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Default Shaders

In any project, Mari has four default shaders that you start with before adding any custom shaders. These default shaders are:

Current Channel - displays the paint in your selected channel.

Current Layer and Below - displays the paint in your selected sub-stack (such as a mask or adjustment stack) up to the selected layer. If you don’t have a sub-stack selected, it shows the parent stack up to the selected layer.

Current Layer - displays the paintable paint and masks in your selected layer.

Current Paint Target - displays the paint in your selected layer, including any mask or mask stack, adjustment, filter or groups associated with the layer.

These shaders are also found on the Project Controls toolbar and allow you to switch between each shader. If you can't see the Project Controls toolbar, right-click on the toolbar area and choose Project Controls from the dropdown menu. If you want to see how your paint looks for a single layer, then compare it when added to the rest of the layer stack, switching between the Current Layer and Current Layer and Below views can assist you.