox Choose whether or not the height map bleeds over the edges of patches.  
Range Amount entry box, slider The range (distance) to which the height map extends. The units in which this is measured are determined in Range Units.  
Range Units dropdown

The unit of measurement for the Range Amount field:

Infinite - the range amount is set in the context of infinite XYZ space.

World Units - the range amount is set in worldspace.

Object Size Percentage - the range amount is determined as a percentage of the total size of the object.