Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Display Properties Dialog
The Display Properties dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Allows you to set how Mari displays the project - the background behind the model, the overlay used on locked patches, whether to show wireframes on the model, and so on.
How to Access It
• Right-click | main canvas > Display Properties
Display Properties Dialog Fields
|
Control |
Type |
What it does |
Notes |
| Canvas > HUD | |||
|
HUD |
checkbox |
Shows the Heads Up Display information in the background of the canvas (tool tips, etc). |
|
| Canvas > Background | |||
|
Image |
entry box, button |
Select the file to display as the project |
|
|
Bottom |
swatch |
Sets the color to display at the bottom of the screen. To use a single color in the |
|
|
Top |
swatch |
Sets the color to display at the top of the screen. |
|
| Canvas > Environment | |||
| Show Environment | checkbox | If an Environment light image is set to display as a background on the canvas, this control applies as a global setting for the canvas so that it can be turned on or off separately. | |
| Canvas > Grid | |||
|
Color |
swatch |
Sets the color for the onscreen reference grid. |
|
|
Size |
entry box |
How large (in squares) the onscreen |
|
|
Visible |
checkbox |
Shows the reference grid in the |
This does not affect the UV view. |
| Canvas > Wireframe | |||
|
Color |
swatch |
The color of the wires displayed in the |
|
|
Visible |
checkbox |
If this is selected, the model in the 3D views are displayed with the wireframe |
|
| Canvas > Camera Mask | |||
|
Opacity |
entry box, slider |
The opacity of the black bars that indicate the aspect ratio of the perspective camera in the Canvas. |
By default, this is set to 0, which means the bars are disabled. |
| Canvas > Mirror Plane | |||
| Color | swatch | The color of the Mirror Plane or Mirror Line. | |
| Painting Style | dropdown | Specifies the appearance of the Mirror Plane: Mirror Plane or Mirror Line. | |
| Canvas > Linked Patches | |||
|
Color |
swatch |
The color of the patches that are linked together. |
|
| Canvas > Rendering | |||
|
Checker Color A |
swatch |
Sets color A of the transparency |
|
|
Checker Color B |
swatch |
Sets color B of the transparency |
|
|
Checker Size |
entry box, slider |
The size of the individual checkerboard squares. This can be adjusted using either the slider or the entry box. |
By default this is set to 10. |
|
Render Camera |
checkbox |
Show the cameras on the canvas. |
|
|
Render Light |
checkbox |
Show the lights on the canvas. |
|
|
Render UV Image |
checkbox |
Show the patches in the UV view as they appear after export, including the overspill areas. |
|
| Canvas > UV Label | |||
|
Text Color |
swatch |
The color for the onscreen text on the UV view, used to show the UV patch information. |
Only visible if you have opened the dialog box from within the UV view. |
|
Visible |
checkbox |
Whether to show the onscreen UV patch information text over each patch in the UV view. |
Only visible if you have opened the dialog box from within the UV view. |
| Canvas > Selection | |||
|
Fill Render |
dropdown |
When to show the selection fill color. This appears in the middle of selected areas. Options are: • Always - show the selection fill the whole time the area is selected. • Select - show the selection fill while the area is being selected. Once you've finished making the selection, the fill disappears. • Never - do not show the selection fill. |
|
|
Fill Color |
swatch |
The color to use to fill selected areas. Click on the swatch to set the color. |
|
|
Outline Render |
dropdown |
When to show the selection outline. The options are the same as for Fill Render, above. |
|
|
Outline Color |
swatch |
The color to use to outline the selected areas. Click on the swatch to set the color. |
|
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.