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Mari Preferences Dialog
The Mari Preferences dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Lets you set preferences for how Mari works.
How to Access It
• Menubar | Edit > Preferences
Mari Preferences Dialog Fields
Setting |
Type |
What it does |
Notes |
Color |
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Color Management Defaults | Color Picker Maximum |
entry box, slider |
The maximum color intensity that can be chosen in the color picker. |
From 1 to 65,365; defaults to 4,096. |
Color Management Defaults | Color Profile |
dropdown |
Sets the default color profile for |
|
Display | Center |
entry box, slider |
Sets the center F-Stop value for when the Gain reset button is clicked. |
|
General | Color Swatches and Pickers |
dropdown |
Specify whether the color swatches and color pickers within Mari are based on the OCIO colorspace for the project (found within the File > Settings), the colorspace listed within the Color Manager (View Transform) palette, or the Raw data, which has no colorspace transformation. |
|
General | Image Transform Clamping |
dropdown |
Specify whether the colorspace transforms that are applied to images are clamped between the values of 0 and 1, with: Off - not clamping the values applied to any image at all. Clamping can still occur in places like the Paint through tool when either the paint buffer or target image set is 8-bit. Byte - clamping only when the colorspace transform is applied to images that are 8-bit. All - clamping all images regardless of bit depth. |
|
General | Detect Path Colorspace |
checkbox |
When reading image files from disk, enable this option to detect the colorspace of the image from the colorspace names found in the image's file name and path. |
|
General | 3D LUT Size |
dropdown |
Sets the size of the display LUT loaded by the View Transform toolbar. |
You may sometimes notice artifacts on the canvas when your LUT size is too small. Increase the size of the LUT here. |
General | Transform Cache Size |
|
Sets the maximum memory size Mari uses to cache data that has undergone a colorspace transformation. |
You can assign a shortcut for the Transform Cache Size option in the Manage Keyboard Shortcuts Dialog. |
Data |
|||
Autosave | |
entry box, incrementers |
Sets how frequently (in minutes) Mari automatically saves your work. |
|
Channel Cache | Resolution Mode |
dropdown |
Determines if Mari caches at the given channel’s resolution or a lower proxy level. Setting this to Fixed uses the Default resolution and Type |
This can speed up the caching process if you don’t require the full |
Channel Cache | Default |
dropdown |
If the Resolution Mode is set to Fixed, Mari caches at the selected |
This can save time when caching large patches if you don’t require the full resolution while working. |
Channel Cache | Default Type |
dropdown |
If the Resolution Mode is set to Fixed, Mari caches at the selected bit depth. |
This can save time when caching large patches if you don’t require the full resolution while working. |
Channels | Export Transform |
dropdown |
Specifies which colorspace transform method to use when performing flattening and baking on export: Accurate - performs all colorspace transforms on the CPU. This gives the most mathematically correct results but incurs a cost of decreasing the speed of export. Fast - performs all colorspace transforms on the GPU. This maximizes the speed of export, but may introduce errors due to the math in some cases, being an approximation to the true methods. Automatic - uses the CPU or GPU, on case-by-case basis, based on the accuracy of colorspace transform itself. |
|
Channels | Importer |
dropdown |
Sets the mode for the import • Fast Importer - takes over your Mari session while it imports the textures, but works quicker. • Background Importer - works in the background, letting you paint and work on your project, but takes longer. |
|
Channels | Exporter |
dropdown |
Sets the mode for the export • Fast Exporter - takes over your Mari session while it exports the • Background Exporter - works in the background, letting you paint and work on your project, but takes longer. |
|
Channels | Export Mask Stacks |
dropdown |
Determines how mask stacks are • Export Baked Mask Stack and an Invisible Group - exports a group along with the mask stack in order to group the exported masks. • Export Baked Mask Stack Only - exports on the mask stack with nothing else as part of the export. |
|
Channels | Autosnapshot |
dropdown |
Sets whether automatic snapshots are enabled or disabled. The options available are: • Disabled - Disables the • Enabled with Limit - Enables the • Enabled - Unlimited - Enables the |
|
Channels | Autosnapshot Limit |
entry box, slider |
When Enabled with Limit is |
|
General | Fix Edge UVs |
dropdown |
Sets whether Mari should “fix” any UVs that sit on the edge of the patch. With this on, you can paint models that have UVs at the edge of the patch. |
|
General | Channel Input |
dropdown |
When creating a new project, sets whether the New Channel dialog box adds either: • Single Channel - a single channel. • Channel Presets - a set of |
|
Project | Thread Count |
entry box, slider |
Sets the number of free threads that are available for background tasks. |
These are in |
Project | Max Memory |
entry box, incrementers |
Sets the maximum amount of memory Mari uses for the DDI cache blocks. You can't set this to a value higher than 80% of the memory you have available (rounded to the nearest half-GB). For example, if you have 6GB of memory available, you can't set Max Memory to a value higher than 4.5GB. This is to avoid using all the physical memory available. |
DDI is the data caching system used in Mari. The Reset (R) icon resets the maximum memory value to 2 GB. |
Project | Cache Space Update Interval |
entry box, slider |
Sets the interval, in seconds, that the cache drives are checked for sufficient disk space. |
|
Project | Project Location | entry box, button |
Specifies the location where Mari stores the project data. This can only be modified if the MARI_CACHE environment variable has not been set, and no project is loaded. |
Do not delete this directory! If you do, you will lose all your project data and existing work. |
GPU |
|||
Baking and Projection |Mip-Map Generation |
dropdown |
Sets the method used when generating mip-maps for images. Accurate - Image data is linearized before down-sampling and then converted back into the native colorspace. This gives the most mathematically correct results but incurs a cost of decreasing the speed of processes such as baking. Fast - No linearization is performed and the down-sampling is done in the native colorspace of the image data. This maximizes the speed of processes such as baking, but can introduce errors due to the math being non-linear. |
|
Baking and Projection | Render Bucket Size |
dropdown |
Sets the maximum tile size for tiled render operations (for example, unprojections). Setting this to a lower value improves accuracy but may result in slower render operations. |
|
Baking and Projection | Bake Bucket Size |
dropdown |
If baking calculation has to be divided into sections in order to continue efficiently, this specifies the |
Increasing the number of squares per section can increase baking time, but may impact stability. |
Canvas | Deferred Shading |
checkbox |
Specifies whether to use deferred shading. This is on by default and should increase painting and |
|
Canvas | Deferred Texture Array |
checkbox |
Turns Deferred Texture Array on/off. When this is active, Mari makes more efficient use of OpenGL. |
|
General | Max Image Memory |
entry box, incrementers |
Sets the maximum amount of |
|
General | Deferred Quad Split Count |
entry box, slider |
Sets the quad split count. Increasing this value splits the canvas into |
Used in conjunction with Draw Batch Size, adjusting this value can improve stability and prevent Windows driver resets. |
General |Threaded Operations Allowed |
checkbox |
If this is enabled then operations requiring threaded OpenGL can be executed. |
|
General |Cubemap Arrays Allowed |
checkbox | Enabling cubemap arrays allows the use of this OpenGL feature that the Environment Light requires. |
|
General | Bindless Textures Allowed |
checkbox |
Enables the use of bindless textures for hardware that can support them. This allows a greater number of textures to be used on a graphics card. |
|
General | Vsync |
dropdown |
Sets the VSync option to Off, On, or System. If the VSync option is On, then this forces the main canvas to only update at the monitor’s refresh rate. If it is Off, then the main canvas can update at any time. This could result in tearing, if the canvas is running faster than the monitor’s refresh rate. If the option for System is set, Mari uses the system and driver settings for VSync. Mari needs to be restarted for this to fully take effect. |
This setting is dependent on driver and operating system settings. Hence, this option doesn't appear if you do not have the correct OS or drivers. |
Shaders | Use Cache |
checkbox |
If this is enabled, the preference uses already-compiled shaders a second time, otherwise Mari compiles every time shaders, nodes, or layer stacks are changed. |
|
Shaders | Tessellation Allowed |
checkbox |
Enables the use of tessellation shaders for hardware able to support them. |
|
Shaders | Compute Allowed |
checkbox |
Enables the use of compute shaders for hardware that can support them. This can speed up rendering by pre-filtering data. |
|
Shaders | Compilation Mode |
dropdown |
Specifies the strategy to use when compiling GLSL shader programs: Legacy - uses the Optimized strategy with an older OpenGL technique for passing data into the shader. This matches how Mari operated prior to Mari 3.3v1. Dynamic - compiles shaders less frequently and at a faster speed. This may decrease the FPS. Optimized - compiles shaders more frequently and at a slower speed. This may increase the FPS. Automatic - uses the Dynamic shader while the Optimized is being compiled. |
|
Shadow Maps | Allowed |
checkbox |
Allows the use of shadow rendering in Mari. If the box is ticked, shadow-related features are available in the Lights and Objects palettes. By default, this preference is disabled. |
Depending on your |
Shadow Maps | Use |
checkbox |
Sets whether variance map maths are used for shadows. If this box is ticked, the boundary of the shadows are softer and less prone to aliasing. For a sharper edge to shadows, |
If Allow Depth |
Shadow Maps | Resolution |
dropdown |
Sets the texture resolution of each of the array of depth textures used for shadow rendering. The Depth |
|
Shadow Maps | Layer Count |
dropdown |
Sets the number of depth projection textures to use for shadow rendering. Increasing the array size increases the graphics card memory made available for shadow rendering. The total graphics memory used for these textures is 8 multiplied by the depth projection resolution, multiplied by the depth projection texture array size. The array size controls how many angles each light of the 4 lights uses. The maximum array size is 24, which allows for 6 angles per light. |
Options are available for 25-32, but at this time Mari does not use these additional angles. Selecting options over 24 causes wasted cache space. |
Virtual Texture | Type |
dropdown |
Sets the pixel type of the virtual |
|
Virtual Texture | Resolution |
dropdown |
Sets the size of the virtual textures Mari uses. Larger sizes may give better results but require significantly more GPU memory. |
|
Virtual Texture | Layer Count |
entry box, slider |
Controls the number of 2D texture layers used in the virtual texture Mari uses for display. Increasing this may resolve issues with flickering textures. |
This value is dependent on the graphics card capabilities.
|
Virtual Texture | Bake Resolution |
dropdown |
Controls the size of the virtual This is a graphics card-dependent setting. |
|
Virtual Texture | Gather Scale |
entry box, slider |
Sets the buffer size Mari uses when gathering information on which image tiles are required for rendering a scene. The default value of 1.000 halves the canvas resolution and works well in most situations, saving processing time. However, if glitches are appearing in the canvas, you may need to increase this value to fix the problem (at the cost of reduced painting and navigation speed). |
|
Virtual Texture | Gather Type | dropdown |
The pixel format the virtual texture system uses to complete a 'meta' render, in order to verify which textures it needs during a full render. The formats are: • Short - a short/small integer value; 16 bits. • Float - a floating point value; 32 bits. |
Note: With some Intel cards on Linux, the Short option does not always behave as it should, and it's recommended that you use Float. |
Virtual Texture | Thin |
entry box, slider |
Controls the texture preview quality of thin triangles. The default value is 0. In cases where the geometry has long thin triangles, increasing this value results in the use of higher |
|
Misc |
|||
Appearance | Use Custom Font Size |
checkbox |
Enabling this allows you to change the font used in Mari from the default setting. |
|
Appearance | Custom Font Size |
entry box, slider |
Adjusts point size of the custom font. |
Use Custom Font must be enabled in order for this to have an affect. |
Appearance | Tool Bar Size | entry box, slider | Adjusts the tool bar sizes in Mari. | |
Appearance | Slider Precision |
entry box, slider |
Adjusts how many decimal places are represented by Mari’s sliders. |
|
Appearance | Locator Size |
entry box, slider |
Adjusts the locator size on the canvas in Mari. |
|
Import and Export| Remember Paths |
checkbox |
If enabled, Mari automatically |
|
Import and Export | Show Import Summary |
checkbox |
Sets whether Mari displays an import |
The import summary |
Input | Use Hi-Res Positions |
checkbox |
If this option is enabled, Mari uses high resolution position values from tablets and other devices. Most often this is only noticeable using Paint and Vector Paint on large patch sizes. |
In some cases, having this option enabled can hinder painting entirely. Disabling it resolves the issue. |
Input | Zero Pressure Allowed | checkbox | Enabling this fixes any pressure issues you might experience with the Wacom Intuos 3. | If you aren't experiencing any issues, don't enable this option, as it can introduce other problems under Windows 8.1. |
Input | Use Mouse-Mapping Mode |
checkbox |
When using a tablet, determine whether or not to set your pen to behave as a mouse, so that positions are relative and incremental. If this is enabled, you can access screen areas outside of your tablet's reach. |
|
Named Files | Patch Cutoff |
entry box, slider |
Sets the maximum number of patches objects are allowed to have for the Named Files tab to appear on the Import and Export Channel dialogs. You can override this setting using the MARI_NAMEDFILEIMPORT_SEQUENCELIMIT environment You can use the Named Files tab to import or export individual files rather than a sequence of patches with the UDIM number (1001, 1002, etc.) in the file names. |
|
Scene | Default Lights Fixed To |
dropdown |
Sets whether the lights are fixed to a |
|
Shelf | Show Overlay |
checkbox |
Specifies whether to show object |
|
Shelf | Show Labels |
checkbox |
Specifies whether to show item labels in shelves (for example, names for color swatches). |
|
Shelf | Shelves Include Presets |
checkbox |
Specifies whether to show Mari's |
|
Shelf | Remake Icons |
button |
Regenerates Mari's icons for shelf items. If these have become corrupt (for example, if your brush icons are all blank), clicking this forces Mari to re-create all the icons. |
|
Toggle Tools | Tool on Key Held |
checkbox |
Sets how the shortcut keys for the Zoom Paint Buffer (Z), Eye Dropper (C), and Select (S) tools work. If On, these shortcut keys only apply while you're holding them down. Mari switches back to your previous tool when you let go of the shortcut key. If this is Off, tapping the shortcut key quickly switches permanently to the tool, and holding it down for more than a second or two switches to the tool while you're holding the shortcut key (and switches back as soon as you let it go). |
|
Navigation |
|||
General | Momentum Enabled |
checkbox |
If this is enabled, the model has momentum, so when you let go of the mouse button, it slowly coasts to a stop. If this is disabled, the model only moves when you are holding the mouse button down. |
|
General | Minimum Flick Speed |
entry box, slider |
Sets the minimum speed at which you can move your model around. The higher this is set, the more |
|
General | Friction |
entry box, slider |
Affects the momentum of your model as you move it around the |
Decreasing this value allows movement to retain its momentum for longer. Increasing the value arrests momentum faster. |
General | Control Type |
dropdown |
Sets up the Mari controls on the |
|
Orbit | Lock To World Up |
checkbox |
If this is on, it locks the y axis to world up view. |
|
Orbit | Center Mode |
dropdown |
Specifies the center point to orbit around from the choice of: • Look At - what is currently being viewed in the display. • Objects - the objects in a scene. • Origin - the scene origin point. • Selection - the current selection. |
|
Roll | Circular Motion Enabled |
checkbox |
If enabled, rolling is achieved by |
|
Node Graph |
|||
General |Use Cache for Bake |
checkbox, reset |
If enabled, Mari uses the cached result of a node/layer for baking process such as "Flatten", "Merge Layers" and "Bake to Paintable". Mari does not process layers below the cached layer or upstream nodes of the cached node, but uses the cached result. |
For more information about caching nodes, see Working with Node Properties. |
General | Control Type |
dropdown |
Set whether you want to zoom and pan in the Node Graph with the Mari or Nuke navigation style. |
|
General | Default Port Display |
dropdown |
Allows you to specify how the node ports connect in the Node Graph. Nodes can be read from left to right or top to bottom.
|
Switching between these navigation types does not alter existing nodes, it only changes the nodes you create after having switched the navigation. You can switch the navigation type of a selected node or multiple selected nodes by using Shift+S. |
General | Auto Insert Node |
checkbox, reset |
If checked, when you drag a node over an existing pipe, Mari auto-inserts the node between nodes. If unchecked, when you drag a node over an existing pipe, Mari does not auto-insert the node between nodes. |
|
General | Zoom To |
dropdown |
Allows you to set whether to zoom according to the Cursor's position or the Center of the Node Graph. |
|
Nuke |
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General | Use Flat Lighting |
checkbox, reset |
Modifies the Nuke workflow to use flat lighting. |
The reset icon resets the flat lighting option back to default. |
Server | Nuke Host |
entry box, reset |
Allows you to specify the host name for the location of Nuke. |
|
Server | Port |
entry box, slider, reset |
Allows you to specify the port number, or modify it with the slider. |
|
Server | Nuke Launch Path |
entry box |
Allows you to browse and load a launch path for accessing Nuke files. |
The path can be written manually or inserted using the browse and load icon. |
Painting |
|||
Cursor | Shape |
dropdown |
Allows you to set whether the brush cursor in Mari is displayed as an outline of the selected brush tip or as a standard round paint cursor. |
|
Cursor | Opacity |
entry box, slider |
Allows you to set the opacity of the brush cursor. This only affects how opaque the cursor design is, not the opacity of the paint. |
|
Projection | Default Color Depth |
dropdown |
Sets the default color depth Mari uses: 8, 16, or 32-bit. |
|
Paths |
|||
Channel Presets | Search Paths |
list, button |
Adds or removes directories that Mari checks for channel preset |
See the Mari User Guide for details on writing your own channel |
Environments | HDR Paths | list, button |
Adds or removes directories that Mari checks for environment light images. For each directory provided, a Thumbnails sub-directory within it is looked for that should contain smaller versions of the images, with matching filenames, for use by the UI. |
When Mari scans the path, it also searches for image thumbnails to use from the Thumbnails directory. |
Megascans| Search Paths |
|
Adds the directory that Mari checks for Megascans assets. |
See Texture Sets Palette. |
Shaders | Search Paths |
list, button |
Adds or removes directories that Mari checks for compositing shaders. |
|
Ptex |
|||
Face Textures | Minimum Size |
dropdown |
Sets the minimum face texture size. The options provide increments in powers of two, and allow you to clamp face texture sizes during |
The default state is 1 for |
Scripts |
|||
Console | Font Size |
entry box, slider |
The point size of the default Mari font in the Python console. |
|
Mari Command Port | Port |
entry box, slider |
Sets the port number that Mari receives commands from Nuke through. The default value is 6100. |
|
Mari Command Port | Enabled |
checkbox |
If checked, Mari can receive commands through the specified port. |
The default state is |
Mari Command Port | Local Host Only |
checkbox |
If unchecked, Mari can listen for connections to its command port from any machine. If this is checked, then Mari only listens for connections from the local machine. Only allowing connections from the local host is more secure but |
The default state is enabled. |