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Masks Formats Dialog
The Masks Formats dialog is described below with functions for how to access it. A list of the controls on the dialog box can be found in the table below.
What It Does
This allows you to set up a designated material channel to use when you are creating a layered shader.
How to Access It
• Menubar | Shading > Add New Shader > Layered
• Right-click | in Shaders Palette > Add New Shader > Layered
• Button | Shaders Palette > > Layered
Mask Formats Dialog fields
Control |
Type |
What it does |
Notes |
Size | dropdown | Set the channel size when creating a mask to be: • 256x256 • 512x512 • 1024x1024 • 2048x2048 • 4096x4096 • 8192x8192 • 16384x16384 • 32768x32768 |
|
Depth | dropdown |
Sets the channel depth when creating a mask to be: • 8bit (Byte) • 32bit (Float) • 16bit (Half) |
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